Mar 28, 2024  
2020-2021 Academic Catalog 
    
2020-2021 Academic Catalog [ARCHIVED CATALOG]

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GA 2220 - Game Creation Fundamentals


Credits: 3

This sophomore-level, studio-based course is an introduction to game design and development. Students will learn the fundamentals of how a game engine works, how to differentiate between various genres (such as FPS, Action, Side Scroller etc), modify and import custom assets, and use basic scripting to influence game play. Upon successful completion of this course, students will have demonstrated familiarity and proficiency with an engine through the creation of test assets and simple level prototypes.

Prerequisites: AN3D 1210 - 3D Computer Fundamentals  

Notes: (Formerly GA 1120 and GA 2010)


Course Learning Outcomes:
  • Locate and recognize essential software interface tools for modeling, lighting, cinematics, programming and HUD management.
  • Plan and implement small, functional levels utilizing a combination of static meshes and brushes.
  • Experiment with triggered events for gameplay.
  • Apply materials to static and brush surfaces.
  • Sculpt exterior environments using terrain editing tools.

GA 2220 Course Learning Outcome Rubric  



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