Apr 29, 2024  
2020-2021 Academic Catalog 
    
2020-2021 Academic Catalog [ARCHIVED CATALOG]

Course Descriptions


Definitions:

Prerequisites: A course that must be taken prior to a given course.
Co-requisites: A course that must be taken at the same time as a given course.

Course text books and materials lists are provided in the online catalog as a convenience to students and every effort is made to keep this information up to date, although changes and updates can happen just prior to the start of term or at any time. In general, if there is no required/recommended text listed, the acquisition of a text is not required and information will likely be contained within your course content in the LMS. Some requirements may vary based on course modality or instructor. Your unique course syllabus and course welcome letters will contain the most up to date information each term. If you have questions regarding requirements for your particular course and section, please contact your individual instructor(s).

 

Education Media Design + Technology

  
  • EMDT 5060 - UX for Educators


    Credits: 3

    In this course students will explore basic user experience (UX) design principles and how to apply them in the creation of digital instructional materials. This course poses the question - What if teachers began to look at their learners as users or consumers of educational content? Course topics include when and how to use static content versus interactive media and the importance of understanding how a user navigates, searches, and consumes digital content. Students engage in project-based learning activities to produce content and assets for their educational portfolio, which serves as an applied demonstration of their knowledge and skill of user experience and instructional media. Upon successful completion of this course, students will have an expanded awareness of the UX design principles and how they apply to their current practice. Students will utilize UX best practices to enhance instructional materials.

    Prerequisites: None

    Course Learning Outcomes:
    • Analyze target audience of learners.
    • Understand user (student) behavior in online environments.
    • Identify usability considerations with digital content.
    • Employ fundamental UX principles in the design of instructional media.

    EMDT 5060 Course Learning Outcome Rubric  

    Required Textbooks:
    No required textbook. 

    However, there is a choice reading assignment on a UX book. All other readings are provided in the Learning Management System.

    Options (pick one):

    UX Basics: These books explain the basics of UX thinking

    • The Design of Everyday Things by Don Norman, ISBN-13: 978-0465050659 
    • UX for Beginners: A Crash Course in 100 Short Lessons by Joel Marsh, ISBN-13: 978-1491912683

    Web Design: Creating websites that are easy to navigate for learners

    • Don’t Make Me Think: A Common Sense Approach to Web Accessibility by Steve Krug, ISBN-13: 978-0321965516

    Universal Design for Learning (UDL) & Accessibility: Creating instructional products that meet the needs of a variety of learners through thoughtful design that applies UDL principles

    • Design and Deliver: Planning and Teaching Using Universal Design for Learning by Loui Lord Nelson, ISBN-13: 978-1598573503
    • UDL Now!: A Teacher’s Guide to Applying Universal Design for Learning in Today’s Classrooms by Katie Novak, ISBN-13: 978-1930583665
    • Reach Everyone, Teach Everyone: Universal Design for Learning in Higher Education by Thomas Tobin and Kirsten Behling, ISBN-13: 978-1946684608

    Design Thinking: Learning how to think like a designer and use the design process to solve problems

    • Change by Design: How Design Thinking Transforms Organizations and Inspires Innovation by Tim Brown, ISBN-13: 978-0062856623
    • Design Thinking: Understanding How Designers Think and Work by Nigel Cross, ISBN-13: 978-1350092662

    User Testing: Applying a formal process to having users test your products and learning from their experiences.

    • Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems by Steve Krug, ISBN-13: 978-0321657299

Credits: 3
  
  • EMDT 5100 - Portfolio Project Planning


    Credits: 2

    In this course, students identify an issue in their personal practice or workplace to examine and solve through Action Research. Students reflect on their professional environment and identify an area to make a positive impact. Students explore their chosen topic, conduct a literature review, formulate research questions and strategize a plan to focus their efforts on actionable change. Students execute their plan over several months and present it in the final course of the program. Upon successful completion of this course, students will create a literature review, research questions and plan for the Action Research project and portfolio capstone project.

    Prerequisites: EMDT 5040 - Education Design + Evaluation  

    Notes: Required textbook from this course also used in EMDT 5200.


    Course Learning Outcomes:
    • Conduct topic-driven research.
    • Compile a literature review to inform their project.
    • Formulate research questions.
    • Create a multimedia research proposal.

    EMDT 5100 Course Learning Outcome Rubric  

    Required Textbooks:
    Putman, S. M., & Rock, T. (2017). Action research: Using strategic inquiry to improve teaching and learning. Thousand Oaks, CA: Sage Publications. ISBN-13: 978-1506307985*

    *Also used in EMDT 5200

     

Credits: 2
  
  • EMDT 5110 - Digital Storytelling


    Credits: 3

    This course explores the elements of digital storytelling and the concept of visual literacy. Students are introduced to a variety of content creation techniques that enhance the meaning and message of instructional materials. In addition to basic production considerations, students focus on crafting a compelling narrative, with a strong, consistent visual aesthetic and auditory experience. Students will also focus on best practices for engaging learners in digital storytelling to demonstrate their understanding of content.  Students engage in project-based learning activities to produce content and assets for their educational portfolio, which serves as an applied demonstration of their knowledge and skill in visual storytelling and the storytelling process. Upon successful completion of this course, students will demonstrate expertise in creating digital stories and using digital storytelling with learners.

    Prerequisites: None

    Course Learning Outcomes:
    • Identify key elements in a film or visual story.
    • Utilize pre-production writing tools and planning resources.
    • Employ proper production and editing techniques.
    • Create a compelling digital story with rich visuals and sound.
    • Apply strategies for creating digital stories with learners.

    EMDT 5110 Course Learning Outcome Rubric  

    Required Textbooks:
    Ohler, J.B. (2013). Digital storytelling in the classroom: New media pathways to literacy, learning, and creativity (2nd ed.). Thousand Oaks, CA: Corwin. ISBN-13: 978-1452268255

     

     
    Required Course Materials:
    Note: This course requires producing a digital story. A digital camera with video capabilities (or a smartphone) and a headset microphone will be helpful.  You will also need access to video editing software such as iMovie, MovieMaker, or Adobe Premier (included with your RMCAD Creative Cloud access).

Credits: 3
  
  • EMDT 5120 - Game Strategies + Motivation


    Credits: 3

    In this course students are introduced to game-theory techniques and strategies that motivate learners. Students examine a variety of gaming models and methods, along with the academic theories and psychological methods that support the game design process. Students design their own games to increase learner engagement and explore how such games can be evaluated for assessment goals. Students also explore best practices in having learners create their own games as part of the learning process. Students engage in project-based learning activities to produce content and assets for their educational portfolio, which serves as an applied demonstration of their knowledge and skill in using games in learning and evaluation within various learning environments. Upon successful completion of this course, students will have a deeper understanding of game theory, creating educational games, and developing games with learners.

    Prerequisites: EMDT 5020 - Multiple Learning Theories  and EMDT 5040 - Education Design + Evaluation  

    Course Learning Outcomes:
    • Examine the relationship between education, gaming, and entertainment.
    • Create a game to be utilized in their educational environment.
    • Evaluate the proper application of their game for assessment in a learning environment.
    • Apply strategies for having learners create games

    EMDT 5120 Course Learning Outcome Rubric  

    Required Textbooks:
    Boller, S., & Kapp, K. (2017). Play to learn: Everything you need to know about designing effective learning games. Alexandria, VA: Association for Talent Development. ISBN-13: 978-1562865771

     
    Required Course Materials:
    Access to one of these strategy board games: Settlers of Catan, Ticket to Ride, New York 1901, Forbidden Island, Pandemic, or another board game that is strategy-focused.

Credits: 3
  
  • EMDT 5130 - Branding for Educators


    Credits: 3

    In this course, students will learn the fundamentals of establishing a professional educational identity. Students construct a brand strategy that details their educational philosophy, subject matter expertise, areas of applied interest, published works, and professional associations. Students explore their professional identity and how that translates into their unique instructional style and media content. Students engage in project learning activities to produce content and assets for their educational portfolio, which serves as an applied demonstration of their knowledge and skill in creating a professional identity and brand awareness. Upon successful completion of this course, students will create a brand strategy incorporating authentic work in their areas of interest to develop a professional identity in the field of education.

    Prerequisites: None

    Course Learning Outcomes:
    • Understand branding fundamentals.
    • Explore and analyze other professional educator brands.
    • Construct professional identity.
    • Create portfolio assets that are on-brand.

    EMDT 5130 Course Learning Outcome Rubric  

Credits: 3
  
  • EMDT 5140 - Ubiquitous Learning


    Credits: 3

    This course explores what it means to learn anytime, anywhere. Students examine the tools that enable 24/7 learning, interconnectedness, and various forms of ubiquity using concepts of augmented reality, virtual reality, and mobile technology. During the hands-on application use of these tools, students also evaluate these curriculum delivery methods for a variety of learning scenarios. Students engage in project-based learning activities to produce artifacts and assets for their educational portfolio, which serves as an applied demonstration of their knowledge and skill in anytime, anywhere learning and how to foster this environment. Upon successful completion of this course, students will have explored and constructed ubiquitous learning experiences to impact curriculum for various environments.

    Prerequisites: None

    Course Learning Outcomes:
    • Identify elements of ubiquitous learning.
    • Utilize a variety tools and technology that allow for 24/7 learning.
    • Explore augmented reality, virtual reality, and mobile technology as a means of content delivery
    • Design engaging educational media for myriad learning styles and environments.

    EMDT 5140 Course Learning Outcome Rubric  

    Required Textbooks:
    McQuiggan, S., McQuiggan, J., Sabourin, J., & Kosturko, L. (2015). Mobile learning: A handbook for developers, educators, and learners. Hoboken, NJ: Wiley & Sons. ISBN-13: 978-1118894309
    Required Course Materials:
    Note: This course requires access to a mobile device or tablet with an app store such as Google Play or the Apple app store.  Some app purchases will be required for the course, no more than $15.

Credits: 3
  
  • EMDT 5150 - Instructional Technology Practicum


    Credits: 3

    This course requires students to demonstrate their understanding of instructional technology in practice.  Students participate in an 80-hour supervised practicum at their workplace or another educational site arranged with their practicum supervisor.  During the practicum, students lead professional development and coaching cycles with other educators focusing on the application of technology to learning.  At the conclusion of this course, students will have demonstrated their skills in applying educational technology trends and research in a professional setting.

    Prerequisites: EMDT 5030 - Presentation Design + Delivery  , EMDT 5040 - Education Design + Evaluation  , EMDT 5050 - Instructional Media Design  , EMDT 5100 - Portfolio Project Planning  

    Notes: Course learning outcomes are from CDE standards for Instructional Technology Specialist

    See the CDE website at https://www.cde.state.co.us/cdeprof/instructionaltechnologyspecialistendorsementrules for details.




    Course Learning Outcomes:
    • Demonstrate strategies to educators about how to incorporate effective research findings in the instructional delivery of required content and in support of technology and information-literacy standards.
    • Assist learners in overcoming barriers to using technology for learning.
    • Organize instructional technology for student or instructor use.
    • Model legal, ethical, and safe practices related to technology use.

    EMDT 5150 Course Learning Outcome Rubric  

Credits: 3
  
  • EMDT 5200 - Portfolio Project Presentation


    Credits: 2

    In this course students package and promote the results of their Portfolio Project Planning course in combination with developed content throughout the program. This course should be taken in the student’s last term in the EMDT program.  Students analyze and reflect upon collected data and content within their Action Research. This information is combined with previously completed work into a polished product that includes multimedia assets in an online, shareable format. Upon successful completion of this course, students have completed the Portfolio Project along with the Action Research Project and presented the results as the capstone to the program.

    Prerequisites: EMDT 5040 - Education Design + Evaluation  , EMDT 5050 - Instructional Media Design   and EMDT 5100 - Portfolio Project Planning  

    This course should be completed in the final term.

    Notes: Required textbook from this course also used in EMDT 5100.




    Course Learning Outcomes:
    • Curate coursework artifacts and assets.
    • Report findings of Action Research.
    • Create multimedia program reflection.
    • Share results globally via online platform.

    EMDT 5200 Course Learning Outcome Rubric  

    Required Textbooks:
    Putman, S. M., & Rock, T. (2017). Action research: Using strategic inquiry to improve teaching and learning. Thousand Oaks, CA: Sage Publications. ISBN-13: 978-1506307985*

    *Also used in EMDT 5100

     

Credits: 2

English

  
  • EN 1110 - Composition I


    Credits: 3

    This is the first course in the English Composition sequence and serves as an introduction to college-level reading, writing, discussion, and critical thinking. Students engage in a variety of academic texts and literature, as well as literary, aesthetic, and social criticism. By exploring a variety of writing styles, analyzing elements of form and mechanics, and engaging all aspects of the writing process, students find and demonstrate their writing voice to write with greater authority, clarity, and insight. Upon successful completion of this course, students will develop their writing and critical thinking skills through critical reading, class discussion, and their own writing.

    Prerequisites: none

    Notes: (Formerly CCT 1020)

    Required textbook from this course also used in EN1111.




    Course Learning Outcomes:
    • Understand strategies relevant to each of the stages of the writing process: generating material, shaping a first draft, revising, and editing the final draft.
    • Identify, describe and correct grammatical errors.
    • Understand writing as a process involving multiple drafts and thorough revision.
    • Understand the uses of tone and style in both personal and academic genres.

    EN 1110 Course Learning Outcome Rubric  

    Required Textbooks:
    ON CAMPUS: Arlington Reader, 4th Edition - ISBN: 9781457640452

Credits: 3
  
  • EN 1111 - Composition II


    Credits: 3

    Composition II emphasizes critical thinking, reading, and writing skills by engaging students in all aspects of the writing process. Upon successful completion of the course, students will have encountered a variety of academic texts; participated in critical discourses regarding the content, meaning, and function of these texts; and have developed their thinking through written responses to the readings. Students will also have been formally introduced to academic research and are expected to complete a formal research paper by the end of the semester.

    Prerequisites: EN 1110 - Composition I  

    Notes: (Formerly CCT 1030)

    Required textbook from this course also used in EN1110.




    Course Learning Outcomes:
    • Understand writing as a process of multiple drafts and thorough revision.
    • Identify, describe and correct grammatical errors.
    • Understand the academic research and writing processes.
    • Understand elements of rhetoric.
    • Understand social, political, and historical contexts through readings and analysis of various texts.

    EN 1111 Course Learning Outcome Rubric  

    Required Textbooks:
    ON CAMPUS: Arlington Reader, 4th Edition - ISBN: 9781457640452

Credits: 3

Foundations

  
  • FD 1020 - 2D Design: Elements + Principles


    Credits: 3

    This freshman-level studio course introduces students to compositional aspects of two-dimensional work as they pertain to art and design practices using digital media. Through a variety of projects, students explore the fundamentals of visual organization and investigate methodologies of visual communication that include form, content, and culture. Upon successful completion of this course, students will have a greater understanding of how to develop and analyze two- dimensional, digital visual compositions.

    Prerequisites: FD 1600 - Studio Seminar: Methods of Inquiry  

    Course Learning Outcomes:
    • Define compositional aspects of two-dimensional work as they pertain to art and design practices using digital media.
    • Apply methodologies of visual communication through design and analysis.
    • Perform design research and visual analysis.
    • Create compositions with intentional consideration of the principles and elements of art and design.

    FD 1020 Course Learning Outcome Rubric  

    Required Textbooks:
    Picture This: How Pictures Work, Bang, Molly  ISBN-13: 978-1452151991
    Required Course Materials:
    Required Materials:

    • 8 ” x 10” sketchbook or larger. You can also use 8.5” x 11” computer paper that is collected in a folder
    • Pencil, pen and/or marker
    • 4 GB flash drive or larger
    • Laptop
    • Photoshop CC, RMCAD will provide software
    • Illustrator CC, RMCAD will provide software

    ** Students are also responsible for printing costs. Campus students plan for $100 for printing and miscellaneous materials.

    ** Students are also responsible for printing costs. Online students plan for $50 for printing and miscellaneous materials.

    **Materials may vary depending on th instructor, make sure to check with your professor before purchasing.

     

Credits: 3
  
  • FD 1120 - Topics in Color


    Credits: 3

    This freshman-level course introduces students to the relationships between color, perception, and space as it pertains to art and design practices. Through hands-on studio projects, students investigate how color is utilized within design strategies, as it relates to properties of color, color psychology, spatial perception, and cultural significance while studying the historic evolution of color systems. The study of additive and subtractive color is also learned through the use of paint and digital media. Upon successful completion of this course, students will recognize and demonstrate the impact of color in the compositional aspect of design and utilize color as a creative element in the design process. 


    Prerequisites: FD 1235 - Observational Drawing  

    Course Learning Outcomes:
    • Identify, apply, and critique color strategies within works of art and design.
    • Articulate color terminology as they apply art and design.
    • Use color strategies to evoke a psychological (emotional response) response.
    • Apply relationships between color, perception, and space as it pertains to art and design practices.
    • Discuss the cultural significance of color and its impact on the evolution of historic color systems.

    FD 1120 Course Learning Outcome Rubric  

    Required Course Materials:
    ON CAMPUS:

    Required Materials:

    • The Artist’s Color Wheel
    • 24” metal ruler with cork backing
    • sketchbook blank pages only, 8.5 x 11
    • drawing pencils and erasesrs
    • color pencil set of at least 18 colors
    • variety of colored markers - preliminary sketches
    • scissors
    • glue stick
    • x-acto knife with #11 blade replacements
    • Color Aid Pack (preferred) or variety pack of colored construction paper
    • Paint swatches, magazine pictures, wrapping paper scraps, fabric scraps
    • artist tape
    • paper palette (Masterson Stay Wet - recommended)
    • Container for water
    • 2 bristol pads, vellum, 14 x 17
    • rags/towels/old t-shirts

    Paint Brushes:

    • 0 round
    • 4 bright
    • 6 filbert
    • 8 filbert
    • 12 flat
    • 2” bristle brush, inexpensive version

    Acrylic Paint: (Buy the best quality paint that you can – absolutely do not by student grade or basics)

    • 2oz tubes
    • Pyrrole Red
    • Pyrrole Orange
    • Yellow Medium Azo
    • Viridian Hue Permanent
    • Ultramarine Blue Red Shade
    • Prism Violet
    • Burnt Umber
    • Mars Black
    • 4.65oz. 432 Titanium White

    Optional Supplies:

    • Sandpaper or Emery Board for sharpening pencils and colored pencils
    • Ruler: transparent with grid – nice for measuring
    • Self-Healing Cutting Board – nice to have to protect table from cuts
    • Acrylic gel medium gloss or semi-gloss – added to paint to create glazes
    • Slow Release Medium
    • Extender Medium
    • Paint Box
    • Table easel

    ** Plan for approximatly $150 for supplies.

    **Materials may vary depending on the instructor, make sure to check with your professor before purchasing.

     

    ONLINE:

    Required Materials:

    • The Artist’s Color Wheel
    • 24” metal ruler with cork backing
    • sketchbook blank pages only, 8.5 x 11
    • drawing pencils and erasesrs
    • color pencil set of at least 18 colors
    • variety of colored markers - preliminary sketches
    • scissors
    • glue stick
    • x-acto knife with #11 blade replacements
    • Color Aid Pack (preferred) or variety pack of colored construction paper
    • Paint swatches, magazine pictures, wrapping paper scraps, fabric scraps
    • artist tape
    • paper palette (Masterson Stay Wet - recommended)
    • Container for water
    • acrylic gel medium gloss or semi-gloss
    • 2 bristol pads, vellum, 14 x 17
    • Ruler: transparent with grid
    • Self-Healing Cutting Board
    • Palette (surface for mixing paint)
    • Rags (old cut up t-shirts or towels or pack of cotton rags)
    • Variety of Brushes ( flat/round/filbert)
    • Fine Sandpaper or Emery Board (optional)

    Acrylic Paint: (Buy the best quality paint that you can – absolutely do not by student grade or basics)

    • 2oz tubes
    • Pyrrole Red
    • Pyrrole Orange
    • Yellow Medium Azo
    • Viridian Hue Permanent
    • Ultramarine Blue Red Shade
    • Prism Violet
    • Burnt Umber
    • Mars Black
    • 4.65oz. 432 Titanium White

    Optional Materials:

    • Variety of Watercolor Pencils (optional)
    • Variety of Color Markers (optional)
    • Slow Release Medium (optional)
    • Extender Medium (optional)
    • Paint Box (optional)

    *PLEASE AVOID CADMIUM AND COBALT COLORS.

    *ALWAYS READ LABELS AND HEALTH WARNINGS WHEN PURCHASING ART SUPPLIES.

    ** Plan for approximatly $150 for supplies

Credits: 3
  
  • FD 1235 - Observational Drawing


    Credits: 3

    This freshman-level course introduces students to methods of structural-based drawing through rigorous observational practices. With an emphasis on composition, ideas such as light, shade, value contrast, proportion, texture, mass, volume, and technique are introduced. Utilizing the study of natural and man-made objects, students become familiar with one, two, and three-point perspective. Upon successful completion of this course, the students demonstrate improved knowledge and skills in translating what is observed from life into a 2D picture plane.

    Prerequisites: none

    Notes: (Formerly FD1275 Drawing I)


    Course Learning Outcomes:
    • Acquire fundamental drawing skills through project assignments.
    • Apply structural drawing methods to compositions in the creation of two-dimensional works.
    • Develop drawing specific vocabulary in relationship to the elements and principles of design.
    • Engage in ideation by means of thumbnail sketches, composition layouts, and research.
    • Employ one-point and two-point perspective in the creation of observed and imagined drawings.

    FD 1235 Course Learning Outcome Rubric  

    Required Course Materials:
    ON CAMPUS:

    Required Materials:

    • Sketchbook 8 x 10 or larger
    • 18” x 24” newsprint pad
    • 18” x 24” drawing paper pad, 70 lbs. paper weight
    • Specialty Paper* See instructor
    • White vinyl eraser
    • Kneaded eraser
    • Gum eraser
    • 1 Retractable eraser
    • fine tip Xacto Blade, #11
    • Xacto #11 blade replacements, 15 pack minimum
    • Emory board
    • 24” metal ruler with cork backing
    • Painters tape or artist tape,
    • 1” - 1.5” thick Pencil sharpener
    • Blending stumps in different sizes
    • Chamois or an old soft t-shirt
    • Drawing board 20” x 26” with bull clips
    • Workable fixative
    • Portfolio case to carry 18” x 24” drawings
    • 2H Graphite Pencil
    • HB Graphite Pencil
    • 4B Graphite Pencil
    • 6B Graphite Pencil
    • 8B Graphite Pencil
    • Vine Charcoal pack, soft
    • Vine Charcoal pack, medium
    • Vine Charcoal pack, hard
    • Compressed Charcoal stick
    • Charcoal Pencil, dark
    • Charcoal Pencil, medium
    • Charcoal Pencil, light
    • Conte’ stick pack of 2, white
    • Conte’ stick pack of 2, sanguine
    • Conte’ stick pack of 2, black
    • Conte’ stick pack of 2, medium grey

    ** Plan for approximately $150 for supplies.

    **Materials may vary depending on the instructor, make sure to check with your professor before purchasing.

     

    ONLINE:

    Required Materials:

    • Drawing Board, 20” x 26” with bull clips and rubber
    • White artist’s tape
    • Paper 18” x 24” good quality drawing paper pad (80lb) medium texture surface
    • 9” x 12” Sketch Pad for thumbnails and preliminary work
    • Graphite Pencils, 2H, HB, 2B, 4B, and 6B
    • Vine charcoal, 1 pack soft, 1 pack medium
    • Charcoal pencils, 2B and 6B
    • Compressed charcoal sticks: medium and soft
    • Pens, at least three of the following: Black ball point Prismacolor black marker, double tip Sharpie Micron or Faber Castell or other art permanent artist felt tip marker
    • Pen and nib and ink
    • Manual pencil Sharpeners
    • Xacto knife
    • Cutting matt
    • Sandpaper block or emery board
    • Vinyl Rubber
    • Kneaded eraser
    • Chamois, about 6” x 6” or soft old t-shirt scrap
    • Tortillons Blending stumps
    • Q-tips
    • Tissues
    • Two clip-on lamps with soft white 60 or 75 watt bulbs
    • 18” or larger ruler
    • 9” triangle

    Optional Materials (not required):

    • Art storage container, large enough to fit your largest size paper flat
    • 18” x 24” newsprint pad (more economical than drawing paper for sketching and preliminary work)
    • Mechanical (Electronic) pencil sharpener
    • Retractable stick eraser
    • Pencil extender for lengthening a stub of a pencil
    • Workable spray fixative
    • View finder
    • Artist leaning bridge or mahl stick
    • Cork-backed ruler
    • T-square
    • 2” x 16” Tracing paper pad for refining rough drawings
    • 2” x 16” graphite transfer paper for transferring drawings
    • Draftsman duster for dusting off eraser crumbs
    • Scissors - multipurpose

    ** Plan for approximately $150 for supplies.

Credits: 3
  
  • FD 1370 - Life Drawing I


    Credits: 3

    This freshman-level course introduces students to drawing the human figure. Emphasis on proportions, skeletal structure, foreshortening, value and color lead to comprehension of the human form. This will be developed through gesture sketches and extended poses. Upon successful completion of this course students observational drawing skills of the human figure will improve.

    Prerequisites: FD 1235 - Observational Drawing  

    Notes: Required textbook from this course also used in FD1380.


    Course Learning Outcomes:
    • Demonstrate skills to effectively draw the human figure at an introductory level.
    • Apply drawing skills with an emphasis on proportions, skeletal structure, foreshortening, value and color.
    • Understand structure through skeletal anatomy and figure studies.

    FD 1370 Course Learning Outcome Rubric  

    Required Textbooks:
    Classic Human Anatomy: The Artist’s Guide to Form, Function, + Movement - ISBN: 9780823024155
    Required Course Materials:
    ON CAMPUS:

    Required Materials:

    • Sketchbook 8 x 10
    • 18” x 24” newsprint pad
    • 18” x 24” drawing paper pad, 70 lbs. paper weight
    • White vinyl eraser
    • Kneaded eraser
    • Gum eraser
    • Retractable eraser
    • Xacto Blade, #11
    • Xacto #11 blade replacements 15 pack minimum
    • Emory board
    • 24” metal ruler with cork backing
    • Painters tape or artist tape, 1” - 1.5” thick
    • Pencil sharpener
    • Blending stumps in different sizes
    • Chamois or an old soft t-shirt
    • Drawing board 20” x 26” with bull clips
    • Workable fixative
    • Portfolio case to carry 18” x 24” drawings
    • 2H Graphite Pencil
    • HB Graphite Pencil
    • 4B Graphite Pencil
    • 6B Graphite Pencil
    • 8B Graphite Pencil
    • Vine Charcoal pack, soft
    • Vine Charcoal pack, medium
    • Vine Charcoal pack, hard
    • Compressed Charcoal stick
    • Charcoal Pencil, dark
    • Charcoal Pencil, medium
    • Charcoal Pencil, light
    • Prismacolor NuPastel set of 24
    • Conte’ stick pack of 2, white
    • Conte’ stick pack of 2, sanguine
    • Conte’ stick pack of 2, black
    • Conte’ stick pack of 2, medium grey

    ** Plan for approximately $150 for supplies.

    ONLINE:

    Required Materials:

    • Sketchbook 8 x 10
    • 18” x 24” newsprint pad
    • 18” x 24” drawing paper pad, 70 lbs. paper weight
    • Canson Mi-Teintes paper sheet, 19” x 25”, black
    • Canson Mi-Teintes paper sheet, 19” x 25”, cool color
    • Canson Mi-Teintes paper sheet, 19” x 25”, warm color
    • White vinyl eraser
    • Kneaded eraser
    • Gum eraser
    • Retractable eraser
    • Xacto Blade, #11
    • Xacto #11 blade replacements 15 pack minimum
    • Emory board
    • 24” metal ruler with cork backing
    • Painters tape or artist tape, 1” - 1.5” thick
    • Pencil sharpener
    • Blending stumps in different sizes
    • Chamois or an old soft t-shirt
    • Drawing board 20” x 26” with bull clips
    • Workable fixative
    • Portfolio case to carry 18” x 24” drawings
    • Graphite Pencils, 2H, HB, 4B, 6B, 8B
    • Sumi brush or painted brush, medium size
    • India Ink
    • Vine Charcoal pack, soft
    • Vine Charcoal pack, medium
    • Vine Charcoal pack, hard
    • Compressed Charcoal stick
    • Charcoal Pencil, dark
    • Charcoal Pencil, medium
    • Charcoal Pencil, light
    • Prismacolor NuPastel set of 24
    • Conte’ stick pack of 2, white
    • Conte’ stick pack of 2, sanguine
    • Conte’ stick pack of 2, black
    • Conte’ stick pack of 2, medium grey

    ** Plan for approximately $150 for supplies.

Credits: 3
  
  • FD 1380 - Life Drawing II


    Credits: 3

    This freshman-level course is a continuation of Life Drawing I with the inclusion of more concept-oriented issues in drawing the human figure. Students will experiment with matters of expression and further their skills in analyzing forms of the nude body. Emphasis on proportions, muscular structure, foreshortening, value and color, lead to comprehension of the human form. Upon successful completion of the course students will have extensive practice in individualizing compositional strategies with the human figure.

    Prerequisites: FD 1370 - Life Drawing I  

    Notes: Required textbook from this course also used in FD1370.


    Course Learning Outcomes:
    • Demonstrate life drawing skills through continued practice drawing from gesture and sustained poses.
    • Apply drawing skills with an emphasis on proportions, muscle structure, foreshortening, value and color.
    • Apply conceptual studies that encourage individualized approaches to drawing the human form.

    FD 1380 Course Learning Outcome Rubric  

    Required Textbooks:
    Classic Human Anatomy: The Artist’s Guide to Form, Function, + Movement - ISBN: 9780823024155
    Required Course Materials:
    ON CAMPUS:

    Required Materials:

    • Sketchbook 8 x 10
    • 18” x 24” newsprint pad
    • 18” x 24” drawing paper pad, 70 lbs. paper weight
    • White vinyl eraser
    • Kneaded eraser
    • Gum eraser
    • Retractable eraser
    • Xacto Blade, #11
    • Xacto #11 blade replacements 15 pack minimum
    • Emory board
    • 24” metal ruler with cork backing
    • Painters tape or artist tape, 1” - 1.5” thick
    • Pencil sharpener
    • Blending stumps in different sizes
    • Chamois or an old soft t-shirt
    • Drawing board 20” x 26” with bull clips
    • Workable fixative
    • Portfolio case to carry 18” x 24” drawings
    • 2H Graphite Pencil
    • HB Graphite Pencil
    • 4B Graphite Pencil
    • 6B Graphite Pencil
    • 8B Graphite Pencil
    • Vine Charcoal pack, soft
    • Vine Charcoal pack, medium
    • Vine Charcoal pack, hard
    • Compressed Charcoal stick
    • Charcoal Pencil, dark
    • Charcoal Pencil, medium
    • Charcoal Pencil, light
    • Prismacolor NuPastel set of 24
    • Conte’ stick pack of 2, white
    • Conte’ stick pack of 2, sanguine
    • Conte’ stick pack of 2, black
    • Conte’ stick pack of 2, medium grey

    ** Plan for approximatly $150 for supplies.

    **Materials may vary depending on the instructor, make sure to check with your professor before purchasing.

     

    ONLINE:

    Required Materials:

    • Sketchbook 8 x 10
    • 18” x 24” newsprint pad
    • 18” x 24” drawing paper pad, 70 lbs. paper weight
    • Canson Mi-Teintes paper sheet, 19” x 25”, black
    • Canson Mi-Teintes paper sheet, 19” x 25”, cool color
    • Canson Mi-Teintes paper sheet, 19” x 25”, warm color
    • White vinyl eraser
    • Kneaded eraser
    • Gum eraser
    • Retractable eraser
    • Xacto Blade, #11
    • Xacto #11 blade replacements 15 pack minimum
    • Emory board
    • 24” metal ruler with cork backing
    • Painters tape or artist tape, 1” - 1.5” thick
    • Pencil sharpener
    • Blending stumps in different sizes
    • Chamois or an old soft t-shirt
    • Drawing board 20” x 26” with bull clips
    • Workable fixative
    • Portfolio case to carry 18” x 24” drawings
    • Graphite Pencils, 2H, HB, 4B, 6B, 8B
    • Vine Charcoal pack, soft
    • Vine Charcoal pack, medium
    • Vine Charcoal pack, hard
    • Compressed Charcoal stick
    • Charcoal Pencil, dark
    • Charcoal Pencil, medium
    • Charcoal Pencil, light
    • Prismacolor NuPastel set of 24
    • Conte’ stick pack of 2, white
    • Conte’ stick pack of 2, sanguine
    • Conte’ stick pack of 2, black
    • Conte’ stick pack of 2, medium grey

    ** Plan for approximatly $150 for supplies.

Credits: 3
  
  • FD 1600 - Studio Seminar: Methods of Inquiry


    Credits: 3

    This required entry-level seminar combines ideation methodologies and studio practice as a holistic introduction to the visual arts. This early interdisciplinary experience lays the foundation for active and critical reflection and engagement. The course focuses on critical thinking, problem solving, and visual strategies utilized in studio practices. These methods and processes are supported by lectures, class discussions, research, and writing. Additionally, the course is complemented by hands-on studio projects that draw on creative and critical skills and critiques, which are executed both individually and collaboratively. Lectures and discussions will be the springboard for creative manifestations. Essential to core studio work, students will have an enhanced understanding of conceptual thinking, problem solving and culture as it relates to the visual arts.

    Prerequisites: none

    Course Learning Outcomes:
    • Apply ideation strategies and methodologies within studio work.
    • Apply, interpret, reflect and discuss ideation approaches within art and design at an introductory level.
    • Solve visual problems related to studio practice.
    • Connect culture, art and design as key aspects of visual works.
    • Identify the multiple methods tied to the creative process.

    FD 1600 Course Learning Outcome Rubric  

    Required Course Materials:
    Many of the supplies are dependent on the media you choose to use. Below is a list of general supplies that will help you throughout the course.

    • Camera, this can be a cell phone or digital camera. Do not buy one. Use what you have on hand.
    • 8 ” x 10” sketchbook or larger. You can also use 8.5” x 11” computer paper that is collected in a folder
    • Pencil, pen and/or marker
    • Glue Sticks and Glue Gun
    • 4 identical objects of your choosing. Select something that is at least 6 inches in two directions.
    • 1 roll of inexpensive white craft paper.
    • Masking tape
    • Scissors

    We recommend planning for $100 for materials.

    **Materials may vary depending on the instructor, make sure to check with your professor before purchasing.

Credits: 3
  
  • FD 2130 - 3D Design: Space + Materiality


    Credits: 3

    This sophomore-level course explores theories and practices of three-dimensional design. Students use a variety of materials, processes, and techniques to explore fundamental issues such as volume, form, space, tension, color, and structure.

    Prerequisites: FD 1020 - 2D Design: Elements + Principles  

    Course Learning Outcomes:
    • Recognize major concepts and issues fundamental to 3- D design through exercises, projects and readings specific to the course.
    • Utilize the following processes – addition, subtraction, substitution, assemblage and fabrication as they relate to 3D design practices through class projects.
    • Describe the different ways three-dimensional forms function within a visual language by understanding the vocabulary and terms related to 3D forms

    FD 2130 Course Learning Outcome Rubric  

    Required Course Materials:
    ON CAMPUS:

    Required Materials:

    2 - Wood Glue or Super Glue

    8 - Balsa Wood (selection based on designs)

    1 - Elmers glue

    1 - Hot glue gun

    1 - Hot glue stick pack

    1 - Bailing Wire or Jewelry Wire or Copper Wire (1 roll)

    1 - Duct tape

    1 - Needle nose pliers with wire cutters

    1 - Acrylic paint set

    1 - Brushes

    1 - Exacto knife #11 with blade replacements

    1 - Sculpey, 2 Pounds

    1 - Foil

    1 - Other materials needed based on individual concepts

    ** Plan for $150 for additional miscellaneous materials.

    **Materials may vary depending on the instructor, make sure to check with your professor before purchasing.

     

    ONLINE:

    Required Materials:

    2 - Wood Glue or Super Glue

    8 - Balsa Wood (selection based on designs)

    1 - Elmers glue

    1 - Hot glue gun

    1 - Hot glue stick pack

    1 - Bailing Wire or Jewelry Wire or Copper Wire (1 roll)

    1 - Duct tape

    1 - Needle nose pliers with wire cutters

    1 - Acrylic paint set

    1 - Brushes

    1 - 220 grit sandpaper

    1 - Exacto knife #11 with blade replacements

    1 - Steak knife

    1 - 2-4 foam blocks of oral foam

    1 - Sculpey, 2 Pounds

    1 - Foil

    1 - Other materials needed based on individual concepts

    ** Plan for $150 for materials.

Credits: 3
  
  • FD 2210 - 4D Design: Stills to Motion


    Credits: 3

    This sophomore-level studio course introduces students to key concepts and practices of time-based works. Through a variety of projects, students explore the elements of the moving image through serial, sequential, and narrative ordering. Additionally, students will examine the relationships between sound and image, historic contexts, and approaches and advancements within the field of time-based works. Upon successful completion of the course, students will have a greater understanding in both the creation and analysis of time-based works of the visual language of time-based works.

    Prerequisites: FD 1020 - 2D Design: Elements + Principles , FD 1600 - Studio Seminar: Methods of Inquiry  

    Course Learning Outcomes:
    • Understand and apply tools, concepts, and methods relating to time-based media by manipulating, assembling and integrating processes to create original works at an introductory level.
    • Understand and apply strategies of movement, design elements, and time- based concepts within finished projects.
    • Apply an introductory understanding of narrative communication in sequential and moving images.
    • Analyze historic time-based media works and texts that inform creative problem solving, critical thinking, and connections to culture through research and project application.

    FD 2210 Course Learning Outcome Rubric  

    Required Course Materials:
    Required Materials:

    • 8.5 x 11 sketchbook or larger
    • Video capture device: smartphone, digital camera, capable of video capture, or dedicated video camera
    • External USB storage: 1 TB minimum recommended
    • Laptop with Adobe Photoshop, Adobe Premiere, and Adobe AfterEffects, RMCAD will provide software

    ** Plan for $100 for additional miscellaneous materials.

    **Materials may vary depending on the instructor, make sure to check with your professor before purchasing.

Credits: 3
  
  • FD 2300 - Foundations Sophomore Portfolio Review


    Credits: 0

    Students who have completed 45-60 credit hours are required to participate in a sophomore portfolio review. Students will present original art and design work from Foundations courses where faculty evaluate mastery of foundational skills, and identify strengths and areas of improvement. Art and design work will illustrate competency in visual elements and principles of design, drawing, color theory, and three-dimensional fundamentals. Upon successful completion of the Sophomore Portfolio Review, students transition into their major course of study. Students who fail either Sophomore Portfolio Review or the Major-Specific Portfolio Review must schedule and retake the portfolio review the next term it is offered.

    Prerequisites: Completion of 45+ credit hours.

    Notes: This course is Pass/Fail.


    Course Learning Outcomes:
    Learn how to compose a portfolio of work for the sophomore level

    FD 2300 Course Learning Outcome Rubric  

Credits: 0
  
  • FD 2510 - Special Topics


    Credits: 3

    This elective course is open to all levels of students and examines specific topics not otherwise covered in the campus curriculum. Specific topics and faculty will be announced prior to registration. Students will develop projects that encompass the topic at hand.

    Prerequisites: none

    Course Learning Outcomes:
    Create work that represents knowledge of the special topic and appreciation of methods or materials introduced

    during the term.

    FD 2510 Course Learning Outcome Rubric  

Credits: 3

Fashion Design

  
  • FS 1000 - Fashion Industry Survey


    Credits: 3

    This lecture course provides an introduction and overview of the operations of the fashion industry from concept to consumption. Students explore topics such as the vocabulary of fashion, the process of product development, marketing, and business practices. Upon successful completion of this course, students will demonstrate an understanding of foundational aspects of the fashion industry.

    Prerequisites: none

    Notes:  

    (Formerly FS 1210 Fashion Industry Survey)




    Course Learning Outcomes:
    • Recognize the vocabulary of the fashion industry.
    • Comprehend the timeline involved in product development from design concept to reach retail sales.
    • Explain the constant cycle of change inherent in the fashion industry and its effect on marketing principles.
    • Complete market research and target market summary.

     FS 1000 Course Learning Outcomes Rubric  

    Required Course Materials:

    • AdobeCreative Cloud
    • Microsoft Office

Credits: 3
  
  • FS 1110 - Fashion Design I


    Credits: 3

    In this freshman-level course, students will develop the essential practice of conveying a design concept in a manner that can be interpreted for reproduction, which includes researching design practices, sketching, drawing, and silhouette development. An introduction to textiles, basic texture rendering and product specification will also be addressed. Upon successful completion of this course, students will present their fashion design concepts on a comprehensive illustration board, demonstrating their understanding of the defining production implications.

    Prerequisites: FD 1235 - Observational Drawing  and FS 1000 - Fashion Industry Survey  

    Course Learning Outcomes:
    • Recognize the fundamental creative process of fashion design for conveying a design concept for reproduction.
    • Apply basic design principles, techniques of conceptual development, primary research and render original fashion designs.
    • Identify textile basic qualities and proper uses.
    • Demonstrate a capacity for investigation and critical thinking by presenting original fashion design concepts.
    • Apply basic garment understanding by completing rudimentary technical sketches and product specifications.

     

    FS 1110 Course Learning Outcomes Rubric  

    Required Textbooks:
    Required Textbooks:

    Fashionpedia, 2016 edition, Publisher: Fashionary, ISBN-13 : 978-9881354761

    Fashion Drawing, 2nd edition, 2018, Publisher: Bloomsbury, ISBN: PB: 978-1474270106 ePDF: 978-1474270113

    Recommended Textbook

    The Fundamentals of Fashion Design (3rd ed.), 2017, Authors: Richard Sorger & Jenny Udale, Publisher: Bloomsbury, ISBN: PB 978-1-474270007 ePDF: 978-1474270014
    Required Course Materials:

    • Sketchbook (9” x 12”)
    • Bristol Paper (11” x 14”)
    • Graph Paper (9” x 12”)
    • Sharpie Fine Point/Micron Black Pens
    • Sharpie Med Point/Micron Black Pens
    • Mechanical Pencils
    • Ruler
    • Watercolor Pencils
    • Watercolors
    • Watercolor Brush (medium size)
    • Markers (Copic brand as a suggestion for rendering skin-tone)
    • Tracing paper (9x12)
    • Small Sketchbook - 6” x 6” or comparable Clip board
    • Adobe Acrobat
    • Adobe InDesign
    • Adobe Photoshop if needed, not required.
    • Microsoft Word
    • Microsoft Excel

    **Materials may vary depending on the instructor, make sure to check with your professor before purchasing.

Credits: 3
  
  • FS 1310 - Construction I: Industry Sewing Basics


    Credits: 3

    This freshman-level course introduces students to basic garment construction techniques used in the apparel industry. Students will learn proper machine maintenance, threading, and care. Various machine and hand sewing techniques and seam types will be discussed and applied. Students will work with woven and knitted fabrics in order to understand the requirements of each fabric type. Industrial sewing machines will be used to construct a complete garment, and assembly instructions will be documented.

    Prerequisites: none

    Notes: Required textbooks for this course are also used in FS1350 and FS2310.

    The textbooks Patternmaking for Fashion Design, 5th Edition and Draping for Fashion Design are also used in FS3150.




    Course Learning Outcomes:
    • Demonstrate knowledge of proper industrial sewing machine maintenance, threading, care, and use.
    • Demonstrate basic garment design concepts and construction techniques including both machine and hand sewing standard stitches and seams.
    • Complete assembly instructions for garment prototype.
    • Identify fabrication choices and fabric type requirements.
    • Construct a garment prototype using appropriate construction details and industry standards.

    FS 1310 Course Learning Outcome Rubric  

    Required Textbooks:
    Sewing for the Apparel Industry - ISBN: 9780131884434

    Patternmaking for Fashion Design, 5th Edition - ISBN: 9780135018767

    Draping for Fashion Design, 5th Edition - ISBN: 9780132447270
    Required Course Materials:

    • https://www.ids-la.com/rmcadkit.html *students acquire this kit in Construction I. It will be used in subsequent construction courses and some items may need to replenishment in future terms.
    • https://www.ids-la.com/rmcadonl.html *students will need this
    • Fabric Sheers
    • Paper Scissors
    • Packaged tapes: 3/4” lace hem tape, and 1/2” wide single fold Bias tape
    • Scotch Tape
    • #2 Pencils, red, blue, and green colored pencils and a sharpener (you may want a good mechanical pencil as well)
    • White Eraser
    • 3-Ring binder
    • Clear Plastic Pages (25+) 1 for each sewing sample
    • Manila envelopes 9x12” (2+) for storing patterns
    • 3 yards: unbleached muslin (43-44” wide) for draped projects
    • 4 yards: calico* for sewing skills samples (notebook samples)
    • 1 yard: sheer weight fusible non-woven interfacing
    • Fashion fabric and thread for projects: drawstring pants*, and a flared skirt*
    • Adobe Acrobat
    • Adobe InDesign

Credits: 3
  
  • FS 1350 - Construction II: Draping + Drafting


    Credits: 3

    This freshman-level course introduces the process of creating garments through draping. Students will learn to drape garments in order to create patterns through drafting and trueing. Upon successful completion of this course, students will have basic sloper/blocks for the purpose of creating patterns for their original fashion design concepts.

    Prerequisites: FS 1310 - Construction I: Industry Sewing Basics  

    Notes: Required textbooks for this course are also used in FS1310 and FS2310.

    The textbooks Patternmaking for Fashion Design, 5th Edition and Draping for Fashion Design are also used in FS3150.




    Course Learning Outcomes:
    • Demonstrate basic design elements and fabric draping techniques resulting in a basic sloper set for flat pattern original designs.
    • Transfer draped garments to flat patterns with the sloper pattern-drafting process.
    • Complete assembly instructions and specifications for garment construction.
    • Discuss fabrication choices and fabric type requirements.

    FS 1350 Course Learning Outcome Rubric  

    Required Textbooks:
    Sewing for the Apparel Industry - ISBN: 9780131884434

    Patternmaking for Fashion Design, 5th Edition - ISBN: 9780135018767

    Draping for Fashion Design, 5th Edition - ISBN: 9780132447270
    Required Course Materials:

    • https://www.ids-la.com/rmcadkit.html *students should have this kit from Construction I, may need to replenish some items.
    • https://www.ids-la.com/rmcadonl.html *students will need this
    • 1 - 3 yards of sheer weight fusible non-woven interfacing (white) (yardage for all the construction 1-3 courses)
    • 1/2 yard of knit interfacing (aka Fusi-knit) white
    • Adobe Acrobat
    • Adobe InDesign

Credits: 3
  
  • FS 2130 - Apparel


    Credits: 3

    This sophomore-level course explores distinctions between genres of apparel design, along with a variety of subcategories for advanced study. Form and function will be researched and analyzed from a historical and contemporary design perspective. Upon successful completion of this course, students will demonstrate an understanding of a product category within the apparel industry.

    Prerequisites: completion of 30+ credit hours

    Course Learning Outcomes:
    • Recognize distinctions between product category and subcategories.
    • Discuss clothing subcategories in regards to form and function.
    • Examine a preferred genre of apparel and its specific fit and fashion.

    FS 2130 Course Learning Outcome Rubric  

    Required Course Materials:

    • Swatches of materials for design projects/may be digital or scans of tangible
    • samples
    • Adobe Acrobat
    • Adobe InDesign
    • Adobe Photoshop
    • Adobe Illustrator
    • Microsoft Word
    • Microsoft Excel

Credits: 3
  
  • FS 2150 - Accessories


    Credits: 3

    This sophomore-level course focuses on three distinct categories of fashion accessory: footwear, handbags, and headgear/millinery. Students will examine the design and technical aspects of creating fashion accessories for complementing apparel. Form and function will be researched and analyzed from a historical and contemporary design perspective. Materials will be investigated for accessory fabrication and construction including leather, plastics, felts, and novelties. Upon successful completion of this course, students will have a broad understanding of the design knowledge and technical skills associated with fashion accessory development.

    Prerequisites: completion of 30+ credit hours

    Course Learning Outcomes:
    • Recognize three distinct categories of fashion accessory: footwear, handbags, and headgear/millinery.
    • Explain the historical and contemporary design perspectives associated with fashion accessory development.
    • Examine and evaluate the design and technical aspects of creating fashion accessories for complementing apparel.
    • Experiment with materials used in accessory fabrication and construction for footwear, handbags, and headgear/millinery.
    • Demonstrate a broad understanding of the design knowledge and technical skills associated with fashion accessory development.

    FS 2150 Course Learning Outcome Rubric  

    Required Course Materials:

    • Swatches of materials for design projects/may be digital or scans of tangible
    • samples
    • Adobe Acrobat
    • Adobe InDesign
    • Adobe Photoshop
    • Adobe Illustrator
    • Microsoft Word
    • Microsoft Excel

Credits: 3
  
  • FS 2180 - Sustainable Fashion


    Credits: 3

    This course focuses on the philosophy of sustainable design by teaching design approaches and methods that comply with the principles of social, economic, and ecological sustainability in design of textiles and product. Upon successful completion of this course students will have develop an understanding of how to minimize negative environmental impact and encourage social consciousness and responsibility.

    Prerequisites: completion of 30+ credit hours

    Course Learning Outcomes:
    • Examine the challenges of sustainable apparel design and environmentally responsible apparel production practices.
    • Discuss the environmental impact of material production and resource selection.
    • Research and explain social change strategies for designing ‘green’ including sustainable textile development.
    • Demonstrate social consciousness and responsibility in their apparel design and development practices.

    FS 2180 Course Learning Outcome Rubric  

    Required Textbooks:
    A Practical Guide to Sustainable Fashion, Alison Gwilt, A&C Black  ISBN 9782940496143
    Required Course Materials:

    • Sketchbook (9” x 12”) *Tablets/iPads may be used, but not required.
    • Bristol Paper (11” x 14”)
    • Sharpie Fine Point/Micron Black Pens
    • Sharpie Med Point/Micron Black Pens
    • Mechanical Pencils
    • Watercolor Pencils
    • Watercolors
    • Watercolor Brush (medium size)
    • Markers (Copic brand as a suggestion for rendering skin-tone)
    • Adobe Acrobat
    • Adobe InDesign
    • Adobe Photoshop & Illustrator if needed, not required.
    • Microsoft Word
    • Microsoft Excel

Credits: 3
  
  • FS 2310 - Construction III: Flat Pattern Techniques


    Credits: 3

    This sophomore-level course teaches students the process of flat pattern techniques. Students will learn to manipulate basic slopers to create complete garments, as well as drafting flat patterns from measurements. Upon successful completion of this course, students will advance their skill to create patterns for their original designs, including the documentation and specifications needed for sample makers to construct the garment.

    Prerequisites: FS 1350 - Construction II: Draping + Drafting  

    Notes: Required textbooks for this course are also used in FS13010 and FS1350.

    The textbooks Patternmaking for Fashion Design, 5th Edition and Draping for Fashion Design are also used in FS3150.




    Course Learning Outcomes:
    • Apply flat pattern technique to create garment accuracy and fit.
    • Demonstrate construction skills and basic pattern manipulation to draft accurate flat patterns from measurements.
    • Create patterns for an original design, including the documentation and specifications needed for sample makers to construct the garment.

    FS 2310 Course Learning Outcome Rubric  

    Required Textbooks:
    Sewing for the Apparel Industry - ISBN: 9780131884434

    Patternmaking for Fashion Design, 5th Edition - ISBN: 9780135018767

    Draping for Fashion Design - ISBN: 9780132447270
    Required Course Materials:

    • https://www.ids-la.com/rmcadkit.html *students should have this kit from Construction I, may need to replenish some items.
    • https://www.ids-la.com/rmcadonl.html *students will need this
    • 1 - 3 yards of sheer weight fusible non-woven interfacing (white) (yardage for all the construction 1-3 courses)
    • Adobe Acrobat
    • Adobe InDesign

Credits: 3
  
  • FS 2410 - Design Technologies


    Credits: 3

    This course introduces students to the fundamentals of computer-aided design (CAD) used by leading apparel and textile companies for design rendering, and textile development. Upon successful completion of this course, students will have a comprehensive scope of the CAD technologies available to them for documenting, translating, and engineering their design intentions for market presentation.

    Prerequisites: FS 1110 - Fashion Design I  and FD 1020 - 2D Design: Elements + Principles  

    Course Learning Outcomes:
    • Demonstrate technical drawing methods in apparel and textile design for the manufacturing process.
    • Develop industry specific techniques in software used in the apparel industry.
    • Employ computer aided design in the development of sketching techniques, color stories, line planning, silhouette, and fabric design for market presentation.
    • Recognize the role of technology in the manufacturing process.

    FS 2410 Course Learning Outcome Rubric  

    Required Textbooks:
    Adobe for Fashion: Illustrator CS6 - ISBN: 9781300577584

    Apparel Production Management and the Technical Package ISBN: 9781563678691
    Required Course Materials:

    • Adobe Creative Suite
    • Microsoft Office

Credits: 3
  
  • FS 2510 - Textile Science


    Credits: 3

    This course explores the scientific fundamentals of natural and synthetic textile fibers, yarn, and production fabric construction for both weaving and knitting. Students will investigate the related processes of dyeing, printing, and finishing. Upon successful completion of this course, students will apply their working knowledge of various textiles properties toward an original fashion design for evaluation.

    Prerequisites: completion of 30+ credit hours

    Notes: The textbook J.J. Pizzuto’s Fabric Science, 11th Edition is also used in FS3570.


    Course Learning Outcomes:
    • Identify different types of textiles, including their fibers, structures, characteristics, uses, and costs.
    • Compare the processes of dyeing, printing and finishing in textile production, with consideration to fabric care.
    • Explain the appropriate textile selection for the look, feel, and purpose of a design.
    • Translate textile color, pattern, texture and finish into an original fashion design.

    FS 2510 Course Learning Outcome Rubric  

    Required Textbooks:
    J.J. Pizzuto’s Fabric Science, 11th Edition, Ingrid Johnson, Allen C. Cohen, Ajoy K. Sarkar   ISBN:  978-1628926583

    Fabric for Fashion: The Swatch Book, ISBN-13: 978-1780672335
    Required Course Materials:

    • Adobe Photoshop
    • Adobe Illustrator
    • Adobe InDesign
    • Adobe Acrobat
    • Microsoft Office
    • External Hard Drive to back up homework/files
    • Pencils
    • Paper
    • Gouache or Watercolors
    • Access to Scanner

Credits: 3
  
  • FS 3000 - Fashion Design Junior Portfolio Review


    Credits: 0

    Students who have completed 60 – 90 credit hours present a cumulative portfolio of work from Fashion courses in a portfolio review to ensure they are progressing adequately in the Fashion program. This review is designed to identify students’ strengths and weaknesses so that they may address both in their upcoming major coursework.

    Prerequisites: completion of 60+ credit hours and must complete this course before completing 90 credits, FD 2300 - Foundations Sophomore Portfolio Review .

    Notes: This course is Pass/Fail.


    Course Learning Outcomes:
    Prepare and present a portfolio demonstrating mastery of cumulative fashion design skills.

    FS 3000 Course Learning Outcome Rubric  

    Required Course Materials:

    • Adobe Acrobat
    • Adobe InDesign
    • Adobe Photoshop
    • Adobe Illustrator
    • Microsoft Word
    • Microsoft Excel

Credits: 0
  
  • FS 3110 - Fashion Design II


    Credits: 3

    In this advanced design course, students continue to develop and refine their skills in concept development and fashion design with an emphasis on global fashion trends. Students will complete presentations for a full collection that include trend forecasting and originality of design, fabric, color, and silhouette. Upon successful completion of this course, students will have developed an understanding of professional presentation in the apparel market.

    Prerequisites: FS 1110 - Fashion Design I  and FS 2410 - Design Technologies  

    Notes: (Formerly FS 2110 Fashion Design II)

    The textbook Fashion Illustration: Inspiration and Technique is also used in FS1110.




    Course Learning Outcomes:
    • Prepare trend forecasting, and research and coordination of fabrics and colors.
    • Complete silhouettes and technical drawings with consideration of suitable fabric choices.
    • Develop original fashion apparel with consideration of market positioning within the broader marketplace.
    • Demonstrate advanced skills in the elements and principles of design and apparel industry practices.
    • Demonstrated professional presentation skills required by fashion industry standards.

    FS 3110 Course Learning Outcome Rubric  

    Required Textbooks:
    Fashion Sketchbook: Studio Access Card, 6th Edition - ISBN: 9781609012281

    Fashion Illustration: Inspiration and Technique - ISBN: 9780715336182
    Required Course Materials:

    • Sketchbook (9” x 12”)
    • Bristol Paper (11” x 14”)
    • Graph Paper (9” x 12”)
    • Sharpie Fine Point/Micron Black Pens
    • Sharpie Med Point/Micron Black Pens
    • Mechanical Pencils
    • Watercolor Pencils
    • Watercolors
    • Watercolor Brush (medium size)
    • Markers (Copic brand as a suggestion for rendering skin-tone)
    • Small Sketchbook - 6” x 6” or comparable Clip board
    • Adobe Acrobat
    • Adobe InDesign
    • Adobe Illustrator
    • Adobe Photoshop
    • Microsoft Word
    • Microsoft Excel

Credits: 3
  
  • FS 3150 - High Fashion Construction Techniques


    Credits: 3

    This advanced-level course introduces special tailoring techniques and garment construction associated with high end apparel drape and design. Students will examine high fashion construction and practice various duplicating methods to develop a sophisticated sample library of design structure and creation. Upon successful completion of this course, students will understand the complexity of high-end construction and the special handling of one of a kind production.

    Prerequisites: FS 2310 - Construction III: Flat Pattern Techniques  

    Notes: (Formerly FS 2170 Couture Construction)(Formerly FS 3170 Couture Construction)

    The textbooks Patternmaking for Fashion Design, Sewing for the Apparel Industry and Draping for Fashion Design from FS1310, FS1350, and FS2310 will also be used in this course.

     




    Course Learning Outcomes:
    • Discuss special tailoring techniques and garment construction associated with individual drape and design.
    • Demonstrate high fashion construction techniques and duplicating methods.
    • Develop a sophisticated sample library of design structure and creation.
    • Examine the complexity of one of a kind design construction.

    FS 3150 Course Learning Outcome Rubric  

    Required Textbooks:
    The Art of Couture Sewing, 2nd Edition, Zoya Nudelman  ISBN-13: 978-1609018313 

    Fitting and Pattern Alteration: A Multi-Method Approach to the Art of Style, Selection, Fitting and Alteration, 3rd Edition, Elizabeth Liechty ISBN-13: 978-1628929720 

    The Sewing Book, Alison Smith, DK publishers  ISBN-13: 978-1465468536 

    Tailoring: The Classic Guide to Sewing the Perfect Jacket, Editors of Creative Publishing ISBN-13: 978-1589236097

     

    Patternmaking for Fashion Design, 5th Edition, Sewing for the Apparel Industry and Draping for Fashion Design used in FS1310, FS1350, and FS2310 will also be used in this course
    Required Course Materials:

    • https://www.ids-la.com/rmcadkit.html *students should have this kit from Construction I, may need to replenish some items.
    • https://www.ids-la.com/rmcadonl.html *students will need this
    • Microsoft Office
    • Adobe Acrobat
    • Adobe Illustrator
    • Adobe InDesign

Credits: 3
  
  • FS 3210 - Product Development + Management


    Credits: 3

    This advanced-level course focuses on the tools and concepts of product design and development with a focus on mass production planning techniques. The course will emphasize design management, coordination and editing, sourcing and contracting, scheduling for manufacturing, marketing, and merchandising. Students apply knowledge through the development of technical packages for an entire collection. Upon successful completion of this course, students will have a working knowledge of how to manage the development of a complete line of products from concept to wholesale release.

    Prerequisites: FS 2410 - Design Technologies .

    Course Learning Outcomes:
    • Explain the tools and concepts of product design and development.
    • Create a product development plan that includes design, development, manufacturing, and launch.
    • Organize and source required materials and services to determine resource, availability and costs.
    • Develop line prototyping with fit and quality standards.
    • Produce accurate technical packages with accurate costs of goods and wholesale prices.
    • Demonstrate the development of a complete line from concept to wholesale release.

    FS 3210 Course Learning Outcome Rubric  

    Required Textbooks:
    Technical Sourcebook for Apparel Designers, 3rd Edition, Jaeil Lee & Camille Steen, Fairchild Books  ISBN:  978-1501328473 

    Apparel Production Management and the Technical Package, Paula J. Myers-McDevitt, Fairchild Books  ISBN: 978-1563678691
    Required Course Materials:

    • Adobe Creative Suite
    • Microsoft Office

Credits: 3
  
  • FS 3310 - Construction IV: Production Construction


    Credits: 3

    This senior-level course focuses on product construction beyond sample making techniques. Students will learn and apply the theory of assembly line construction and production materials for manufacturing. Upon successful completion of this course, students will have completed the order of production assembly and have the knowledge to direct product construction in a manufacturing plant.

    Prerequisites: FS 2310 - Construction III: Flat Pattern Techniques  

    Notes: (Formerly FS 3310 Construction III)

    The textbook a Guide to Fashion Sewing, 6th Edition is also used in FS3150.




    Course Learning Outcomes:
    • Explain the theory of assembly line construction, industrial construction technique, and production materials for manufacturing.
    • Demonstrate assembly construction processes with appropriate thread weights, stitch lengths and configurations for industrial construction specifications.
    • Apply product development knowledge by planning the process of mass production in an industrial manufacturing plant.
    • Demonstrate the complete order of production assembly and direct product construction techniques in manufacturing.

    FS 3310 Course Learning Outcome Rubric   

    Required Textbooks:
    Apparel Production Terms and Processes, 2nd Edition - ISBN: 9781501315640

    A Guide to Fashion Sewing, 6th Edition - ISBN: 9781501395284
    Required Course Materials:

    • https://www.ids-la.com/rmcadkit.html *students should have this kit from Construction I, may need to replenish some items.
    • https://www.ids-la.com/rmcadonl.html *students will need this
    • Microsoft Office
    • Adobe Acrobat
    • Adobe Illustrator
    • Adobe InDesign

Credits: 3
  
  • FS 3470 - CAD Production Patternmaking


    Credits: 3

    This advanced-level course expands the knowledge of CAD design technologies used in manufacturing production to include the development of production patterns, pattern grading, zero waste markers, laser cutting, and inventory control. Students will experience the full capacity of pattern design software systems to understand the process of a product’s mass production cycle along with the skills to make decisions of cost efficiency. Upon successful completion of this course, students will have the knowledge to develop and supervise the engineering of mass pattern parts prepared for construction in production manufacturing.

    Prerequisites: FS 2410 - Design Technologies  and FS 1350 - Construction II: Draping + Drafting  

    Course Learning Outcomes:
    • Discuss CAD design technologies with a focus on creative potential and industry-standard techniques.
    • Develop production patterns, pattern grading, efficient markers, and inventory control.
    • Calculate actual and estimated costs of garment construction and identify opportunities for cost efficiency.
    • Develop skills in mass pattern engineering for construction in production manufacturing.

    FS 3470 Course Learning Outcome Rubric  

    Required Course Materials:

    • Optitex Software Key
    • Measuring Tape
    • Adobe Acrobat
    • Adobe InDesign
    • Adobe Photoshop
    • Adobe Illustrator
    • Microsoft Word
    • Microsoft Excel

Credits: 3
  
  • FS 3570 - Textiles: Knits + High Tech


    Credits: 3

    The emphasis of this course is to advance knowledge in textiles specific to high performance and knitting novelties. Students will experiment with a variety of knitting techniques using software, and will examine and test various high-tech synthetic fiber qualities to determine durability, utility, and function relevant to fashion implementation of performance apparel and products. Upon successful completion of this course, students will have a working knowledge of the potential to engineer performance apparel and specialized knitting applications in fashion and product design.

    Prerequisites: FS 2510 - Textile Science  

    Course Learning Outcomes:
    • Discuss high performance and knitting novelties to build a strong foundation for contemporary practice in fibers.
    • Explain the genetic chemical quality of various man-made fibers and textile constructions.
    • Compare high-tech synthetic fibers for durability, utility, and function relevant to fashion performance apparel products.
    • Analyze high tech fabrics and knitting applications in performance apparel and specialized fashion and product design.

    FS 3570 Course Learning Outcome Rubric  

    Required Course Materials:

    • Adobe Photoshop
    • Adobe Illustrator
    • Adobe InDesign
    • Adobe Acrobat
    • Microsoft Office

Credits: 3
  
  • FS 3601 - Fashion Design Internship Part I


    Credits: 1.5

    The Fashion Internship program enables students to work with established professionals, specifically related to their academic and career interests. Under the direction of the Department Chair, Department Internship Coordinator, and the Office of Career + Alumni Services, students are carefully evaluated to facilitate the best possible student/sponsor connection, and a planned program of activities is then coordinated with the professional internship sponsor. Upon successful completion of the internship program, students will have real-world work experience, preparing them for a career in the fashion industry.

    Prerequisites: Approval of Department Chair or Department Internship Coordinator

    Notes: This course is Pass/Fail.


    Course Learning Outcomes:
    Discuss and document real-world work experience for a career in the fashion industry.

    FS 3601-2 Course Learning Outcome Rubric  

    Required Course Materials:

    • Microsoft Office

Credits: 1.5
  
  • FS 3602 - Fashion Design Internship Part II


    Credits: 1.5

    The Fashion Internship program enables students to work with established professionals, specifically related to their academic and career interests. Under the direction of the Department Chair, Department Internship Coordinator, and the Office of Career + Alumni Services, students are carefully evaluated to facilitate the best possible student/sponsor connection, and a planned program of activities is then coordinated with the professional internship sponsor. Upon successful completion of the internship program, students will have real-world work experience, preparing them for a career in the fashion industry.

    Prerequisites: Approval of Department Chair or Department Internship Coordinator

    Notes: This course is Pass/Fail.


    Course Learning Outcomes:
    Discuss and document real-world work experience for a career in the fashion industry.

    FS 3601-2 Course Learning Outcome Rubric  

    Required Course Materials:

    • Microsoft Office

Credits: 1.5
  
  • FS 4000 - Senior Portfolio + Fashion Show


    Credits: 0

    This portfolio review begins the student’s preparation for the graduation fashion show and for transition from the academic environment to the professional world. The student’s portfolio is critiqued by department faculty and post-graduation plans are discussed.

    Prerequisites: FS 3150 - High Fashion Construction Techniques  

     

    Notes: This course is Pass/Fail.




    Course Learning Outcomes:
    • Complete a self-assessment and synthesize what has been learned in the fashion design program.
    • Produce a portfolio representing academic and professional achievements.
    • Produce a graduation fashion collection that is suitable for runway presentation.

    FS 4000 Course Learning Outcome Rubric  

    Required Course Materials:

    • Fabric and notions depend on student’s collection
    • Adobe Acrobat
    • Adobe InDesign
    • Adobe Photoshop
    • Adobe Illustrator
    • Microsoft Word
    • Microsoft Excel

Credits: 0
  
  • FS 4001 - Graduation Portfolio + Fashion Show Development


    Credits: 3

    In this senior-level course students prepare for the transition from the academic environment to the professional world. Students will devote time to honing their portfolio and presentation skills, and complete the production of their graduation collection. In the portfolio review students will share post-graduation plans and receive a portfolio critique by department faculty. Students are explicitly required to accomplish the goals of this course demonstrating maturity, motivation, and professionalism.

    Prerequisites: FS 3150 - High Fashion Construction Techniques  and FS 3110 - Fashion Design II   

    Course Learning Outcomes:
    • Complete a self-assessment and synthesize what has been earned in the fashion design program.
    • Produce a portfolio representing academic and professional achievements.
    • Produce a graduation fashion collection that is suitable for runway presentation.

    FS 4001 Course Learning Outcome Rubric  

    Required Course Materials:

    • Fabric and notions depend on student’s collection
    • Adobe Acrobat
    • Adobe InDesign
    • Adobe Photoshop
    • Adobe Illustrator
    • Microsoft Word
    • Microsoft Excel

Credits: 3
  
  • FS 4210 - Fashion Professional Practices


    Credits: 3

    This advanced-level course prepares the Fashion major with essential knowledge and practical strategies necessary to market product design from the original concept through merchandising, financing, sourcing, contracting, quality control, and sales to include exposure to global international trade and e-commerce. Upon successful completion of this course, students will have fundamental knowledge of how a fashion industry business functions and how to oversee productivity to include the venture of entrepreneurship.

    Prerequisites: completion of 90+ credit hours

    Course Learning Outcomes:
    • Identify approaches to take an idea to market.
    • Prepare detailed product development plans to support financial planning.
    • Prepare financial documents to support fashion business planning.
    • Explore marketing and sales with consideration of international trade and e-commerce.
    • Demonstrate fundamental knowledge of how a fashion industry business functions and how to oversee productivity in a venture of entrepreneurship.

    FS 4210 Course Learning Outcome Rubric  

    Required Textbooks:
    Fashion for Profit: A Professional’s Complete Guide to Designing, Manufacturing, & Marketing a Successful Line ISBN 978-0972776301
    Required Course Materials:

    • Microsoft Office
    • Adobe Creative Suite

Credits: 3

Game Art

  
  • GA 2220 - Game Creation Fundamentals


    Credits: 3

    This sophomore-level, studio-based course is an introduction to game design and development. Students will learn the fundamentals of how a game engine works, how to differentiate between various genres (such as FPS, Action, Side Scroller etc), modify and import custom assets, and use basic scripting to influence game play. Upon successful completion of this course, students will have demonstrated familiarity and proficiency with an engine through the creation of test assets and simple level prototypes.

    Prerequisites: AN3D 1210 - 3D Computer Fundamentals  

    Notes: (Formerly GA 1120 and GA 2010)


    Course Learning Outcomes:
    • Locate and recognize essential software interface tools for modeling, lighting, cinematics, programming and HUD management.
    • Plan and implement small, functional levels utilizing a combination of static meshes and brushes.
    • Experiment with triggered events for gameplay.
    • Apply materials to static and brush surfaces.
    • Sculpt exterior environments using terrain editing tools.

    GA 2220 Course Learning Outcome Rubric  

Credits: 3
  
  • GA 2710 - Strategy + Psychology in Games


    Credits: 3

    This sophomore-level course studies why we play video games; what makes game play engaging or educational; as well as topics such as immersion, social components, and addiction in video games. The class explores the use of games for art, story, and the place of story in our culture, as well as discussing games of the past and future directions for games. Through discussions, video, and writing essays, the student investigates the relationship between games, psychology, and human culture and its expression in games and interactive media. At the conclusion of the course, students gain an understanding of the psychological, ethical, and social aspects of games through storyboarding, essays, and discussions.

    Prerequisites: Completion of 60+ credit hours

    Course Learning Outcomes:
    • Identify fundamental game design principles.
    • Interpret the relationship between psychology, game design, and societal impact.
    • Analyze existing game titles for psychological impact and meaning.
    • Discuss the impact of narrative design on the immersive experience.

    GA 2710 Course Learning Outcome Rubric  

    Required Textbooks:
    The Art of Game Design: A Book of Lenses, 2nd Edition - ISBN: 9781466598645

Credits: 3
  
  • GA 3000 - Game Art Junior Portfolio Review


    Credits: 0

    This junior Portfolio Review bridges the gap between Foundations studies and the student’s chosen major discipline. The review requires students to showcase their major-specific skill-sets. Works will be assessed based on evidence of comprehension in motion studies, design fundamentals, and technical prowess. The ability to speak clearly and concisely about their design process and creative approaches to problem solving is essential.

    Prerequisites: Completion of 84+ credits

    Notes: Must be completed within the 84-90 credit hour completed range.

    This course is Pass/Fail.




    Course Learning Outcomes:
    • Assemble a portfolio of in-process or completed artwork that best demonstrates the student’s achievement in chosen major.
    • Explain their design process and creative approaches to problem solving.
    • Discuss path for future growth and development as a professional artist.

    GA 3000 Course Learning Outcome Rubric  

Credits: 0
  
  • GA 3120 - 3D Modeling


    Credits: 3

    In this junior-level studio class, students will apply a variety of modeling strategies to solve technique-specific tasks, such as modular environment modeling, LOD creation, and hero mesh development. Additional methods of optimizing UVs based on project constraints will also be explored. Upon successful completion of this course, students will have created an engine-ready environment that is prepared for sculpting and refinement.

    Prerequisites: AN3D 1210 - 3D Computer Fundamentals  or AN2D 3620 - 2D + Z  

    Course Learning Outcomes:
    • Model hard-surface, modular assets for use in the creation of detailed environments.
    • Model a clean, base character mesh to be detailed in digital sculpting software.
    • Compare techniques for UV unwrapping modular and non-modular assets.

    GA 3120 Course Learning Outcome Rubric   

Credits: 3
  
  • GA 3220 - Game Shader Development


    Credits: 3

    In this junior-level course students will be using 2D and 3D painting, as well as photo-editing techniques to expand their personal texture library and build complex shader systems utilizing a game engine. This studio-based course will explore advanced shader systems including those for animated, intelligent, reactive, and scripted materials. Upon successful completion of this course, students will have produced a fully textured environment utilizing a variety of animated and/or intelligent shader systems.

    Prerequisites: AN3D 2320 - 3D Computer Lighting + Materials  and GA 2220 - Game Creation Fundamentals  

    Notes: (Formerly GA 3220)


    Course Learning Outcomes:
    • Create custom material networks utilizing native software tools.
    • Observe real world objects and translate their surface properties into shader attributes.
    • Practice hand-painting textures, deriving them from photographs or procedurally generating them.
    • Produce clean, functional light maps.

    GA 3220 Course Learning Outcome Rubric  

Credits: 3
  
  • GA 3330 - Character + Level Design


    Credits: 3

    This junior-level, studio-based course focuses on exploring techniques that lead to quality design for games. Upon successful completion of the course, students will have created a functional Design Document comprised of concept art covering subjects such as characters, vehicles, props, creatures, level maps, GUI overlays, and environments.

    Prerequisites: AN 2270 - Digital Painting for Film + Games  or IL 3850 - Digital Illustration I  

    Course Learning Outcomes:
    • Experiment with designs for characters, props, environments, vehicles and creatures.
    • Develop a written story world as the foundation of a design document.
    • Refine concepts by way of thumbnails, design variants, color studies and expression sheets.
    • Assemble designs into a comprehensive design document.

    GA 3330 Course Learning Outcome Rubric  

    Required Textbooks:
    Level up! The Guide to Great Video Game Design by Scott Rogers. 2e. 2014. Wiley, ISBN-13: 9781118877166

Credits: 3
  
  • GA 3601 - Game Art Internship Part I


    Credits: 1.5

    The Game Art Elective Internship program enables students to work with established art and design professionals specifically related to their academic and career interests. Under the direction of the Department Chair, Department Internship Coordinator, and the Office of Career + Alumni Services, students are carefully evaluated to facilitate the best possible student/sponsor connection and a planned program of activities is then coordinated with the professional internship sponsor. Upon successful completion of the internship program, students will have real-world work experience, preparing them for a career in art and design.

    Prerequisites: Approval of Department Chair or Department Internship Coordinator

    Notes: This course is Pass/Fail.


    Course Learning Outcomes:
    • Develop a learning experience that provides application of coursework concepts in a real-world context.
    • Practice applying relevant skills in your chosen field.
    • Discuss your internship experience with an instructor.


Credits: 1.5
  
  • GA 3602 - Game Art Internship Part II


    Credits: 1.5

    The Game Art Elective Internship program enables students to work with established art and design professionals specifically related to their academic and career interests. Under the direction of the Department Chair, Department Internship Coordinator, and the Office of Career + Alumni Services, students are carefully evaluated to facilitate the best possible student/sponsor connection and a planned program of activities is then coordinated with the professional internship sponsor. Upon successful completion of the internship program, students will have real-world work experience, preparing them for a career in art and design.

    Prerequisites: Approval of Department Chair or Department Internship Coordinator

    Notes: This course is Pass/Fail.


    Course Learning Outcomes:
    • Develop a learning experience that provides application of coursework concepts in a real-world context.
    • Practice applying relevant skills in your chosen field.
    • Discuss your internship experience with an instructor.


Credits: 1.5
  
  • GA 3860 - Digital Sculpting


    Credits: 3

    In this junior-level class, students gain skills to create 3D assets using digital sculpting software. This class focuses on sculpting both inside and outside the constraints of subdivided geometry. The final assignment emphasizes creating clean topology and edge flow, enabling students to create high-quality assets that are ready for the next phase of production within a video game studio. Upon successful completion of this course, students will have gained competency with digital sculpting tools, as well as learned the process and importance of creating various texture maps for use in a game engine.

    Prerequisites: none

    Course Learning Outcomes:
    • Model and refine production quality assets utilizing industry-standard tools and techniques.
    • Utilize sculpting tools to add high-level detail to low-poly meshes.
    • Bake normal and height maps from high-resolution sculpted meshes.

    GA 3860 Learning Outcome Rubric  

Credits: 3
  
  • GA 4110 - Game Animation + Motion Capture


    Credits: 3

    In this senior-level studio course, students will learn the techniques used in the production of animation for games. Students will film reference footage for character motion/performance and animate character loops, cut scenes and dialogue using a combination of key-frame animation and motion-capture data. Upon successful completion of the course, students will have developed a series of looping and transitional character animations as well as a dialog cut scene. 

    Prerequisites: AN3D 3230 - 3D Computer Animation Motion Studies  

    Notes: (Formerly GA 3110)


    Course Learning Outcomes:
    • Create key frame animation for a pre-rigged character.
    • Attach clean-up and performance capture data onto a pre-rigged character.
    • Import character animation into a game engine.
    • Implement an original anim tree.

    GA 4110 Course Learning Outcome Rubric  

    Required Textbooks:
    The Animator’s Survival Kit: A Manual of Methods, Principles + Formulas for Classical, Computer, Games, Stop Motion + Internet Animators - ISBN: 9780865478978

Credits: 3
  
  • GA 4350 - Character Rigging


    Credits: 3

    In this senior-level studio course, students will learn the fundamentals of building character rigs for animation. Topics include constructing joint chains, building control hierarchies, and techniques for facial manipulation. Naming conventions and hierarchical systems will be reinforced. Upon successful completion of this course, students will have created a fully functional rigged character suitable for animation.

    Prerequisites: AN3D 3230 - 3D Computer Animation Motion Studies  and; AN3D 3330 - 3D Character + Production Design  or GA 3120 - 3D Modeling  

    Notes: (Formerly GA 3350)


    Course Learning Outcomes:
    • Prepare 3D models for rigging and animation.
    • Create a rig with design specific controls as necessitated by motion.
    • Compare and apply FK and IK rigging solutions.
    • Integrate constructed rig and its related mesh via skinning tools.
    • Recognize the importance of naming conventions in relation to rigging, and use them in the creation of custom controls.

    GA 4350 Course Learning Outcome Rubric  

Credits: 3

Graphic Design

  
  • GD 1000 - Typography


    Credits: 3

    This freshman-level course is an in-depth examination of the elements and principles of typography via hand-assembled and digital studio projects. Reader and audience demographics are also thoroughly covered. Upon successful completion of this course, students demonstrate conceptual and technical proficiencies with letterform structures, legibility, readability, text manipulation, typographic space, and communication hierarchies as well as an introduction to page layout applications.

     

    Prerequisites: FD 1020 - 2D Design: Elements + Principles  

    Course Learning Outcomes:

    • Explain the anatomy and aesthetics of typography.
    • Compose type using fundamental aesthetic principles and skills.
    • Communicate visually using letters, words and paragraphs.
    • Discuss the history, theory and ideas behind typography.
    • Implement the fundamentals of page layout and basic grid systems.
    • Illustrate the importance of hierarchy and emphasis within typography.
    • Describe typographic personality, and its use in appealing to a defined target market.
    • Compare relationships between typography and effective communication.
    • Identify line and letter spacing, readability and legibility.
    • Apply knowledge of classifications, type families, fonts and pairing type. 

    GD 1000 Course Learning Outcome Rubric  

    Required Textbooks:
    Typographic Design: Form + Communication (6th or 7th Edition) - ISBN: 9781119312567
    Required Course Materials:

    • Laptop
    • External Hard Drive (1 TB+)
    • Sketchbook
    • Pencils/Pens
    • Tracing Paper
    • Computer with Adobe CC Suite and a word processing program

    **Materials may vary depending on the instructor, make sure to check with your professor before purchasing.

Credits: 3
  
  • GD 2100 - Layout Design


    Credits: 3

    In this sophomore-level course, students will continue to develop their knowledge regarding letterforms, legibility, organization, hierarchy, grid systems, and multi-page layouts. Students will demonstrate the ability to solve communication problems through effective design. Upon successful completion of this course, students demonstrate an understanding of intermediate typography as it relates to electronic page layout through multiple real-world projects.

    Prerequisites: GD 1000 - Typography  

    Course Learning Outcomes:
    • Demonstrate an intermediate level of page design and layout using industry-standard software.
    • Determine typeface classifications, type families, type styles, and font selection within a page layout.
    • Construct page layouts using visual hierarchy and the organization of visual components including text, graphics and imagery.
    • Use single‐column, multi‐column and modular grid formations in page structure.
    • Analyze and implement paragraph formatting through line and letter spacing, readability and legibility.
    • Show intermediate knowledge and use of page layout software.
    • Demonstrate research and information gathering, analysis, and generation of alternative solutions.
    • Apply knowledge of classifications, type families, typestyles, fonts, type selection.

    GD 2100 Course Learning Outcome Rubric  

    Required Textbooks:
    ON-CAMPUS: Thinking with Type, 2nd Edition - ISBN: 9781568989693

    ONLINE: Adobe InDesign CC Classroom in a Book (current edition) - ISBN: 9780135262153

Credits: 3
  
  • GD 2210 - Vector Illustration


    Credits: 3

    This sophomore-level course introduces students to the concept of semiotics and vector-based art. Through demonstrations and exploration of tools and techniques in Adobe Illustrator, students create icons, symbols, and illustrations in conjunction with typographic forms. Upon successful completion of this course, students demonstrate vector-based drawing tools to create meaning in graphic and typographic messages through multiple projects.

    Prerequisites: FD 1020 - 2D Design: Elements + Principles  

    Course Learning Outcomes:
    • Use vector-based text, graphics and imagery to deliver an effective message.
    • Understand the tools used in creating vector-based shapes, graphics and text.
    • Apply grids to page layouts.

    GD 2210 Course Learning Outcome Rubric  

    Required Textbooks:
    ONLINE: Adobe Illustrator CC Classroom in a Book (current edition) - ISBN: 9780135262160
    Required Course Materials:

    • Laptop
    • External Hard Drive (1 TB+)
    • Tracing Paper Pad and/or Drafting Film
    • 18” cork backed ruler
    • Exacto Knife & Blades (or Utility Knife)
    • Sketchbook

    **Materials may vary depending on the instructor, make sure to check with your professor before purchasing.

Credits: 3
  
  • GD 2220 - Raster Image Processing


    Credits: 3

    This sophomore-level course introduces digital photo manipulation and imaging techniques for visual communication. Through demonstrations and exploration of concepts that make for effective communication, students learn tools and techniques available in Adobe Photoshop. Upon successful completion of this course, students demonstrate an understanding of photo manipulation software and its uses for the visual communicator.

    Prerequisites: FD 1020 - 2D Design: Elements + Principles  

    Course Learning Outcomes:
    • Use raster-based text, graphics and imagery to deliver an effective message.
    • Understand the tools used in creating raster-based shapes, graphics and text.

    GD 2220 Course Learning Outcome Rubric  

    Required Textbooks:
    ONLINE: Adobe Photoshop CC Classroom in a Book (current edition) - ISBN: 9780135261781
    Required Course Materials:

    • Sketchbook
    • Pencils/Pens
    • Computer with Adobe CC Suite and a word processing program

Credits: 3
  
  • GD 2410 - Information Visualization


    Credits: 3

    This sophomore course focuses on information design, information architecture, and information visualization. In group and individual projects, students learn strategies to organize and display data from tabular data to graphs, charts, and infographics. Storytelling will be utilized to make data more accessible and relatable. New technologies will be exercised for dynamic data displays. Upon successful completion of this course, students demonstrate a responsible use of data, molding it into information that enhances knowledge and understanding.

    Prerequisites: GD 1000 - Typography , GD 2210 - Vector Illustration  and GD 2220 - Raster Image Processing  

    Course Learning Outcomes:
    • Translate data into a relevant visual form.
    • Assess why information design and data visualization is successful.
    • Articulate why information design and data visualization is successful.
    • Organize, analyze and present information.

    GD 2410 Course Learning Outcome Rubric  

    Required Textbooks:
    Optional textbooks:

    Envisioning This by Edward R. Tufte ISBN: 978-0961392116

    Dear Data by Giorgia Lupi and Stefanie Posavec ISBN: 978-1616895327
    Required Course Materials:

    • Sketchbook
    • Pencils/Pens
    • Computer with Adobe CC Suite and a word processing program

Credits: 3
  
  • GD 2510 - Sign + Symbol


    Credits: 3

    This sophomore-level course develops the principles of semiotics and visual communication. Three principles are addressed in this course: Semantics, Syntactics, and Pragmatics. Students working as individuals and in teams will complete studio projects that address the nature of signs, symbols, pictograms, and logotypes. Upon successful completion of this course, students demonstrate an understanding of basic visual communication theory and practice.

    Prerequisites: GD 2100 - Layout Design ,  GD 2210 - Vector Illustration , GD 2220 - Raster Image Processing  

    Notes: (Formerly GD 2120 Sign + Symbol)

    The textbook Designing Brand Identity: An Essential Guide for the Whole Branding Team 5th Edition is also used in GD3040.




    Course Learning Outcomes:
    • Execute complex brand identity systems.
    • Apply brainstorming techniques, as well as peer review practices as part of the ideation process.
    • Analyze the differences and similarities between identity and brand.

    GD 2510 Course Learning Outcome Rubric  

    Required Textbooks:
    ON-CAMPUS: Mark of excellence: The History + Taxonomy of Trademarks - ISBN: 9780714838380

    ON-CAMPUS: Designing Brand Identity: An Essential Guide for the Whole Branding Team 5th Edition - ISBN: 9781118980828
    Required Course Materials:

    • Sketchbook
    • Pencils/Pens
    • Computer with Adobe CC Suite and a word processing program

Credits: 3
  
  • GD 3000 - Graphic Design Junior Portfolio Review


    Credits: 0

    Students who have completed more than 60 credit hours are required to participate in a mid-career portfolio review before reaching 90 credits. This review is designed to identify students’ strengths and weaknesses so that they may address both in their upcoming major coursework.

    Prerequisites: Completion of 60+ credits or approval of department Chair

    Notes: This course is Pass/Fail.


    Course Learning Outcomes:
    • The ability to solve communication problems.
    • Research and information gathering, analysis, generation of alternative solutions.
    • Prototyping, user testing, and evaluation of outcomes.
    • The ability to describe and respond to the audiences and contexts which communication solutions must address. Recognition of the physical, cognitive, cultural, and social human factors that shape design decisions.
    • The ability to create and develop visual form in response to communication problems.
    • Understand principles of visual organization/composition and information hierarchy.
    • Understand symbolic representation.
    • Understanding the proper use of Typography and its various applications.
    • An understanding of tools and technology, including the creation, reproduction, and distribution of visual messages.
    • An understanding of design history, theory and criticism.
    • An understanding of basic business practices, including the ability to organize design projects and to work productively as a member of teams.

    GD 3000 Course Learning Outcome Rubric  

    Required Course Materials:

    • Computer with Adobe CC Suite and a word processing program

Credits: 0
  
  • GD 3010 - Photography for Graphic Designers


    Credits: 3

    This course prepares students to utilize photography with the primary purpose of creating dynamic and compelling images of products and people for advertising. Students become adept at using technology including the digital SLR (standard settings, manual overrides, and experimentation); understand lighting (both interior studio settings and exterior outdoor settings); facilitate between lens options (macro, specialty filters and wide angle); and learn the importance of a dynamic portfolio stage setting through appropriate documentation. Modest digital post production will be explored including industry standard software.

    Prerequisites: GD 2220 - Raster Image Processing  

    Course Learning Outcomes:
    • Identify the essential grammar of photography.
    • Compose meaningful images using framing, balance, negative space and the rule of thirds.
    • Use manual settings, priority settings, ISO settings and white balance options on a DSLR Camera.
    • Identify how aperture impacts both the light and depth of field.
    • Identify how shutter speed freezes action or creates motion blur.
    • Compose photographs using window light, shadow light, reflectors and strobe lights.
    • Utilize industry-based software as a means to edit photographic imagery for graphic design.

    GD 3010 Course Learning Outcome Rubric  

Credits: 3
  
  • GD 3040 - Design Systems


    Credits: 3

    This intensive course focuses on the principles and elements of brands and identity systems. Students work as individuals and in teams to engage in long-term projects that address the significance of brand design, applications, and identity management. Company mission, goals, and objectives are researched, investigated, and presented in detail. Content hierarchy, complex grid systems, typographic hierarchy, text/image integration, and color identification are explored in depth. Students also examine 20th century and contemporary branding systems. Upon successful completion of this course via long-term projects, students demonstrate the conceptual and technical ability to understand, establish, define, and create a complex design system.

    Prerequisites: GD 2510 - Sign + Symbol  

    Notes: The required textbook for this course is also used in GD2510.


    Course Learning Outcomes:
    • The ability to solve communication problems.
    • Research and information gathering, analysis, generation of alternative solutions.
    • Prototyping, user testing, and evaluation of outcomes.
    • The ability to describe and respond to the audiences and contexts which communication solutions must address. Recognition of the physical, cognitive, cultural, and social human factors that shape design decisions.
    • The ability to create and develop visual form in response to communication problems.
    • Translate customer experience into recommended design deliverables.
    • Interpret the stakeholder’s needs and objectives.
    • Translate brand attributes into original design concepts.
    • Research the stakeholder’s needs and objectives.
    • Exploring the differences and similarities between identity and brand.

    GD 3040 Course Learning Outcome Rubric  

     

     

    Required Textbooks:
    ON-CAMPUS: Designing Brand Identity: An Essential Guide for the Whole Branding Team (5th) edition - ISBN: 9781118980828
    Required Course Materials:

    • Sketchbook
    • Pencils/Pens
    • Computer with Adobe CC Suite and a word processing program

Credits: 3
  
  • GD 3105 - User Prototyping


    Credits: 3

    This is a foundational design course that establishes a set of best practices allowing the student to approach digital media through a user-centered lens. Students research and explore a variety of pre-visualization methods that are inherent in the online digital environment, merging new tools like user interface, interactivity, visual sequencing, and storytelling into their final projects. Upon successful completion of this course, students will gain a thorough understanding of paper prototyping, user testing, and pre-visualization methods for on-screen environments creating a user-centered design foundation for digital media.

    Prerequisites: GD 2210 - Vector Illustration  and GD 2220 - Raster Image Processing  

    Course Learning Outcomes:
    • Understand prototyping, user testing, and pre-visualization methods for onscreen environments through a user-centered lens.
    • Apply strategies in planning, creating, and testing prototypes.
    • Evaluate a design problem from a contextual, conceptual, as well as a functional point of view.
    • Analyze user testing and communicate critical thinking processes.

    GD 3105 Course Learning Outcome Rubric  

    Required Textbooks:
    ON-CAMPUS: Prototyping: A Practitioners Guide - ISBN: 9781933820217

    ONLINE: Sketching User Experiences: The Workbook - ISBN: 9780123819598

    ONLINE: The Design of Everyday Things: Revised + Expanded Edition - ISBN: 9780465050659
    Required Course Materials:

    • Sketchbook
    • Pencils/Pens
    • Computer with Adobe CC Suite and a word processing program

Credits: 3
  
  • GD 3115 - Web Design I


    Credits: 3

    This intermediate course uses the knowledge from GD 3105 - User Prototyping  and focuses on taking the principles from traditional graphic design and applying them to the online environment. Students are introduced to site architecture, concept mapping, and digital code. Websites will be tested and used for optimal browser display, information architecture, and user needs. Upon successful completion of this course, students will have gained an understanding of the common challenges of creating and designing interactive media through prototyping, flow charting, pre-production, production, and execution of a final website design.

    Prerequisites: GD 3105 - User Prototyping  

    Course Learning Outcomes:
    • Understand the lexicon terms surrounding the modern online environment.
    • Analyze basic solutions to the challenges of creating and designing web content.
    • Apply a process for the development and implementation of web design.
    • Apply basic web-based code languages to create and modify digital content.

    GD 3115 Course Learning Outcome Rubric  

    Required Textbooks:
    HTML + CSS: Design + Build Websites - ISBN: 9781118008188

    Above the Fold, Revised Edition - ISBN: 9781440336669

Credits: 3
  
  • GD 3120 - Visual Sequencing


    Credits: 3

    The significance of design research, analysis, and demographics is addressed in this advanced course. Using concepts and principles from the previous courses, students research and explore more complex multi-page visual communication problems. Principles and elements include: conceptual development, grid systems, sequencing, typographic hierarchy, and text/image integration. Working in teams and as individuals, students are introduced to written, verbal, and visual presentation techniques in order to articulate why specific solutions have been employed to solve Graphic Design problems. Upon successful completion of this course, students demonstrate the ability to conceptualize, design, and execute more complex communication projects.

    Prerequisites: GD 2100 - Layout Design GD 2210 - Vector Illustration  and GD 2220 - Raster Image Processing  

    Course Learning Outcomes:
    • Understand sequential art and design and apply it to an effective narrative.
    • Create a conceptually-driven, narrative-based think piece.
    • Utilize grid systems, sequencing, typographic hierarchy, and text/image integration. 

    GD 3120 Course Learning Outcome Rubric  

    Required Textbooks:
    Making + Breaking the Grid: A Graphic Design Layout Workshop - ISBN: 9781592531257

    The Cheese Monkeys - ISBN: 9780061452482

    Understanding Comics - ISBN: 9780060976255

     

Credits: 3
  
  • GD 3230 - Storytelling + Video I


    Credits: 3

    In this junior-level course, students create several original compositions using video and editing in post-production. Students research filmmakers and their artistic craft applying this knowledge to their own creative projects. Students experiment with a variety of film making forms ranging from documentary to narrative and poetic to comedic. Upon successful completion of the course, students demonstrate a beginning level of digital video production skills.

    Prerequisites: GD 2220 - Raster Image Processing  

    Course Learning Outcomes:
    • Create original narrative-based compositions primarily using video and post production.
    • Organize an effective video narrative with an awareness of aesthetics.
    • Navigate technological capabilities in video narratives.
    • Understand and utilize resources as it relates to video creation.

    GD 3230 Course Learning Outcome Rubric  

    Required Course Materials:

    • Sketchbook
    • Pencils/Pens
    • Camera capable of shooting video.
    • Tripod
    • Computer with Adobe CC Suite and a word processing program

Credits: 3
  
  • GD 3240 - Motion Design


    Credits: 3

    This junior-level course introduces students to time and motion-based graphic communication. Students will use tools and techniques to juxtapose imagery and audio, as well as apply a sequence of graphical elements using shape, color, composition, texture, and typography. Upon successful completion of this course students will demonstrate an understanding of time-based graphic communication.

    Prerequisites: GD 2210 - Vector Illustration  and GD 2220 - Raster Image Processing  

    Notes: (Formerly GD 4230 Motion Design)


    Course Learning Outcomes:
    • Understand the tools and features of industry standard software in relation to Motion Design.
    • Create time-based works that utilize principles of animation and graphic design.
    • Understand and create narrative content using the principles of storytelling.
    • Analyze the graphic elements of motion design.
    • Apply effects and motion to content within a timeline.

    GD 3240 Course Learning Outcome Rubric  

Credits: 3
  
  • GD 3440 - Experimental Typography


    Credits: 3

    This advanced course addresses in-depth relationships between form and content in typographic communication. Elements and principles such as contrast, scale, space, rhythm, and sound are fully examined. Students work as individuals and in teams with a wide range of hand-assembled and digital media. Contemporary typographers are studied and inform the studio projects. Upon successful completion of this course, students understand both abstract and objective forms of typography.

    Prerequisites: GD 2100 - Layout Design  

    Course Learning Outcomes:
    • Explore and manipulate type in visual communication.
    • Analyze environments, objects, and forms.
    • Design an original typeface.
    • Demonstrate the use of a typeface through word and paragraph formation, typographic hierarchies, relationship to imagery, scale, and typographic weights.

    GD 3440 Course Learning Outcome Rubric  

    Required Textbooks:
    Radical Innovations and Experimentation - ISBN: 9780060567590

Credits: 3
  
  • GD 3470 - 3D Packaging


    Credits: 3

    Students utilize both traditional and digital media as an introduction to the skills necessary for designing packaging graphics and preparing accurate mock-ups as practiced within the Graphic Design industry. Content includes basic concept rendering, developing die-cut patterns, model-making, mock-up techniques, and both visual and verbal presentation skills. The course includes visits to package design and fabrication facilities in the Denver area.

    Prerequisites: GD 2210 - Vector Illustration  and GD 2220 - Raster Image Processing  

    Course Learning Outcomes:
    • Research and analyze experience-­based problems in packaging through a user­-centered lens.
    • Discuss packaging design solutions.
    • Integrate historical, social and cultural perspectives into packaging designs.
    • Produce packaging based on user-centered design principles.
    • Practice concept rendering and fabricate die-cut packaging, models, and mock-ups.

    GD 3470 Course Learning Outcome Rubric  

    Required Textbooks:
    Packaging Design: Successful Product Branding from Concept to Shelf, 2nd Edition - ISBN: 9781118027066

    Package Design Workbook: The Art + Science of Successful Packaging - ISBN: 9781592537082
    Required Course Materials:

    • Sketchbook
    • Chipboard
    • Pencils/Pens
    • Camera
    • Computer with Adobe CC Suite and a word processing program
    • Miscellaneous supplies based on individual packaging design choices

Credits: 3
  
  • GD 3601 - Graphic Design Internship Part I


    Credits: 1.5

    The GD Elective Internship program enables students to work with established art and design professionals specifically related to their academic and career interests. Under the direction of the department Chair, department Internship Coordinator, and the Office of Career + Alumni Services, students are carefully evaluated to facilitate the best possible student/sponsor connection, and a planned program of activities is then coordinated with the professional internship sponsor. Upon successful completion of the internship program, students will have real-world work experience, preparing them for a career in art and design.

    Prerequisites: Approval of Department Chair or Department Internship Coordinator

    Notes: This course is Pass/Fail.

     




    Course Learning Outcomes:
    • Compare and differentiate between desirable and non-desirable clients.
    • Show basic business practices, including the ability to organize and work productively as a member of a team.
    • Describe the experience and how it advances an understanding of coursework concepts.
    • Illustrate an ability to enter a career in the design field.

    GD 3601 Course Learning Outcome Rubric  

Credits: 1.5
  
  • GD 3602 - Graphic Design Internship Part II


    Credits: 1.5

    The GD Elective Internship program enables students to work with established art and design professionals specifically related to their academic and career interests. Under the direction of the department Chair, department Internship Coordinator, and the Office of Career + Alumni Services, students are carefully evaluated to facilitate the best possible student/sponsor connection, and a planned program of activities is then coordinated with the professional internship sponsor. Upon successful completion of the internship program, students will have real-world work experience, preparing them for a career in art and design.

    Prerequisites: Approval of Department Chair or Department Internship Coordinator

    Notes: This course is Pass/Fail.


    Course Learning Outcomes:
    • Compare and differentiate between desirable and non-desirable clients.
    • Show basic business practices, including the ability to organize and work productively as a member of a team.
    • Describe the experience and how it advances an understanding of coursework concepts.
    • Illustrate an ability to enter a career in the design field.

    GD 3602 Course Learning Outcome Rubric  

Credits: 1.5
  
  • GD 3900 - Special Topics in Graphic Design


    Credits: 3

    This elective course open to juniors and seniors examines specific topics not otherwise covered in the Graphic Design curriculum. Specific topics and faculty will be announced prior to registration. Students will work towards a keystone project that encompasses the topic at hand.

    Prerequisites: Completion of 60+ credits and approval of department Chair

    Course Learning Outcomes:
    • Create visual form in response to communication problems.
    • Apply principles of visual organization/composition and information hierarchy.
    • Use industry-based tools in the creation, reproduction, and distribution of visual messages.
    • Solve communication problems through visual design.
    • Apply research, information gathering and analysis to generate alternative solutions.

    GD 3900 Course Learning Outcome Rubric  

Credits: 3
  
  • GD 3985 - Professional Practices in Graphic Design


    Credits: 3

    The course in Professional Practices will introduce students into freelancing and self-employment along with the business and ethical practices of the Graphic Design Profession. Students will learn what freelancing is, the benefits and drawbacks to being creatively self-employed, and plan for their futures. Students will work through projects geared toward learning real-world skills they can then use when they start freelancing including learning how much to charge, how to market their services, working with clients, and legal matters. Upon successful completion of this course, students will have developed a business plan and marketing materials geared towards self-employment.

    Prerequisites: GD 3000 - Graphic Design Junior Portfolio Review , GD 3040 - Design Systems  

    Course Learning Outcomes:
    • Identify the most important parts of freelancing, and state them in a business plan.
    • Create and revise a working contract that students can use with clients.
    • Create a portfolio that showcases marketable skills and are aligned with the list of services offered.
    • Compare and differentiate between desirable and non-desirable clients.
    • Formulate an hourly/project-based pricing system for services.

    GD 3985 Course Learning Outcome Rubric  

    Required Textbooks:
    ON-CAMPUS: The War of Art: Break Through the Block and Win Your Inner Creative Battles - ISBN: 9781936891023

    ONLINE: Student Freelancing 101: A Start-to-Finish Course to Becoming a Student Freelancer - ISBN: 9781481116534

Credits: 3
  
  • GD 4000 - Graphic Design Senior Portfolio Review


    Credits: 0

    Students who are registered for GD 4990 - Graphic Design Graduation Portfolio  class are required to participate in a departmental senior portfolio review. In this review students demonstrate an understanding of the design process; show a proficiency in presenting their work professionally and an overall comprehension of their field.

    Corequisites: GD 4990 - Graphic Design Graduation Portfolio  

    Notes: This course is Pass/Fail.


    Course Learning Outcomes:
    • The ability to solve communication problems.
    • Research and information gathering, analysis, generation of alternative solutions.
    • Prototyping, user testing, and evaluation of outcomes.
    • The ability to describe and respond to the audiences and contexts which communication solutions must address. Recognition of the physical, cognitive, cultural, and social human factors that shape design decisions.
    • The ability to create and develop visual form in response to communication problems.
    • Understand principles of visual organization/composition and information hierarchy.
    • Understand symbolic representation.
    • Understanding the proper use of Typography and its various applications.
    • An understanding of tools and technology, including the creation, reproduction, and distribution of visual messages.
    • An understanding of design history, theory and criticism.
    • An understanding of basic business practices, including the ability to organize design projects and to work productively as a member of teams.

    GD 4000 Course Learning Outcome Rubric  

Credits: 0
  
  • GD 4020 - Experience Design


    Credits: 3

    This integrated course fully explores the significance and impact of experience design. Moving beyond traditional Graphic Design concepts, this course strives to create experiences beyond products and services. Students work as individuals and in teams on multi-faceted projects that address: way-finding, environmental graphic design, information architecture, and fabrication connections and resources. Students address issues such as: product or service life cycles, user interfaces, and the creation of environments that connect on an emotional or value level to customers. As in previous courses, students sharpen analytical, verbal, written, and visual presentation techniques. Upon successful completion of this course, students demonstrate a sound knowledge of research and user-centered design concepts via studio projects and client/user presentations.

    Prerequisites: GD 3040 - Design Systems  

    Course Learning Outcomes:
    • Articulate experience design.
    • Understand the practice, process, and craft of designing a brand experience.
    • Apply rapid ideation and visualization techniques in experience design.
    • Apply human-centered design tools and research methods.

    GD 4020 Course Learning Outcome Rubric  

    Required Textbooks:
    Graphic Design Thinking; Beyond Brainstorming - ISBN: 9781568989792

    A Field Guide to Human-Centered Design - Free Download at https://www.designkit.org/resources/1

Credits: 3
  
  • GD 4210 - Web Design II


    Credits: 3

    In this senior-level course, students will continue upon the topics learned in GD 3115 - Web Design I . Exploration of web technologies such as content management systems, dynamic content and JavaScript will be covered along with designing across multiple devices and screens. Upon successful completion of this course, students will combine the skills into a final website design.

    Prerequisites: GD 3115 - Web Design I  

    Course Learning Outcomes:
    • Utilize a process for design development and execution.
    • Use the lexicon of terms surrounding the modern online environment.
    • Examine intermediate solutions to the challenges of creating and designing web content.
    • Employ the current trends in the development and implementation of web design.
    • Utilize intermediate web-based code languages to create and modify digital content.

    GD 4210 Course Learning Outcome Rubric  

Credits: 3
  
  • GD 4220 - Storytelling + Video II


    Credits: 3

    This senior-level course builds on the storytelling and research methodologies used in GD 3230 - Storytelling + Video I . Students transform their previous research and print media into real-time non-linear editing for video and sound. Technical proficiencies include script refinements, interviewing methods, story boarding, editing, and the poetics of time. Upon successful completion of this course, students demonstrate high-level skills in storytelling via digital pre and post-production techniques.

    Prerequisites: GD 3230 - Storytelling + Video I  

    Notes: (Formerly GD 3130)


    Course Learning Outcomes:
    • Create original narrative-based compositions.
    • Create a video narrative with an awareness of aesthetics.
    • Develop advanced technological capabilities in executing concepts.
    • Utilize resources as they relate to video creation.

    GD 4220 Course Learning Outcome Rubric  

    Required Textbooks:
    The Digital Filmmaking Handbook, 6th Edition - ISBN: 9780692782118

Credits: 3
  
  • GD 4410 - Environmental Graphic Design


    Credits: 3

    In this senior-level course, students explore the human-centered experience with signage as it relates to branding, identification and direction within the built environment. In group and individual projects, students learn strategies in way-finding, ADA (American with Disabilities Act), sign design, fabrication techniques and sustainable materials use. Innovations and new technologies will be studied to advance user interaction in public and private spaces. Upon successful completion of this course, students demonstrate a greater understanding of communication within the built/branded environment.

    Prerequisites: GD 2100 - Layout Design   and GD 2220 - Raster Image Processing  

    Course Learning Outcomes:
    • Apply Environmental Graphic Design industry standards to create a user-friendly experience.
    • Research and create prototypes of wayfinding and experiential graphics to test initial assumptions.
    • Propose an environmental design plan for a large scale-built environment.

    GD 4410 Course Learning Outcome Rubric  

    Required Textbooks:
    ON-CAMPUS: Signage + Wayfinding Design - ISBN: 9781118692998

Credits: 3
  
  • GD 4520 - Interaction Design


    Credits: 3

    In this senior-level course, students hone their digital interactive design skills. Students study interaction design, industrial design, and cognitive science in order to focus on the mental models and specific gestures that allow humans to interact with the designed world. Interface conventions are deconstructed and rebuilt. Interaction models are built and tested. The future of interface as invisible computing is explored and prototyped. Upon successful completion of the course, students demonstrate an understanding of how and why some digital products “feel good” to use, and how to use those findings within a user-centered design process to better their design solutions.

    Prerequisites: GD 3115 - Web Design I  

    Course Learning Outcomes:
    • Understand the historical context of interactive design as a field of practice.
    • Articulate a personal philosophy of interaction design.
    • Practice the principles, patterns, process and craft of user centered design.
    • Portray a complete picture of user-centered design methods.
    • Understand and demonstrate the role of the customer journey in the user-centered design process.
    • Document the process of user-centered design.

    GD 4520 Course Learning Outcome Rubric  

    Required Textbooks:
    About Face : Essentials of Interaction Design (4th Edition) - ISBN: 9781118766576
    Required Course Materials:

    • Sketchbook
    • Pencils/Pens
    • Computer with Adobe CC Suite and a word processing program

Credits: 3
  
  • GD 4980 - Senior Graphic Design Seminar


    Credits: 3

    This course investigates seminal issues and ideas in Graphic Design. Topics include the changing role of the Graphic Designer in contemporary culture, conflicts between commercial practice and social responsibility, and practical issues as they relate to securing a professional position in the field. Visiting designers contribute to a thought-provoking seminar environment. Upon successful completion of this course, students have successfully completed a thesis project, writing portfolio, and marketing materials.

    Prerequisites: must be a senior in their last semester

    Course Learning Outcomes:
    • Apply aesthetic theories to contemporary design problems.
    • Research ethical implications of design and the associated responsibilities of the designer.
    • Create an awareness/marketing campaign with an emphasis on current socio-political issues.

    GD 4980 Course Learning Outcome Rubric  

     

    Required Textbooks:
    ON-CAMPUS: Design Portfolio: Self Promotion at Its Best - ISBN: 9781592538409
    ON-CAMPUS Never Sleep: Graduating to Graphic Design - ISBN: 9780979180019

    ONLINE: Design for the Real World - ISBN: 9780897331531
    ONLINE: No More Rules: Graphic Design + Postmodernism - ISBN: 9780300100341
    Required Course Materials:

    • Sketchbook
    • Pencils/Pens
    • Computer with Adobe CC Suite and a word processing program

Credits: 3
  
  • GD 4990 - Graphic Design Graduation Portfolio


    Credits: 3

    The designer’s portfolio of work is the employer’s primary tool for assessing the skills and talents of a prospective employee. The portfolio is the art student’s most important asset in successfully gaining employment upon graduation. Portfolio class explores these issues as well as what constitutes a professional-looking portfolio, who should see it, and how to arrange appointments. Instructors assist the students in selecting artwork for refinement and inclusion in the portfolio and in assembling the portfolio for maximum effect.

    Prerequisites: GD 4980 - Senior Graphic Design Seminar  and must be a senior in their last semester

    Corequisites: GD 4000 - Graphic Design Senior Portfolio Review  

    Course Learning Outcomes:
    • Create a professional portfolio.
    • Evaluate and critique professional portfolios
    • Create a personal brand and identity system.

    GD 4990 Course Learning Outcome Rubric  

    Required Textbooks:
    ON-CAMPUS: Graphic Design: A User’s Manual - ISBN: 9781856695916

    ONLINE: Field Guide: How to be a Graphic Designer - ISBN: 9781592534906

Credits: 3

Humanities

  
  • HU 1110 - Humanities I: World Thought I


    Credits: 3

    This sophomore-level course explores significant developments in the ancient and middle periods (from the start of human history through the end of the fifteenth century) through engagement with important primary texts and their contextualization within history, geography, and civilizations. The first of two such core humanities courses, this is intended to provide students with an intellectual vocabulary; exposure to various worldviews and religions; ethical thought; and mythology through literature and drama, philosophical, and religious writings. Emphasis is placed on honing scholarly research skills and further development of critical-thinking skills. Through course readings and research-based writing, students gain broad exposure to the development of thought in Asia, Asia Minor, the Mediterranean world, and Europe.

    Prerequisites: EN 1110 - Composition I  

    Course Learning Outcomes:
    • Define the concepts and terminology of World Thought.
    • Describe the development of culture, geography, history, and intellectual thought of Africa, the Indian Subcontinent, the Fertile Crescent, the Mediterranean world, East Asia, the Americas, and Early Europe from the early history to 1485 or the end of the 15th Century.
    • Compare diverse worldviews through the study of oral traditions, history, literature, mythology, and philosophy into scholarly writing.
    • Apply religious, political, and social history through the contemporary understandings of human dignity and social justice.
    • Distinguish at least seven distinct cultural regions of the world from the identified cultural regions of Sub-Saharan Africa, North Africa, the Fertile Crescent, the Mediterranean, Europe, Central Asia, the Indian Subcontinent, Oceania, East Asia, and the Americas.

    HU 1110 Course Learning Outcomes Rubric  

Credits: 3
  
  • HU 1111 - Humanities II: World Thought II


    Credits: 3

    This sophomore-level course explores significant developments from the 16th through 19th centuries, with an emphasis on European expansion and the rise of colonialism. The second of two such core humanities requirements, this course is intended to provide students with an intellectual vocabulary; exposure to various worldviews and religions; ethical thought; and philosophy through literature and drama, philosophical, and religious writings. Emphasis is placed on honing scholarly research skills and further development of critical thinking skills. Through course readings and research-based writing, students gain broad exposure to the development of thought—especially in Asia, Asia Minor, the Mediterranean world, Europe, and the New World.

    Prerequisites: HU 1110 - Humanities I: World Thought I  

    Course Learning Outcomes:
    • Understand the development of thought in Asia, Asia Minor, the Mediterranean world, and Europe from the 16th through 19th centuries.
    • Understand the development of European expansion and the rise of colonialism.
    • Understand the intellectual vocabulary of social studies

    HU 1111 Course Learning Outcome Rubric  

    Required Textbooks:
    Frameworks of World History by Stephen Morillo. Oxford University Press - ISBN: 9780199987795

     

Credits: 3
  
  • HU 1120 - Introduction to Philosophy


    Credits: 3

    This class offers an introduction to Western Philosophy that examines topics such as knowledge formation; the nature of existence; and the foundations of morality, free will, subjectivity, and consciousness. Students explore these topics through primary readings, lectures, and class discussions. By the end of the course students increase their understanding of Philosophy as a field of study, improve their critical thinking skills, and will have engaged a variety of philosophical texts.

    Prerequisites: EN 1110 - Composition I  

    Course Learning Outcomes:
    • Students understand the historical development of key philosophical concepts.
    • Students understand a variety of philosophical texts.
    • Students understand basic philosophical theories and methodologies.

    HU 1120 Course Learning Outcome Rubric  

Credits: 3
  
  • HU 1130 - Introduction to World Religions


    Credits: 3

    This class provides students with an introduction to the major Western religions: Judaism, Islam, and Christianity, and the major Eastern religions: Hinduism, Buddhism, Taoism, and Confucianism. Students explore the origins, history, practices, cultural contexts, and meanings of each religious tradition. Students demonstrate a deeper understanding and appreciation for the varieties of religious thought, belief, practices, and meanings.

    Prerequisites: EN 1110 - Composition I  

    Course Learning Outcomes:
    • Understand the study of religion, comparative religious studies, and the major critiques of religious studies.
    • Understands the basic rhetoric of religious studies to discuss religion and non-Western worldviews in an empathetically objective manner.
    • Understands the basic knowledge of each of the world’s major religious traditions.
    • Understand academic methodology in the analysis of religious tradition or world belief system.
    • Understands non-Western cultures in a manner that respects and validates the uniqueness and sophistication of the peoples examined.

    HU 1130 Course Learning Outcome Rubric  

    Required Textbooks:
    Scriptures of the World’s Religions, 6th edition ISBN: 9781259907920

    Toward a True Kinship of Faiths - ISBN: 9780385525060

    The Illustrated World’s Religions: A Guide to Our Wisdom Traditions - ISBN: 9780060674403

Credits: 3
  
  • HU 1140 - History of American Capitalism


    Credits: 3

    In this survey course, students explore the economic development and history of American capitalism beginning in the 19th century. Lectures, presentations, readings, and discussions examine ways in which American capitalism grew from its small industrial beginnings to a dominant global economic force. The course considers various subtopics related to the political and social developments affecting American economic development in the 20th and 21st centuries, such as the fiscal consequences of external and internal warfare; gender and race relations; the altering structures of businesses in the United States; and the role of American capitalism within the world economy in the 20th and 21st centuries. Upon successful completion of this course, students will contextualize American economic development within the global political and social framework.

    Prerequisites: EN 1110 - Composition I  

    Course Learning Outcomes:
    • Understand political and social structures and their influence on capitalism’s economic development.
    • Understand the role of American capitalism within the world economy in the 20th and 21st centuries.
    • Understand American economic development within the global political and social framework.

    HU 1140 Course Learning Outcome Rubric  

Credits: 3
  
  • HU 2212 - Modern + Contemporary World History


    Credits: 3

    Modern and Contemporary World History explores the shape and identity of western culture in the 20th and 21st centuries. Lectures and readings examine developments in technology, economics, political structures, religious institutions and faith, and social ideals. Upon successful completion of this course, students will recognize the major historical achievements of western culture in the 20th and 21st centuries.

    Prerequisites: HU 1110 - Humanities I: World Thought I  

    Course Learning Outcomes:
    • Students understand major historical achievements of western culture in the 20th and 21st centuries.

    HU 2212 Course Learning Outcome Rubric  

Credits: 3
  
  • HU 2320 - Ethics


    Credits: 3

    This class examines ethical theories and their application towards ethical/philosophical problems. The course also examines the history and evolution of ethics as a major branch of western philosophy. Students explore ethical topics through primary readings, lectures, and class discussions. Upon successful completion of the course, students improve their capacity to think ethically about their lives and the world, and will have engaged a variety of philosophical texts.

    Prerequisites: HU 1110 - Humanities I: World Thought I  

    Course Learning Outcomes:
    • Understand key ethical concepts within the context of Western Philosophy.
    • Understand a variety of philosophical texts.
    • Understand core ethical problems.

    HU 2320 Course Learning Outcome Rubric  

Credits: 3
  
  • HU 3310 - Topics in History


    Credits: 3

    This junior-level course explores various aspects of history as a field of study. The course content varies, allowing students to explore specific aspects of history with greater depth and mastery.

    Prerequisites: EN 1110 - Composition I  

    Course Learning Outcomes:
    • List and define major terms within the scope of the Topic in History
    • Utilize historical methodologies for research, writing, and discussions.
    • Apply appropriate terminology to the exploration of historical and current events.
    • Summarize the significant readings in the field of history.
    • Analyze scholarly writings by evaluating the point of view of academic sources.

    HU 3310 Course Learning Outcomes Rubric   

Credits: 3
  
  • HU 3320 - Topics in Philosophy


    Credits: 3

    This junior-level course explores various philosophical texts, movements, debates, and important figures. Students increase their understanding of philosophy as a field of study, improve their critical thinking skills, and improve their capacity to read and comprehend philosophical texts. Upon successful completion of the course, students demonstrate greater understanding of philosophy and a greater capacity to engage philosophical texts.

    Prerequisites: EN 1110 - Composition I  

    Course Learning Outcomes:
    • Understand key ethical concepts within the context of Western Philosophy.
    • Understand a variety of philosophical texts.
    • Understand core ethical problems.

    HU 3320 Course Learning Outcome Rubric  

Credits: 3
  
  • HU 3342 - Topics in Contemporary Thought: Theater Studies


    Credits: 3

    This junior-level course examines various approaches to the study of theater. The goal of the course is to engage students in the study of theater from a variety of perspectives. Through the study of relevant theoretical approaches and significant aesthetic, political, and social movements, students learn to analyze theater performances within larger historical and cultural contexts. Upon successful completion of the course, students have improved their capacity to think critically about performance from a variety of perspectives.

    Prerequisites: EN 1110 - Composition I  

    Notes: (Formerly HU 4020)


    Course Learning Outcomes:
    • Understand design principles relating to the craft of theatre and production.
    • Understand of the principles of dramaturgy in production.
    • Understand components relating to theatre production in design and directorial concept.

    HU 3342 Course Learning Outcome Rubric  

Credits: 3
  
  • HU 3350 - Film Studies


    Credits: 3

    This junior-level class will explore the scope of American cinema and its impact on culture, race, gender, and technology. By studying various social, political, artistic, and philosophical perspectives, students will form a deeper understanding of how the art of film reinforces, re-imagines, and constructs our collective self-identity. During the semester, students will view and dissect films from Hollywood’s silent era to more recent films produced in the 21st century. Upon successful completion of the course students will be able to discuss and dissect how the American film industry has shaped and informed our cultural identity.

    Prerequisites: HU 1111 - Humanities II: World Thought II  

    Course Learning Outcomes:
    • Understand aspects of modern filmmaking and directorial techniques through mise-en-scene.
    • Understand how modern society, social behavior, morality and culture are reflected in film narrative.
    • Understand various elements in lighting and cinematography.
    • Understand the importance of sound/musical score and define how it influences cinema.

    HU 3350 Course Learning Outcome Rubric  

Credits: 3

Interior Design

  
  • ID 1230 - Introduction to Sustainable Design


    Credits: 3

    This freshman-level course provides an overview of the core philosophical and practical principles of sustainable design and introduces students to sustainability as an environmental and social issue. Students explore the interrelated concepts, standards, materials, and systems of sustainable design through research analysis and apply that knowledge to inform the integrated decision-making process as it relates to ecological responsibility, the built environment, and human well-being. Upon successful completion of this course, students will have an understanding of sustainable design concepts, as well as their implications and approaches in preparation for future design courses and projects.

    Prerequisites: none

    Course Learning Outcomes:
    • Recognize current and relevant events that are shaping contemporary society and the world.
    • Define the breadth and depth of interior design’s impact and value.
    • Understand professional ethics and conduct.
    • Engage with role models who are qualified by education and experience in interior design.
    • Understand the relationship between the natural, built, virtual, and technological environments as they relate to the human experience, well-being, behavior, and performance.
    • Apply knowledge and skills learned to explore and iterate multiple ideas.
    • Apply knowledge and skills learned to design original and creative solutions.
    • Apply knowledge and skills learned to execute the design process: pre-design, quantitative and qualitative programming, schematic design, and design development.
    • Effectively interpret and communicate data and research.
    • Effectively express ideas and their rationale in oral communication.
    • Effectively express ideas developed in the design process through visual media: ideation drawings and sketches.
    • Effectively express project solutions using a variety of visual communication techniques and technologies appropriate to a range of purposes and audiences.
    • Understand the social, political and physical influences affecting historical changes in design of the built environment.
    • Effectively apply the elements and principles of design and related theories throughout the interior design curriculum to two-dimensional design solutions.
    • Effectively apply the elements and principles of design and related theories throughout the interior design curriculum to three-dimensional design solutions.
    • Recognize the environmental impact of illumination strategies and decisions.
    • Understand the principles of natural and artificial lighting design.
    • Understand strategies for using and modulating natural light.
    • Understand how light and color in the interior environment impact health, safety, and well-being.
    • Select and apply products and materials on the basis of their properties and performance criteria, including ergonomics, environmental attributes, life safety, and life cycle cost.
    • Understand that design decisions relating to acoustics, thermal comfort, and indoor air quality impact human well-being and the environment.
    • Understand the principles of indoor air quality.
    • Understand how the selection and application of products and systems impact indoor air quality.
    • Understand standards and guidelines related to sustainability and wellness.

    ID 1230 Course Learning Outcome Rubric  

    Required Textbooks:
    Last Child in the Woods-Revised - ISBN: 9781565126053

    The Philosophy of Sustainable Design - ISBN: 9780974903309

    Cradle to Cradle: Remaking the Way We Make Things - ISBN: 9780865475878

    Natural Capitalism: Creating the Next Industrial Revolution - ISBN: 9780316353007

    The Ecology of Commerce: A Declaration of Sustainability - ISBN: 9780061252792
    Required Course Materials:

    • Sketchbook/notebook
    • Drawing media (Sharpies – various colors and thicknesses),
    • Scale
    • Roll of 18” or 24” tracing paper (“bumwad” or “trash”)
    • Straight Edge
    • Digital Camera
    • Misc. Board making materials

Credits: 3
  
  • ID 1510 - Survey of Interior Design


    Credits: 3

    This freshman-level course is an introduction to the interior design profession and practice. The course introduces students to the principles, theories, and practices related to the interior environment and human behavior within a variety of contexts. Students learn terminology and fundamental skills related to interior design and architecture and apply that knowledge using a variety of communication methods and constructs. Upon successful completion of this course, students will have broad perspective awareness of the processes, practices, terminology, and basic skills necessary for continued study; and a foundation for the ethical approach to creating interior environments in the 21st century.

    Prerequisites: none

    Course Learning Outcomes:
    • Understand how social, economic, cultural, and physical contexts inform interior design.
    • Recognize a variety of cultural norms.
    • Demonstrate multi-cultural awareness.
    • Effectively interpret and communicate data and research.
    • Effectively express ideas and their rationale in oral communication.
    • Effectively express ideas and their rationale in written communication.
    • Effectively express ideas developed in the design process through visual media: ideation drawings and sketches.
    • Effectively express project solutions using a variety of visual communication techniques and technologies appropriate to a range of purposes and audiences.
    • Understand the elements and principles of design, including spatial definition and organization.
    • Demonstrate the ability to explore a range of two- and three-dimensional design solutions using a variety of media.
    • Effectively apply the elements and principles of design and related theories throughout the interior design curriculum to two-dimensional design solutions.
    • Effectively apply the elements and principles of design and related theories throughout the interior design curriculum to three-dimensional design solutions.

    ID 1510 Course Learning Outcome Rubric  

    Required Textbooks:
    101 Things I Learned in Architecture School - ISBN: 9780262062664

    Shaping Interior Space - ISBN: 978-1501326707

    Interior Design - ISBN: 9781631265044
    Required Course Materials:

    • Colored pencils or rendering markers (5-10 colors)
    • Greyscale markers (warm or cool; 4-5 total)
    • Black sharpies (thick and thin)
    • Pencils (mechanical)
    • Paper you like to use to draw on with the above items
    • A scanner
    • 1/4” graph paper
    • Scale ruler
    • InDesign or Powerpoint

Credits: 3
  
  • ID 1550 - Interior Materials


    Credits: 3

    This freshman-level course is an in-depth study of the materials and finishes used in interior design. Students learn to evaluate materials and their applications based on their inherent functional, environmental, and aesthetic qualities. Emphasis is on the appropriate selection of interior materials within the constraints of environmental stewardship and life safety standards for both residential and commercial use. Upon successful completion of this course, students will be able to analyze interior finish materials according to functional, responsible, aesthetic and regulatory criteria and specify them for appropriate use in the built environment.

    Prerequisites: ID 1230 - Introduction to Sustainable Design , ID 1510 - Survey of Interior Design , and ID 1710 - Drafting  

    Course Learning Outcomes:
    • Understand how systems thinking informs the practice of interior design.
    • Understand the relationship between the natural, built, virtual, and technological environments as they relate to the human experience, wellbeing, behavior, and performance.
    • Apply knowledge and skills learned to solve progressively complex design problems.
    • Apply knowledge and skills learned to identify and define issues relevant to the design problem.
    • Understand how furnishings, objects, materials, and finishes work together to support the design intent.
    • Understand typical fabrication, installation methods, and maintenance requirements.
    • Understand appropriate design or specification of products and materials in relation to project criteria and human and environmental wellbeing.
    • Select and apply products and materials on the basis of their properties and performance criteria, including ergonomics, environmental attributes, life safety, and life cycle cost.
    • Design and specify a broad range of appropriate products, materials, objects, and elements in support of the design intent.
    • Contribute to the production of interior contract documents including drawings, detailing, schedules, and specifications appropriate to project size and scope.
    • Recognize the origins and intent of laws, codes, and standards.
    • Understand standards and guidelines related to sustainability and wellness.
    • Understand sector-specific regulations and guidelines related to construction, products, and materials.

    ID 1550 Course Learning Outcome Rubric  

     

    Required Textbooks:
    Interior Design Materials and Specifications.  3rd Edition. Godsey, Lisa. ISBN: 978-1501317590

    Estimating for Interior Designers - ISBN: 9780823016297

Credits: 3
  
  • ID 1710 - Drafting


    Credits: 3

    This freshman-level course covers the principles and elements of drafting as applied to interior design, architecture, and environmental graphic design. Utilizing relevant industry tools and techniques, students learn the basic techniques and methods of manual drafting as well as architectural graphic standards within the context of both presentation and construction drawing types. Upon successful completion of the course, students will have acquired the necessary manual drafting skills and understanding of drawing conventions to apply to future studies in interior design.

    Prerequisites: none

    Notes: (Formerly ID 1820)


    Course Learning Outcomes:
    • Engage in career opportunities an interior design education can afford and the options for advanced study.
    • Recognize evolving communication technologies.
    • Demonstrate the ability to explore a range of two- and three-dimensional design solutions using a variety of media.
    • Understand how design solutions affect and are impacted by detailing and specification of interior construction materials, products, and finishes.
    • Understand the formats, components, and accepted standards for an integrated and comprehensive set of interior construction documents.
    • Read and interpret base- building construction documents.
    • Contribute to the production of interior contract documents including drawings, detailing, schedules, and specifications appropriate to project size and scope.
    • Apply federal, state/provincial, and local codes including fire and life safety.

    ID 1710 Course Learning Outcome Rubric  

     

    Required Textbooks:
    Construction Drawings + Details for Interiors: Basic Skills, 3rd Edition - ISBN: 9781118944356

    Drafting and Design for Architecture - ISBN: 9781401879952

    Drafting and Design for Architecture Workbook - ISBN: 9781401879976
    Required Course Materials:

    • Triangle (1) 10” 45 degree acrylic
    • (4) Leads, Graphite 4H, 2H, H, F
    • 12” Architectural Scale, triangular
    • Eraser: 1” White Vinyl
    • Drafting Tape or “dots” (not the same as masking tape)
    • Roll of 18” or 24” tracing paper (“bumwad” or “trash”)
    • Sakura 30062 6-Piece Pigma Micron Clam Ink Pen Set, Black or equivalent
    • Black, 3-ring notebook, 1” or wider
    • Triangle: (1) 12” 30/60/90 degree acrylic
    • Metal Erasing Shield
    • Erasers: 1 Pink Pearl, 1 Kneaded
    • Sanding Pad
    • Drafting Brush
    • 18” x 24” Mylar or Vellum- 6 sheets to start
    • 9” x 12” Mylar or Vellum- 4 sheets to start (can be cut from 18” x 24”)
    • Compass, adjustable, at least 6”
    • Dry Cleaning Pad
    • Circle Template 1/16 – 1-1/2”, Pickett 1200i or 1204i OR equivalent
    • Calculator ($cheap$)
    • Black Sharpie Permanent Markers, 1-Fine Point, 1-Ultra Fine Point
    • Something to carry all items (Wal-Mart or Target tackle box….)
    • Storage tube (Plastic or cardboard to fit 24” drawings)
    • Plumbing template, Pickett 1190i Lavatory Planning
    • Pickett NO. 111 Pi House furniture indicator

Credits: 3
  
  • ID 2000 - Interior Design Sophomore Portfolio Review


    Credits: 0

    Students who have completed 45-60 credit hours are required to participate in a sophomore portfolio review. Students will present original art and design work from Foundations courses where faculty evaluate mastery of foundational skills and identify strengths and areas of improvement. Art and design work will illustrate competency in visual elements and principles of design, drawing, color theory, and three-dimensional fundamentals. Upon successful completion of the Sophomore Portfolio Review, students transition into their major course of study.

    Prerequisites: Completion of 45 credits.

    Notes: This course is Pass/Fail.


    Course Learning Outcomes:
    • GLOBAL CONTEXT Apply a global view and consider social, cultural, economic, and ecological contexts in all aspects of their work.
    • COLLABORATION Collaborate and participate in interdisciplinary teams.
    • BUSINESS PRACTICES + PROFESSIONALISM Understand the principles and processes that define the profession and the value of interior design to society.
    • HUMAN-CENTERED DESIGN Apply knowledge of human experience and behavior to designing the built environment.
    • DESIGN PROCESS Apply all aspects of the design process to creatively solve a design problem.
    • COMMUNICATION Demonstrate effective and polished written and oral communication skills.
    • HISTORY + THEORY Apply knowledge of the history of interiors, architecture, decorative arts, and art to design work.
    • DESIGN ELEMENTS + PRINCIPLES Apply elements and principles of design.
    • LIGHT + COLOR Apply the principles and theories of light and color effectively in relation to environmental impact and human wellbeing.
    • PRODUCTS + MATERIALS Create design solutions that integrate furnishings, products, materials, and finishes.
    • ENVIRONMENTAL SYSTEMS + HUMAN WELLBEING Apply the principles of acoustics, thermal comfort, indoor air quality and water and waste management in relation to environmental impact and human well- being.
    • CONSTRUCTION Understand interior construction and its interrelationship with base building construction and systems.
    • REGULATIONS + GUIDELINES Apply laws, codes, standards, and guidelines that impact human experience of interior spaces.

    ID 2000 Course Learning Outcome Rubric  

    Required Course Materials:

    • Adobe Acrobat or Bluebeam.
    • Power Point or Adobe InDesign are highly encouraged but not required.

Credits: 0
  
  • ID 2530 - Building Codes + Regulations


    Credits: 3

    This sophomore-level course provides students with an in-depth study of the laws, codes, regulations, and standards for interior design practice. Emphasis is on understanding the relationship between interior construction and building systems and occupants’ health, welfare, and safety. Students also learn the importance of specification types and how they impact code compliance. Upon successful completion of the course, students will be able to interpret and apply relevant jurisdictional requirements to a variety of design project types.

    Prerequisites: ID 1710 - Drafting  and ID 1510 - Survey of Interior Design  

    Course Learning Outcomes:
    • Effectively apply the elements and principles of design and related theories throughout the interior design curriculum to two-dimensional design solutions.
    • Effectively apply the elements and principles of design and related theories throughout the interior design curriculum to three-dimensional design solutions.
    • Recognize the environmental impact of illumination strategies and decisions.
    • Understand how design solutions affect and are impacted by base-building structural systems and construction methods.
    • Understand how design solutions affect and are impacted by interior systems, construction, and installation methods.
    • Understand how design solutions affect and are impacted by vertical and horizontal systems of transport and circulation such as stairs, elevators, or escalators.
    • Recognize the origins and intent of laws, codes, and standards.
    • Understand standards and guidelines related to sustainability and wellness.
    • Understand sector-specific regulations and guidelines related to construction, products, and materials.
    • Apply federal, state/provincial, and local codes including fire and life safety.
    • Apply barrier-free and accessibility regulations and guidelines.

    ID 2530 Course Learning Outcome Rubric  

     

    Required Textbooks:
    Codes Guidebook for Interiors, 7th Edition - Kennon & Harmon, 2018 - ISBN: 9781119451136

    Building Codes Illustrated, 6th Edition - Ching & Winkel, 2018 - ISBN: 9781119485032
    Required Course Materials:

    • Computer with CAD or REVIT

Credits: 3
  
  • ID 2710 - Introduction to Computer Aided Design (CAD)


    Credits: 3

    This sophomore-level course introduces students to the use of CAD systems as a drafting/design tool for interior design. Areas of study include CAD systems (hardware, software, procedures, and standards) and terminology as applied to architectural drawing types. Emphasis is on proper use of software commands; layer organization and strategies; efficient drawing practices; and the production of scaled two-dimensional drawings. Upon successful completion of this course, students will understand the terminology and use of CAD systems and commands following acceptable standards and procedures and utilize appropriate file management methods for the creation of two-dimensional CAD drawings.

    Prerequisites: FD 1020 - 2D Design: Elements + Principles ID 1510 - Survey of Interior Design  and ID 1710 - Drafting  

    Notes: (Formerly ID 2010)


    Course Learning Outcomes:
    • Effectively express project solutions using a variety of visual communication techniques and technologies appropriate to a range of purposes and audiences.
    • Effectively apply the elements and principles of design and related theories throughout the interior design curriculum to two- dimensional design solutions.
    • Effectively apply the elements and principles of design and related theories throughout the interior design curriculum to three- dimensional design solutions.

    ID 2710 Course Learning Outcome Rubric  

     

Credits: 3
  
  • ID 2750 - Architectural Perspective + Rendering Techniques


    Credits: 3

    This sophomore-level course introduces the artistic and presentation techniques of perspective and rendering for the interior design profession. Students develop skills in both the conceptual and technical process of manually constructing one, two, and three-point perspective drawings, as well as professional rendering techniques that include color palette use, light sources and shading, surface and detail indications, and entourage. Upon successful completion of this course, students will understand and demonstrate the free-hand and mechanical drawing and rendering skills necessary to successfully illustrate their design solutions in presentation drawings.

    Prerequisites: FD 1235 - Observational Drawing  and ID 1710 - Drafting  

    Notes: (Formerly ID 2830)


    Course Learning Outcomes:
    • Apply knowledge and skills learned to explore and iterate multiple ideas.
    • Apply knowledge and skills learned to execute the design process: pre-design, quantitative and qualitative programming, schematic design, and design development.
    • Recognize innovation and risk taking.
    • Recognize methods of idea generation and design thinking.
    • Effectively express ideas developed in the design process through visual media: ideation drawings and sketches.
    • Effectively express project solutions using a variety of visual communication techniques and technologies appropriate to a range of purposes and audiences.
    • Demonstrate the ability to explore a range of two- and three-dimensional design solutions using a variety of media.
    • Recognize a range of sources for information and research about color.
    • Understand color principles, theories, and systems.
    • Understand color in relation to materials, textures, light, and form.
    • Appropriately use color solutions across different modes of design communication.

    ID 2750 Course Learning Outcome Rubric  

    Required Textbooks:
    Color Drawing: Design Drawing Skills + Techniques for Architects, Landscape Architects, + Interior Designers - ISBN: 9780471741909

    Integrated Drawing Techniques: Designing Interiors With Hand Sketching, SketchUp, and Photoshop - ISBN: 9781628923353
    Required Course Materials:

    • 18” wide roll of white trace paper
    • 2 Black Sharpie ultra fine point permanent markers
    • 2 Black Sharpie fine point permanent markers
    • Canson 9 x 12 inch Spiral Bound Recycled Field Sketch Book
    • 80 sheets 65 lb paper
    • 9” X 12” pad of trace paper, Art-Vel, Mead Academie or equivalent
    • Color Markers Option 1: 80 Color Super Markers Primary & Secondary Tones Dual Tip Set
    • Color Markers Option 2: Berol or Prismacolor: French Grey 10%, French Grey 30%, French Grey 50%, French Grey 70%, French Grey 90%, Cool Grey 10%, Cool Grey 30%, Cool Grey 50%, Cool Grey 70%, Cool Grey 90%, Deco Pink, Salmon Pink, Mineral Orange, Cherry, Brick Beige, Goldenrod, Light Tan, Sienna Brown, Terra Cotta, Eggshell, Sand, Dark Umber, Cloud Blue, Teal Blue, Lime Green, Limepeel, Olive Green, Dark Green, Greyed Lavender, Lilac
    • Colored Pencils Option 1: Arteza Professional Colored Pencils (Set of 72)
    • Colored Pencils Option 2: Prismacolor: (2) White, (1 each) French Grey 20%, French Grey 30%, French Grey 50%, French Grey 70%, Cool Grey 20%, Cool Grey 30%, Cool Grey 50%, Cool Grey 70%, Blush Pink, Rosy Beige, Pink, Carmine Red, Poppy Red, Tuscan Red, Light Peach, Deco Orange, Peach, Mineral Orange, Burnt Ochre, Terra Cotta, Cream, Canary Yellow, Yellow Chartreusse, jasmine, Yellow Ochre, Bronze, Dark Umber, Deco Aqua, Celadon Green, Limepeel, Apple Green, Olive Green, Peacock Green, Dark Green, Cloud Blue, Greyed Lavender, Blue Slate, Light Cerulean Blue, Derwent Blue Violet lake 27, Copenhagen Blue, Indigo Blue, Black, Paper
    • Canson colored papers, Bond and Bristol as needed

Credits: 3
 

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