AN3D 1210 - 3D Computer Fundamentals
This freshman-level course introduces the student to the basic methodologies and techniques used for the creation of 3D computer art. Modeling, materials and textures, lighting, camera, and animation are all studied and practiced at the introductory level. The student gains practical experience with the software user interface, workflow pipeline, project management, and rendering. Upon successful completion of the course, students will have developed a complex 3D scene that demonstrates competencies in these disciplines at a basic to intermediate level.
Notes: (Formerly AN3D 2210)
Course Learning Outcomes:
- Practice simple animation techniques for both characters and cameras.
- Locate and recognize essential software interface tools for modeling, animation, lighting and rendering.
- Demonstrate fundamental modeling techniques for polygonal geometry.
- Apply simple, procedural textures to 3D geometry.
AN3D 1210 Course Learning Outcome Rubric
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