2022-2023 Academic Catalog [ARCHIVED CATALOG]
Course Descriptions
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Definitions:
Prerequisites: A course that must be taken prior to a given course.
Co-requisites: A course that must be taken at the same time as a given course.
Course textbooks and materials lists are provided in the online catalog as a convenience to students and every effort is made to keep this information up to date, although changes and updates can happen just prior to the start of term or at any time. In general, if there is no required/recommended text listed, the acquisition of a text is not required and information will likely be contained within your course content in the LMS. Some requirements may vary based on course modality or instructor. Your unique course syllabus and course welcome letters will contain the most up-to-date information each term. If you have questions regarding requirements for your particular course and section, please contact your individual instructor(s).
For supplies or supply kits, please use this link to access the Spectrum store. https://spectrum-the-rmcad-store.shoplightspeed.com/
Students may access the Simple Syllabus course Syllabus Library for courses offered beginning in January 2020 at https://rmcad.simplesyllabus.com/. Use your RMCAD LMS credentials for login. You must have an active RMCAD email account to access the syllabus library.
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Education Media Design + Technology |
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EMDT 5140 - Ubiquitous Learning Credits: 3
This course explores what it means to learn anytime, anywhere. Students examine the tools that enable 24/7 learning, interconnectedness, and various forms of ubiquity using concepts of augmented reality, virtual reality, and mobile technology. During the hands-on application use of these tools, students also evaluate these curriculum delivery methods for a variety of learning scenarios. Students engage in project-based learning activities to produce artifacts and assets for their educational portfolio, which serves as an applied demonstration of their knowledge and skill in anytime, anywhere learning and how to foster this environment. Upon successful completion of this course, students will have explored and constructed ubiquitous learning experiences to impact curriculum for various environments.
Prerequisites: None
Course Learning Outcomes:
- Identify elements of ubiquitous learning.
- Utilize a variety tools and technology that allow for 24/7 learning.
- Explore augmented reality, virtual reality, and mobile technology as a means of content delivery
- Design engaging educational media for myriad learning styles and environments.
EMDT 5140 Course Learning Outcome Rubric
Required Textbooks: McQuiggan, S., McQuiggan, J., Sabourin, J., & Kosturko, L. (2015). Mobile learning: A handbook for developers, educators, and learners. Hoboken, NJ: Wiley & Sons. ISBN-13: 978-1118894309 Required Course Materials: Cardboard VR viewer or similar
Note: This course requires access to a mobile device or tablet with an app store such as Google Play or the Apple app store. Some app purchases will be required for the course, no more than $15. Credits: 3 |
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Credits: 3 |
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EMDT 5200 - Portfolio Project Presentation Credits: 2
In this course students’ package and promote the results of their Portfolio Project Planning course in combination with developed content throughout the program. This course should be taken in the student’s last term in the EMDT program. Students analyze and reflect upon collected data and content within their Action Research. This information is combined with previously completed work into a polished product that includes multimedia assets in an online, shareable format. Upon successful completion of this course, students have completed the Portfolio Project along with the Action Research Project and presented the results as the capstone to the program.
Prerequisites: EMDT 5040 - Education Design + Evaluation , EMDT 5050 - Instructional Media Design and EMDT 5100 - Portfolio Project Planning
This course should be completed in the final term.
Course Learning Outcomes:
- Curate coursework artifacts and assets.
- Report findings of Action Research.
- Create multimedia program reflection.
- Share results globally via online platform.
EMDT 5200 Course Learning Outcome Rubric
Required Textbooks: Putman, S. M., & Rock, T. (2017). Action research: Using strategic inquiry to improve teaching and learning. Thousand Oaks, CA: Sage Publications. ISBN-13: 978-1506307985*
*Also used in EMDT 5100
Credits: 2 |
English |
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EN 1110 - Composition I Credits: 3
This is the first course in the English Composition sequence and serves as an introduction to college-level reading, writing, discussion, and critical thinking. Students engage in a variety of academic texts and literature, as well as literary, aesthetic, and social criticism. By exploring a variety of writing styles, analyzing elements of form and mechanics, and engaging all aspects of the writing process, students find and demonstrate their writing voice to write with greater authority, clarity, and insight. Upon successful completion of this course, students will develop their writing and critical thinking skills through critical reading, class discussion, and their own writing.
Prerequisites: none
Notes: (Formerly CCT 1020)
Required textbook from this course also used in EN1111.
Course Learning Outcomes:
- Understand strategies relevant to each of the stages of the writing process: generating material, shaping a first draft, revising, and editing the final draft.
- Identify, describe and correct grammatical errors.
- Understand writing as a process involving multiple drafts and thorough revision.
- Understand the uses of tone and style in both personal and academic genres.
EN 1110 Course Learning Outcome Rubric
Required Textbooks: ON CAMPUS: Arlington Reader, 4th Edition - ISBN: 9781457640452
Credits: 3 |
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EN 1111 - Composition II Credits: 3
Composition II emphasizes critical thinking, reading, and writing skills by engaging students in all aspects of the writing process. Upon successful completion of the course, students will have encountered a variety of academic texts; participated in critical discourses regarding the content, meaning, and function of these texts; and have developed their thinking through written responses to the readings. Students will also have been formally introduced to academic research and are expected to complete a formal research paper by the end of the semester.
Prerequisites: EN 1110 - Composition I
Notes: (Formerly CCT 1030)
Required textbook from this course also used in EN1110.
Course Learning Outcomes:
- Understand writing as a process of multiple drafts and thorough revision.
- Identify, describe and correct grammatical errors.
- Understand the academic research and writing processes.
- Understand elements of rhetoric.
- Understand social, political, and historical contexts through readings and analysis of various texts.
EN 1111 Course Learning Outcome Rubric
Required Textbooks: ON CAMPUS: Arlington Reader, 4th Edition - ISBN: 9781457640452
Credits: 3 |
Foundations |
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FD 1020 - 2D Design: Elements + Principles Credits: 3
This freshman-level studio course introduces students to compositional aspects of two-dimensional work as they pertain to art and design practices using digital media. Through a variety of projects, students explore the fundamentals of visual organization and investigate methodologies of visual communication that include form, content, and culture. Upon successful completion of this course, students will have a greater understanding of how to develop and analyze two- dimensional, digital visual compositions.
Prerequisites: FD 1600 - Studio Seminar: Methods of Inquiry
Course Learning Outcomes:
- Define compositional aspects of two-dimensional work as they pertain to art and design practices using digital media.
- Apply methodologies of visual communication through design and analysis.
- Perform design research and visual analysis.
- Create compositions with intentional consideration of the principles and elements of art and design.
FD 1020 Course Learning Outcome Rubric
Required Textbooks: Picture This: How Pictures Work, Bang, Molly ISBN-13: 978-1452151991 Required Course Materials: Required Materials:
- 8 ” x 10” sketchbook or larger. You can also use 8.5” x 11” computer paper that is collected in a folder
- Pencil, pen and/or marker
- 4 GB flash drive or larger
- Laptop
- Photoshop CC, RMCAD will provide software
- Illustrator CC, RMCAD will provide software
** Students are also responsible for printing costs. Campus students plan for $100 for printing and miscellaneous materials.
** Students are also responsible for printing costs. Online students plan for $50 for printing and miscellaneous materials.
**Materials may vary depending on th instructor, make sure to check with your professor before purchasing.
Credits: 3 |
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FD 1120 - Topics in Color Credits: 3
This freshman-level course introduces students to the relationships between color, perception, and space as it pertains to art and design practices. Through hands-on studio projects, students investigate how color is utilized within design strategies, as it relates to properties of color, color psychology, spatial perception, and cultural significance while studying the historic evolution of color systems. The study of additive and subtractive color is also learned through the use of paint and digital media. Upon successful completion of this course, students will recognize and demonstrate the impact of color in the compositional aspect of design and utilize color as a creative element in the design process.
Prerequisites: FD 1235 - Observational Drawing
Course Learning Outcomes:
- Identify, apply, and critique color strategies within works of art and design.
- Articulate color terminology as they apply art and design.
- Use color strategies to evoke a psychological (emotional response) response.
- Apply relationships between color, perception, and space as it pertains to art and design practices.
- Discuss the cultural significance of color and its impact on the evolution of historic color systems.
FD 1120 Course Learning Outcome Rubric
Required Course Materials: FD1120A - Materials
Topics in color kit (Full)
Topic in color (Paint)
ON CAMPUS:
Required Materials:
- The Artist’s Color Wheel
- 24” metal ruler with cork backing
- sketchbook blank pages only, 8.5 x 11
- drawing pencils and erasers
- color pencil set of at least 18 colors
- variety of colored markers - preliminary sketches
- scissors
- glue stick
- x-acto knife with #11 blade replacements
- Color Aid Pack (preferred) or variety pack of colored construction paper
- Paint swatches, magazine pictures, wrapping paper scraps, fabric scraps
- artist tape
- paper palette (Masterson Stay Wet - recommended)
- Container for water
- 2 bristol pads, vellum, 14 x 17
- rags/towels/old t-shirts
Paint Brushes:
- 0 round
- 4 bright
- 6 filbert
- 8 filbert
- 12 flat
- 2” bristle brush, inexpensive version
Acrylic Paint: (Buy the best quality paint that you can – absolutely do not by student grade or basics)
- 2oz tubes
- Pyrrole Red
- Pyrrole Orange
- Yellow Medium Azo
- Viridian Hue Permanent
- Ultramarine Blue Red Shade
- Prism Violet
- Burnt Umber
- Mars Black
- 4.65oz. 432 Titanium White
Optional Supplies:
- Sandpaper or Emery Board for sharpening pencils and colored pencils
- Ruler: transparent with grid – nice for measuring
- Self-Healing Cutting Board – nice to have to protect table from cuts
- Acrylic gel medium gloss or semi-gloss – added to paint to create glazes
- Slow Release Medium
- Extender Medium
- Paint Box
- Table easel
** Plan for approximately $150 for supplies.
**Materials may vary depending on the instructor, make sure to check with your professor before purchasing.
ONLINE:
Required Materials:
- The Artist’s Color Wheel
- 24” metal ruler with cork backing
- sketchbook blank pages only, 8.5 x 11
- drawing pencils and erasers
- color pencil set of at least 18 colors
- variety of colored markers - preliminary sketches
- scissors
- glue stick
- x-acto knife with #11 blade replacements
- Color Aid Pack (preferred) or variety pack of colored construction paper
- Paint swatches, magazine pictures, wrapping paper scraps, fabric scraps
- artist tape
- paper palette (Masterson Stay Wet - recommended)
- Container for water
- acrylic gel medium gloss or semi-gloss
- 2 bristol pads, vellum, 14 x 17
- Ruler: transparent with grid
- Self-Healing Cutting Board
- Palette (surface for mixing paint)
- Rags (old cut up t-shirts or towels or pack of cotton rags)
- Variety of Brushes ( flat/round/filbert)
- Fine Sandpaper or Emery Board (optional)
Acrylic Paint: (Buy the best quality paint that you can – absolutely do not by student grade or basics)
- 2oz tubes
- Pyrrole Red
- Pyrrole Orange
- Yellow Medium Azo
- Viridian Hue Permanent
- Ultramarine Blue Red Shade
- Prism Violet
- Burnt Umber
- Mars Black
- 4.65oz. 432 Titanium White
Optional Materials:
- Variety of Watercolor Pencils (optional)
- Variety of Color Markers (optional)
- Slow Release Medium (optional)
- Extender Medium (optional)
- Paint Box (optional)
*PLEASE AVOID CADMIUM AND COBALT COLORS.
*ALWAYS READ LABELS AND HEALTH WARNINGS WHEN PURCHASING ART SUPPLIES.
** Plan for approximately $150 for supplies Credits: 3 |
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FD 1235 - Observational Drawing Credits: 3
This freshman-level course introduces students to methods of structural-based drawing through rigorous observational practices. With an emphasis on composition, ideas such as light, shade, value contrast, proportion, textural effects, mass, volume, and technique are introduced. Utilizing the study of natural and manufactured objects, students become familiar with principles of one and two-point perspective. Upon successful completion of this course, students demonstrate improved knowledge and skills in translating what is observed from life into a 2D picture plane.
Prerequisites: none
Notes: (Formerly FD1275 Drawing I)
Course Learning Outcomes:
- Acquire fundamental drawing skills through project assignments.
- Apply structural drawing methods to compositions in the creation of two-dimensional works.
- Develop drawing specific vocabulary in relationship to the elements and principles of design.
- Engage in ideation by means of thumbnail sketches, composition layouts, and research.
- Employ one-point and two-point perspective in the creation of observed and imagined drawings.
FD1235 Course Learning Outcome Rubric
Required Course Materials: FD1235 - Materials
Observational Drawing Kit
ON CAMPUS:
Required Materials:
- Sketchbook 8 x 10 or larger
- 18” x 24” newsprint pad
- 18” x 24” drawing paper pad, 70 lbs. paperweight
- Specialty Paper* See instructor
- White vinyl eraser
- Kneaded eraser
- Gum eraser
- 1 Retractable eraser
- fine tip Xacto Blade, #11
- Xacto #11 blade replacements, 15 pack minimum
- Emory board
- 24” metal ruler with cork backing
- Painters tape or artist tape,
- 1” - 1.5” thick Pencil sharpener
- Blending stumps in different sizes
- Chamois or an old soft t-shirt
- Drawing board 20” x 26” with bull clips
- Workable fixative
- Portfolio case to carry 18” x 24” drawings
- 2H Graphite Pencil
- HB Graphite Pencil
- 4B Graphite Pencil
- 6B Graphite Pencil
- 8B Graphite Pencil
- Vine Charcoal pack, soft
- Vine Charcoal pack, medium
- Vine Charcoal pack, hard
- Compressed Charcoal stick
- Charcoal Pencil, dark
- Charcoal Pencil, medium
- Charcoal Pencil, light
- Conte’ stick pack of 2, white
- Conte’ stick pack of 2, sanguine
- Conte’ stick pack of 2, black
- Conte’ stick pack of 2, medium grey
** Plan for approximately $150 for supplies.
**Materials may vary depending on the instructor, make sure to check with your professor before purchasing.
ONLINE:
Required Materials:
- Drawing Board, 20” x 26” with bull clips and rubber
- White artist’s tape
- Paper 18” x 24” good quality drawing paper pad (80lb) medium texture surface
- 9” x 12” Sketch Pad for thumbnails and preliminary work
- Graphite Pencils, 2H, HB, 2B, 4B, and 6B
- Vine charcoal, 1 pack soft, 1 pack medium
- Charcoal pencils, 2B and 6B
- Compressed charcoal sticks: medium and soft
- Pens, at least three of the following: Black ball point Prismacolor black marker, double tip Sharpie Micron or Faber Castell or other art permanent artist felt tip marker
- Pen and nib and ink
- Manual Pencil Sharpeners
- Xacto knife
- Cutting matt
- Sandpaper block or emery board
- Vinyl Rubber
- Kneaded eraser
- Chamois, about 6” x 6” or soft old t-shirt scrap
- Tortillons Blending stumps
- Q-tips
- Tissues
- Two clip-on lamps with soft white 60 or 75-watt bulbs
- 18” or larger ruler
- 9” triangle
Optional Materials (not required):
- Art storage container, large enough to fit your largest size paper flat
- 18” x 24” newsprint pad (more economical than drawing paper for sketching and preliminary work)
- Mechanical (Electronic) pencil sharpener
- Retractable stick eraser
- Pencil extender for lengthening a stub of a pencil
- Workable spray fixative
- Viewfinder
- Artist leaning bridge or mahl stick
- Cork-backed ruler
- T-square
- 2” x 16” Tracing paper pad for refining rough drawings
- 2” x 16” graphite transfer paper for transferring drawings
- Draftsman duster for dusting off eraser crumbs
- Scissors - multipurpose
** Plan for approximately $150 for supplies. Credits: 3 |
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FD 1370 - Life Drawing I Credits: 3
This freshman-level course introduces students to drawing the human figure. Emphasis on proportions, skeletal structure, foreshortening, value and color lead to comprehension of the human form. This will be developed through gesture sketches and extended poses. Upon successful completion of this course students observational drawing skills of the human figure will improve.
Prerequisites: FD 1235 - Observational Drawing
Course Learning Outcomes:
- Demonstrate skills to effectively draw the human figure at an introductory level.
- Apply drawing skills with an emphasis on proportions, skeletal structure, foreshortening, value and color.
- Understand structure through skeletal anatomy and figure studies.
FD 1370 Course Learning Outcome Rubric
Required Course Materials: ON CAMPUS:
Required Materials:
- Sketchbook 8 x 10
- 18” x 24” newsprint pad
- 18” x 24” drawing paper pad, 70 lbs. paper weight
- White vinyl eraser
- Kneaded eraser
- Gum eraser
- Retractable eraser
- Xacto Blade, #11
- Xacto #11 blade replacements 15 pack minimum
- Emory board
- 24” metal ruler with cork backing
- Painters tape or artist tape, 1” - 1.5” thick
- Pencil sharpener
- Blending stumps in different sizes
- Chamois or an old soft t-shirt
- Drawing board 20” x 26” with bull clips
- Workable fixative
- Portfolio case to carry 18” x 24” drawings
- 2H Graphite Pencil
- HB Graphite Pencil
- 4B Graphite Pencil
- 6B Graphite Pencil
- 8B Graphite Pencil
- Vine Charcoal pack, soft
- Vine Charcoal pack, medium
- Vine Charcoal pack, hard
- Compressed Charcoal stick
- Charcoal Pencil, dark
- Charcoal Pencil, medium
- Charcoal Pencil, light
- Prismacolor NuPastel set of 24
- Conte’ stick pack of 2, white
- Conte’ stick pack of 2, sanguine
- Conte’ stick pack of 2, black
- Conte’ stick pack of 2, medium grey
** Plan for approximately $150 for supplies.
ONLINE:
Required Materials:
- Sketchbook 8 x 10
- 18” x 24” newsprint pad
- 18” x 24” drawing paper pad, 70 lbs. paper weight
- Canson Mi-Teintes paper sheet, 19” x 25”, black
- Canson Mi-Teintes paper sheet, 19” x 25”, cool color
- Canson Mi-Teintes paper sheet, 19” x 25”, warm color
- White vinyl eraser
- Kneaded eraser
- Gum eraser
- Retractable eraser
- Xacto Blade, #11
- Xacto #11 blade replacements 15 pack minimum
- Emory board
- 24” metal ruler with cork backing
- Painters tape or artist tape, 1” - 1.5” thick
- Pencil sharpener
- Blending stumps in different sizes
- Chamois or an old soft t-shirt
- Drawing board 20” x 26” with bull clips
- Workable fixative
- Portfolio case to carry 18” x 24” drawings
- Graphite Pencils, 2H, HB, 4B, 6B, 8B
- Sumi brush or painted brush, medium size
- India Ink
- Vine Charcoal pack, soft
- Vine Charcoal pack, medium
- Vine Charcoal pack, hard
- Compressed Charcoal stick
- Charcoal Pencil, dark
- Charcoal Pencil, medium
- Charcoal Pencil, light
- Prismacolor NuPastel set of 24
- Conte’ stick pack of 2, white
- Conte’ stick pack of 2, sanguine
- Conte’ stick pack of 2, black
- Conte’ stick pack of 2, medium grey
** Plan for approximately $150 for supplies. Credits: 3 |
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FD 1380 - Life Drawing II Credits: 3
This freshman-level course is a continuation of Life Drawing I with the inclusion of more concept-oriented issues in drawing the human figure. Students will experiment with matters of expression and further their skills in analyzing forms of the nude body. Emphasis on proportions, muscular structure, foreshortening, value and color, lead to comprehension of the human form. Upon successful completion of the course students will have extensive practice in individualizing compositional strategies with the human figure.
Prerequisites: FD 1370 - Life Drawing I
Course Learning Outcomes:
- Demonstrate life drawing skills through continued practice drawing from gesture and sustained poses.
- Apply drawing skills with an emphasis on proportions, muscle structure, foreshortening, value and color.
- Apply conceptual studies that encourage individualized approaches to drawing the human form.
FD 1380 Course Learning Outcome Rubric
Required Course Materials: ON CAMPUS:
Required Materials:
- Sketchbook 8 x 10
- 18” x 24” newsprint pad
- 18” x 24” drawing paper pad, 70 lbs. paper weight
- White vinyl eraser
- Kneaded eraser
- Gum eraser
- Retractable eraser
- Xacto Blade, #11
- Xacto #11 blade replacements 15 pack minimum
- Emory board
- 24” metal ruler with cork backing
- Painters tape or artist tape, 1” - 1.5” thick
- Pencil sharpener
- Blending stumps in different sizes
- Chamois or an old soft t-shirt
- Drawing board 20” x 26” with bull clips
- Workable fixative
- Portfolio case to carry 18” x 24” drawings
- 2H Graphite Pencil
- HB Graphite Pencil
- 4B Graphite Pencil
- 6B Graphite Pencil
- 8B Graphite Pencil
- Vine Charcoal pack, soft
- Vine Charcoal pack, medium
- Vine Charcoal pack, hard
- Compressed Charcoal stick
- Charcoal Pencil, dark
- Charcoal Pencil, medium
- Charcoal Pencil, light
- Prismacolor NuPastel set of 24
- Conte’ stick pack of 2, white
- Conte’ stick pack of 2, sanguine
- Conte’ stick pack of 2, black
- Conte’ stick pack of 2, medium grey
** Plan for approximately $150 for supplies.
**Materials may vary depending on the instructor, make sure to check with your professor before purchasing.
ONLINE:
Required Materials:
- Sketchbook 8 x 10
- 18” x 24” newsprint pad
- 18” x 24” drawing paper pad, 70 lbs. paper weight
- Canson Mi-Teintes paper sheet, 19” x 25”, black
- Canson Mi-Teintes paper sheet, 19” x 25”, cool color
- Canson Mi-Teintes paper sheet, 19” x 25”, warm color
- White vinyl eraser
- Kneaded eraser
- Gum eraser
- Retractable eraser
- Xacto Blade, #11
- Xacto #11 blade replacements 15 pack minimum
- Emory board
- 24” metal ruler with cork backing
- Painters tape or artist tape, 1” - 1.5” thick
- Pencil sharpener
- Blending stumps in different sizes
- Chamois or an old soft t-shirt
- Drawing board 20” x 26” with bull clips
- Workable fixative
- Portfolio case to carry 18” x 24” drawings
- Graphite Pencils, 2H, HB, 4B, 6B, 8B
- Vine Charcoal pack, soft
- Vine Charcoal pack, medium
- Vine Charcoal pack, hard
- Compressed Charcoal stick
- Charcoal Pencil, dark
- Charcoal Pencil, medium
- Charcoal Pencil, light
- Prismacolor NuPastel set of 24
- Conte’ stick pack of 2, white
- Conte’ stick pack of 2, sanguine
- Conte’ stick pack of 2, black
- Conte’ stick pack of 2, medium grey
** Plan for approximately $150 for supplies. Credits: 3 |
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FD 1600 - Studio Seminar: Methods of Inquiry Credits: 3
This required entry-level seminar combines ideation methodologies and studio practice as a holistic introduction to the visual arts. This early interdisciplinary experience lays the foundation for active and critical reflection and engagement. The course focuses on critical thinking, problem solving, and visual strategies utilized in studio practices. These methods and processes are supported by lectures, class discussions, research, and writing. Additionally, the course is complemented by hands-on studio projects that draw on creative and critical skills and critiques, which are executed both individually and collaboratively. Lectures and discussions will be the springboard for creative manifestations. Essential to core studio work, students will have an enhanced understanding of conceptual thinking, problem solving and culture as it relates to the visual arts.
Prerequisites: none
Course Learning Outcomes:
- Apply ideation strategies and methodologies within studio work.
- Apply, interpret, reflect and discuss ideation approaches within art and design at an introductory level.
- Solve visual problems related to studio practice.
- Connect culture, art and design as key aspects of visual works.
- Identify the multiple methods tied to the creative process.
FD 1600 Course Learning Outcome Rubric
Required Course Materials: Many of the supplies are dependent on the media you choose to use. Below is a list of general supplies that will help you throughout the course.
- Camera, this can be a cell phone or digital camera. Do not buy one. Use what you have on hand.
- 8 ” x 10” sketchbook or larger. You can also use 8.5” x 11” computer paper that is collected in a folder
- Pencil, pen and/or marker
- Glue Sticks and Glue Gun
- 4 identical objects of your choosing. Select something that is at least 6 inches in two directions.
- 1 roll of inexpensive white craft paper.
- Masking tape
- Scissors
We recommend planning for $100 for materials.
**Materials may vary depending on the instructor, make sure to check with your professor before purchasing. Credits: 3 |
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FD 2130 - 3D Design: Space + Materiality Credits: 3
This sophomore-level course explores theories and practices of three-dimensional design. Students use a variety of materials, processes, and techniques to explore the elements and principles of 3D Design.
Prerequisites: FD 1020 - 2D Design: Elements + Principles
Course Learning Outcomes:
- Identify major concepts and visual characteristics fundamental to 3D design through exercises, projects and readings specific to the course.
- Demonstrate the following processes – addition, subtraction, substitution, assemblage and fabrication as they relate to 3D design practices through class projects.
- Analyze the multiple ways three-dimensional forms function within a visual language by discussing the vocabulary and terms related to 3D forms through verbal and written assignments.
FD2130 Course Learning Outcome Rubric
Required Course Materials: ON CAMPUS:
Required Materials:
- 2 - Wood Glue or Super Glue
- 8 - Balsa Wood (selection based on designs)
- 1 - Elmers glue
- 1 - Hot glue gun
- 1 - Hot glue stick pack
- 1 - Bailing Wire or Jewelry Wire or Copper Wire (1 roll)
- 1 - Duct tape
- 1 - Needle nose pliers with wire cutters
- 1 - Acrylic paint set paint
- 1 - Brushes
- 1 - Exacto knife #11 with blade replacements
- 1 - Sculpey, 2 Pounds
- 1 - Foil
- 1 - Other materials needed based on individual concepts
** Plan for $150 for additional miscellaneous materials.
**Materials may vary depending on the instructor, make sure to check with your professor before purchasing.
ONLINE:
Required Materials:
- 2 - Wood Glue or Super Glue
- 8 - Balsa Wood (selection based on designs)
- 1 - Elmers glue
- 1 - Hot glue gun
- 1 - Hot glue stick pack
- 1 - Bailing Wire or Jewelry Wire or Copper Wire (1 roll)
- 1 - Duct tape
- 1 - Needle nose pliers with wire cutters
- 1 - Acrylic paint set paint
- 1 - Brushes
- 1 - 220 grit sandpaper
- 1 - Exacto knife #11 with blade replacements
- 1 - Steak knife
- 1 - 2-4 foam blocks of oral foam
- 1 - Sculpey, 2 Pounds
- 1 - Foil
- 1 - Other materials needed based on individual concepts
** Plan for $150 for materials. Credits: 3 |
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FD 2220 - Time-based Media Credits: 3
This sophomore-level studio course introduces students to key concepts and practices of time-based works. Through a variety of projects, students explore the elements of moving image through serial, sequential, and narrative ordering of objects and images. Additionally, students will examine the relationships between sound and image, historic contexts, and approaches and advancements within the field of time-based works. Upon successful completion of the course, students will have a greater understanding of visual language pertaining to both the creation and analysis of time-based works.
Prerequisites: FD 1020 - 2D Design: Elements + Principles , FD 1600 - Studio Seminar: Methods of Inquiry
Notes: (Formerly FD2210 4D Design: Stills to Motion)
Course Learning Outcomes:
- Understand and apply tools, concepts, and methods relating to time-based media by manipulating, assembling and integrating processes to create original works at an introductory level.
- Understand and apply strategies of movement, design elements, and time- based concepts within finished projects.
- Apply an introductory understanding of narrative communication in sequential and moving images.
- Analyze historic time-based media works and texts that inform creative problem solving, critical thinking, and connections to culture through research and project application.
FD2220 Course Learning Outcome Rubric
Required Course Materials: Required Materials:
- 8.5 x 11 sketchbook or larger
- Video capture device: smartphone, digital camera, capable of video capture, or dedicated video camera
- External USB storage: 1 TB minimum recommended
- Laptop with Adobe Photoshop, Adobe Premiere, and Adobe AfterEffects, RMCAD will provide software
** Plan for $100 for additional miscellaneous materials.
**Materials may vary depending on the instructor, make sure to check with your professor before purchasing. Credits: 3 |
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Credits: 3 |
Fashion Design |
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Credits: 3 |
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FS 1080 - Introduction to Sustainable Fashion Design Credits: 3
This introductory course focuses on the philosophy of sustainable design by teaching design approaches and methods that comply with the principles of social, economic, and ecological sustainability in design of textiles and products. Upon successful completion of this course, students will have developed a basic understanding of how to minimize negative environmental impacts and encourage social consciousness and responsibility.
Prerequisites: FS 1000 - Fashion Industry Survey
Course Learning Outcomes:
- Examine the challenges of sustainable apparel design and environmentally responsible apparel production practices.
- Assess the environmental impact of material production and resource selection through lifecycle analysis.
- Research and explain social change strategies for designing ‘green’ including sustainable textile development.
- Demonstrate basic social consciousness and responsibility in their apparel design and development practices.
FS1080 Course Learning Outcomes Rubric
Required Textbooks: A Practical Guide to Sustainable Fashion, 2nd Edition, ISBN: 9781350067042 Required Course Materials: Sketchbook (9” x 12”) *Tablets/iPads may be used, but not required.
Bristol Paper (11” x 14”)
Sharpie Fine Point/Micron Black Pens
Sharpie Med Point/Micron Black Pens
Mechanical Pencils
Watercolor Pencils
Watercolors
Watercolor Brush (medium size)
Markers (Copic brand as a suggestion for rendering skin-tone)
Adobe Creative Cloud
Microsoft Office
Credits: 3 |
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FS 1110 - Fashion Design I Credits: 3
This course is an introduction to the fundamental creative process of fashion design, while applying foundational skills and techniques from previous courses into project work. Students will conduct primary research within the context of thematic concepts, develop elements that define a collection through aesthetic ideation and experimentation, and explore personal and unique approaches to fashion communication.
Prerequisites: FS 1200 - Introduction to Textiles + Materials and FD 1235 - Observational Drawing
Course Learning Outcomes:
- Conduct primary concept research to develop themes.
- Interpret design themes into components of a collection including but not limited to mood, inspiration, color, and fabric/trim boards.
- Design fashion lineups in both hand flats and full-color croquis that are thematically cohesive.
- Present projects in a verbal, written, and visual perspective that is unique and personal.
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FS1110 Course Learning Outcomes Rubric
Required Textbooks: Required Textbooks:
Fashionpedia, 2016 edition, Publisher: Fashionary, ISBN-13 : 978-9881354761
Fashion Drawing, 2nd edition, 2018, Publisher: Bloomsbury, ISBN: PB: 978-1474270106 ePDF: 978-1474270113
Recommended Textbook:
The Fundamentals of Fashion Design (3rd ed.), 2017, Authors: Richard Sorger & Jenny Udale, Publisher: Bloomsbury, ISBN: PB 978-1-474270007 ePDF: 978-1474270014 Required Course Materials:
- Sketchbook (9” x 12”)
- Bristol Paper (11” x 14”)
- Graph Paper (9” x 12”)
- Sharpie Fine Point/Micron Black Pens
- Sharpie Med Point/Micron Black Pens
- Mechanical Pencils
- Ruler
- Watercolor Pencils
- Watercolors
- Watercolor Brush (medium size)
- Markers (Copic brand as a suggestion for rendering skin-tone)
- Tracing paper (9x12)
- Small Sketchbook - 6” x 6” or comparable Clip board
- Adobe Acrobat
- Adobe InDesign
- Adobe Photoshop if needed, not required.
- Microsoft Word
- Microsoft Excel
**Materials may vary depending on the instructor, make sure to check with your professor before purchasing. Credits: 3 |
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Credits: 3 |
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FS 1200 - Introduction to Textiles + Materials Credits: 3
This course will introduce students to identifying raw materials and fibers, how they are processed and what they are used for. Students will learn fabric names for industry communication and the hand-feel and material qualities in order to understand their seasonal end uses and strategies for design and merchandising. They will learn the differences between woven, knit and non-woven techniques, aesthetics and end uses. The variety of dyeing, and printing processes will be covered as well as manipulated fabrics and embellishments such as embroidery, beading, distressing etc. And finally, they will preview some alternative, innovative and sustainable developments in the materials of the future.
Prerequisites: FS 1000 - Fashion Industry Survey
Course Learning Outcomes:
- Demonstrate an understanding of raw materials natural and synthetic - their differences, where they come from and how they are processed.
- Understand the technical and aesthetic differences between a woven, knit and non-woven material.
- Learn material names, hand-feel and their possible end uses.
- Understand the variety of dyeing, printing and embellishment techniques.
- Gain an awareness of innovations in the materials of the future.
FS1200 Course Learning Outcomes Rubric
Required Textbooks: Textile Directory, ISBN: 978-9887711094
Fabric for Fashion: The Swatch Book Revised Second Edition, ISBN-13 : 978-1913947613 Required Course Materials: Tools:
Loupe
Fabric scissors
Double-sided tape
Magic tape
Supplies:
Fabric swatches
Pencil
Sketchpad
Aluminum foil
Lighter
Tweezers
Yarn roving
Weaving loom
2 skeins/balls yarn
Thick yarn
Organic dye materials-red cabbage, beets and onions skins, salt.
Bandanas for dyeing/printing
Fabric Paint
Cardstock for stencils
Software:
Microsoft Office: Word, Power Point, Excel
Adobe CC: Photoshop, Illustrator, InDesign, Acrobat Credits: 3 |
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FS 1310 - Construction I: Industry Sewing Basics Credits: 3
This freshman-level course introduces students to basic garment construction techniques used in the apparel industry. Students will learn proper machine maintenance, threading, and care. Various machine and hand sewing techniques and seam types will be discussed and applied. Students will work with woven and knitted fabrics in order to understand the requirements of each fabric type. Industrial sewing machines will be used to construct a complete garment, and assembly instructions will be documented.
Prerequisites: none
Course Learning Outcomes:
- Demonstrate knowledge of proper industrial sewing machine maintenance, threading, care, and use.
- Demonstrate basic garment design concepts and construction techniques including both machine and hand sewing standard stitches and seams.
- Complete assembly instructions for garment prototype.
- Identify fabrication choices and fabric type requirements.
- Construct a garment prototype using appropriate construction details and industry standards.
FS 1310 Course Learning Outcome Rubric
Required Textbooks: Sewing for the Apparel Industry - ISBN: 9780131884434
Patternmaking for Fashion Design, 5th Edition - ISBN: 9780135018767
Draping for Fashion Design, 5th Edition - ISBN: 9780132447270 Required Course Materials:
- https://www.ids-la.com/rmcadkit.html *students acquire this kit in Construction I. It will be used in subsequent construction courses and some items may need to replenishment in future terms.
- https://www.ids-la.com/rmcadonl.html *students will need this
- Fabric Sheers
- Paper Scissors
- Packaged tapes: 3/4” lace hem tape, and 1/2” wide single fold Bias tape
- Scotch Tape
- #2 Pencils, red, blue, and green colored pencils and a sharpener (you may want a good mechanical pencil as well)
- White Eraser
- 3-Ring binder
- Clear Plastic Pages (25+) 1 for each sewing sample
- Manila envelopes 9x12” (2+) for storing patterns
- 3 yards: unbleached muslin (43-44” wide) for draped projects
- 4 yards: calico* for sewing skills samples (notebook samples)
- 1 yard: sheer weight fusible non-woven interfacing
- Fashion fabric and thread for projects: drawstring pants*, and a flared skirt*
- Adobe Acrobat
- Adobe InDesign
Credits: 3 |
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FS 1320 - Technical Studio I Credits: 3
This freshman-level course focuses on the fundamentals of sewing, pattern drafting, draping, and garment construction techniques while introducing students to design thinking and creative methods to extrapolate and develop design ideas beyond the basic sloper. Students will also be introduced to 3D exploration and technology, sketch-based ideation, and small-scale sampling to fully explore design and construction possibilities.
Notes: (Formerly used FS 1310 Construction I: Industry Sewing Basics)
Course Learning Outcomes:
- Demonstrate knowledge of proper industrial sewing machine maintenance and operation.
- Demonstrate knowledge of the basic garment parts, assembly, finishing, and construction.
- Demonstrate an understanding of body measurements, fit and morphology, and the basic principles of pattern making and draping.
- Conduct design exploration beyond the sloper through 3D experimentation and sampling.
- Apply design thinking, iteration development, research, inspiration collection through effective use of sketchbooking.
FS1320 Course Learning Outcomes Rubric
Required Textbooks: Draping for Apparel Design
ISBN 978-1-5636-550-8
Helen Joseph Armstrong
Fairchild Books
February 15, 2013
3rd edition
Patternmaking for Fashion Design
ISBN 13: 9780136069348
Helen Joseph Armstrong
Pearson
September 30, 2009
5th edition
Sewing for the Apparel Industry
ISBN 9780131884434
Claire Shaeffer
Pearson
December 31, 2011
2nd edition
Credits: 3 |
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FS 1350 - Construction II: Draping + Drafting Credits: 3
This freshman-level course introduces the process of creating garments through draping. Students will learn to drape garments in order to create patterns through drafting and trueing. Upon successful completion of this course, students will have basic sloper/blocks for the purpose of creating patterns for their original fashion design concepts.
Prerequisites: FS 1310 - Construction I: Industry Sewing Basics
Course Learning Outcomes:
- Demonstrate basic design elements and fabric draping techniques resulting in a basic sloper set for flat pattern original designs.
- Transfer draped garments to flat patterns with the sloper pattern-drafting process.
- Complete assembly instructions and specifications for garment construction.
- Discuss fabrication choices and fabric type requirements.
FS 1350 Course Learning Outcome Rubric
Required Textbooks: Sewing for the Apparel Industry - ISBN: 9780131884434
Patternmaking for Fashion Design, 5th Edition - ISBN: 9780135018767
Draping for Fashion Design, 5th Edition - ISBN: 9780132447270 Required Course Materials:
- https://www.ids-la.com/rmcadkit.html *students should have this kit from Construction I, may need to replenish some items.
- https://www.ids-la.com/rmcadonl.html *students will need this
- 1 - 3 yards of sheer weight fusible non-woven interfacing (white) (yardage for all the construction 1-3 courses)
- 1/2 yard of knit interfacing (aka Fusi-knit) white
- Adobe Acrobat
- Adobe InDesign
Credits: 3 |
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Credits: 3 |
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FS 2301 - Fashion Design Sophomore Portfolio Review Credits: 0
Students who have completed 45-60 credit hours are required to participate in a sophomore-level portfolio review. Students will present a professional portfolio of work consisting of original art and design work. Students will learn the fundamentals of portfolio building, including page design, composition and layout, content selection and editing, sequencing, and overall presentation. Students will also develop professional practices by researching career paths and job requirements, learning interviewing fundamentals and professionalism, and writing a resume and cover letter.
Prerequisites: Completion of 45+ credits.
Notes: This course is Pass/Fail.
Course Learning Outcomes: FS2301 Course Learning Outcome Rubric
- Create a sophomore-level portfolio.
- Gather, evaluate and edit portfolio projects.
- Develop individual page and layout designs, content sequence, and overall presentation for a personalized portfolio style and look.
- Craft professional materials for internships and opportunities in the field of fashion.
Required Course Materials:
- Adobe Creative Suite
- Microsoft Office
Credits: 0 |
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FS 2310 - Construction III: Flat Pattern Techniques Credits: 3
This sophomore-level course teaches students the process of flat pattern techniques. Students will learn to manipulate basic slopers to create complete garments, as well as drafting flat patterns from measurements. Upon successful completion of this course, students will advance their skill to create patterns for their original designs, including the documentation and specifications needed for sample makers to construct the garment.
Prerequisites: FS 1350 - Construction II: Draping + Drafting
Course Learning Outcomes:
- Apply flat pattern technique to create garment accuracy and fit.
- Demonstrate construction skills and basic pattern manipulation to draft accurate flat patterns from measurements.
- Create patterns for an original design, including the documentation and specifications needed for sample makers to construct the garment.
FS 2310 Course Learning Outcome Rubric
Required Textbooks: Sewing for the Apparel Industry - ISBN: 9780131884434
Patternmaking for Fashion Design, 5th Edition - ISBN: 9780135018767
Draping for Fashion Design - ISBN: 9780132447270 Required Course Materials:
- https://www.ids-la.com/rmcadkit.html *students should have this kit from Construction I, may need to replenish some items.
- https://www.ids-la.com/rmcadonl.html *students will need this
- 1 - 3 yards of sheer weight fusible non-woven interfacing (white) (yardage for all the construction 1-3 courses)
- Adobe Acrobat
- Adobe InDesign
Credits: 3 |
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Credits: 3 |
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FS 2321 - Technical Studio II Credits: 3
Expanding on basic garment development and construction skills, this course introduces students to fabric and material drape and how they can effectively and creatively manipulate and elevate basic patterns and fabrics to achieve design concepts and goals. Students will creatively experiment and move back and forth from 2D to 3D processes as a way to explore design development and garment component and detail variations. The appropriate finishings and 3D digital technology will be introduced.
Prerequisites: FS 1320 - Technical Studio I
Notes: (Formerly used FS 1350 Construction II: Draping + Drafting)
Course Learning Outcomes: FS2321 Course Learning Outcome Rubric
- Communicate the characteristics of drape by fabric qualities and morphology.
- Demonstrate intermediate skills in manipulating basic patterns and draping to meet design ideas and goals.
- Demonstrate the ability to resolve designs for construction and finishing.
- Develop fluency in experimental exploration between 2D and 3D ideation and sampling processes.
- Display fluency in design thinking and iteration development through research, inspiration collection, and effective use of sketchbooking.
- Use of 3D technology to drape and visualize designs.
- Create spec sheets.
Credits: 3 |
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FS 2350 - Sustainable Construction Techniques Credits: 3
Students in this course will gain the technical skills necessary to repair, reinvent, and construct garments sustainably for longevity and circularity. Emphasis is on understanding efficient sourcing, pattern making, and professional practice techniques in creating minimal waste in the construction process. This course will teach students how and when to apply a range of techniques such a zero waste, upcycling, tailoring and mending, design for disassembly, and minimal seam construction. Upon successful completion of the course, students will learn to plan and design efficiently with an understanding of the importance that classic design, sustainable fabrication choices, and good fit will extend the garment lifecycle.
Prerequisites: FS 1080 - Introduction to Sustainable Fashion Design and FS 2310 - Construction III: Flat Pattern Techniques
Course Learning Outcomes: FS2350 Course Learning Outcomes Rubric
- Demonstrate a range of sustainable construction techniques.
- Understand pattern marking for fabric efficiency and zero waste pattern cutting to eliminate textile waste.
- Learn to make, tailor or mend quality garments that are long-lasting.
- Create an original design and apply two or more sustainable construction methods.
- Discuss how to choose which sustainable construction methods to use based on the project.
Required Course Materials: https://www.ids-la.com/rmcadkit.html *students should have this kit from Construction I, may need to replenish some items.
https://www.ids-la.com/rmcadonl.html *students will need this
Adobe Acrobat
Adobe InDesign
Credits: 3 |
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Credits: 3 |
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Credits: 0 |
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Credits: 3 |
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FS 3110 - Fashion Design II Credits: 3
In this advanced design course, students continue to develop and refine their skills in concept development and fashion design with an emphasis on global fashion trends. Students will complete presentations for a full collection that include trend forecasting and originality of design, fabric, color, and silhouette. Upon successful completion of this course, students will have developed an understanding of professional presentation in the apparel market.
Prerequisites: FS 1110 - Fashion Design I and FS 2411 - Digital Design I
Notes: (Formerly FS 2110 Fashion Design II)
The textbook Fashion Illustration: Inspiration and Technique is also used in FS1110.
Course Learning Outcomes: FS3110 Course Learning Outcome Rubric
- Prepare trend forecasting, and research and coordination of fabrics and colors.
- Complete silhouettes and technical drawings with consideration of suitable fabric choices.
- Develop original fashion apparel with consideration of market positioning within the broader marketplace.
- Demonstrate advanced skills in the elements and principles of design and apparel industry practices.
- Demonstrated professional presentation skills required by fashion industry standards.
Required Textbooks: Fashion Design Research, 2nd Edition, ISBN: 9781913947668
Fashionpedia, 2016 edition, ISBN: 978-9881354761 Required Course Materials: Sketchbook / Design Journal / Morpholio
Fabric Swatches
Scissors
Glue
Double sided tape
Eraser
Mechanical pencils .5mm
Micron Markers Black
Fine point Markers (sharpies, staedtlers, etc.)
Professional color markers of your choice
Watercolor (tubes, pencils, markers)
Watercolor brushes
Mixed-media paper, Bristol or watercolor paper (no texture)
Vellum or tracing paper
Ruler
Gel pens
Color pencils
Crayons
⅓ scale dress form / barbie doll / mini dress form
muslin/fabric
Scissors
Pins
Marking pencils/pens
Camera (smartphone camera)
Software:
Adobe Creative Cloud: Illustrator, Photoshop, InDesign, Acrobat
Microsoft Office: Word, Excel Credits: 3 |
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Credits: 3 |
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FS 3150 - High Fashion Construction Techniques Credits: 3
This advanced-level course introduces special tailoring techniques and garment construction associated with high end apparel drape and design. Students will examine high fashion construction and practice various duplicating methods to develop a sophisticated sample library of design structure and creation. Upon successful completion of this course, students will understand the complexity of high-end construction and the special handling of one of a kind production.
Prerequisites: FS 2310 - Construction III: Flat Pattern Techniques
Notes: (Formerly FS 3170 Couture Construction, FS 2170 Couture Construction)
The textbooks Patternmaking for Fashion Design, 5th Edition, Sewing for the Apparel Industry and Draping for Fashion Design used in FS1310, FS1350, and FS2310 will also be used in this course.
Course Learning Outcomes:
- Discuss special tailoring techniques and garment construction associated with individual drape and design.
- Demonstrate high fashion construction techniques and duplicating methods.
- Develop a sophisticated sample library of design structure and creation.
- Examine the complexity of one of a kind design construction.
FS 3150 Course Learning Outcome Rubric
Required Textbooks: The Art of Couture Sewing, 2nd Edition, Zoya Nudelman ISBN-13: 978-1609018313
Fitting and Pattern Alteration: A Multi-Method Approach to the Art of Style, Selection, Fitting and Alteration, 3rd Edition, Elizabeth Liechty ISBN-13: 978-1628929720
The Sewing Book, Alison Smith, DK publishers ISBN-13: 978-1465468536
Tailoring: The Classic Guide to Sewing the Perfect Jacket, Editors of Creative Publishing ISBN-13: 978-1589236097
Patternmaking for Fashion Design, 5th Edition, Sewing for the Apparel Industry and Draping for Fashion Design used in FS1310, FS1350, and FS2310 will also be used in this course Required Course Materials:
- https://www.ids-la.com/rmcadkit.html *students should have this kit from Construction I, may need to replenish some items.
- https://www.ids-la.com/rmcadonl.html *students will need this
- Microsoft Office
- Adobe Acrobat
- Adobe Illustrator
- Adobe InDesign
Credits: 3 |
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FS 3210 - Product Development + Management Credits: 3
This advanced-level course focuses on the tools and concepts of product design and development with a focus on mass production planning techniques. The course will emphasize design management, coordination and editing, sourcing and contracting, scheduling for manufacturing, marketing, and merchandising. Students apply knowledge through the development of technical packages for an entire collection. Upon successful completion of this course, students will have a working knowledge of how to manage the development of a complete line of products from concept to wholesale release.
Prerequisites: FS 2411 - Digital Design I
Course Learning Outcomes: FS3210 Course Learning Outcome Rubric
- Explain the tools and concepts of product design and development.
- Create a product development plan that includes design, development, manufacturing, and launch.
- Organize and source required materials and services to determine resource, availability and costs.
- Develop line prototyping with fit and quality standards.
- Produce accurate technical packages with accurate costs of goods and wholesale prices.
- Demonstrate the development of a complete line from concept to wholesale release.
Required Textbooks: Beyond Design: The Synergy of Apparel Product Development, ISBN: 978-1501315411
(Suggested) Technical Sourcebook for Apparel Designers, ISBN: 9781501328473 Required Course Materials:
- Adobe Creative Suite
- Microsoft Office
Credits: 3 |
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Credits: 3 |
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FS 3311 - Production Construction Credits: 3
This senior-level course focuses on product construction beyond sample making techniques. Students will learn and apply the theory of assembly line construction and production materials for manufacturing. Upon successful completion of this course, students will have completed the order of production assembly and have the knowledge to direct product construction in a manufacturing plant.
Prerequisites: FS 2310 - Construction III: Flat Pattern Techniques
Notes: (Formerly FS3310 Construction IV: Production Construction, FS 3310 Construction III)
Course Learning Outcomes:
- Explain the theory of assembly line construction, industrial construction technique, and production materials for manufacturing.
- Demonstrate assembly construction processes with appropriate thread weights, stitch lengths and configurations for industrial construction specifications.
- Apply product development knowledge by planning the process of mass production in an industrial manufacturing plant.
- Demonstrate the complete order of production assembly and direct product construction techniques in manufacturing.
FS3311 Course Learning Outcomes Rubric
Required Textbooks: Apparel Production Terms and Processes, 2nd Edition - ISBN: 9781501315640
A Guide to Fashion Sewing, 6th Edition - ISBN: 9781501395284 Required Course Materials:
- https://www.ids-la.com/rmcadkit.html *students should have this kit from Construction I, may need to replenish some items.
- https://www.ids-la.com/rmcadonl.html *students will need this
- Microsoft Office
- Adobe Acrobat
- Adobe Illustrator
- Adobe InDesign
Credits: 3 |
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Credits: 3 |
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Credits: 3 |
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Credits: 3 |
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FS 3570 - Textiles: Knits + High Tech Credits: 3
The emphasis of this course is to advance knowledge in textiles specific to high performance and knitting novelties. Students will experiment with a variety of knitting techniques using software and will examine and test various high-tech synthetic fiber qualities to determine durability, utility, and function relevant to fashion implementation of performance apparel and products. Upon successful completion of this course, students will have a working knowledge of the potential to engineer performance apparel and specialized knitting applications in fashion and product design.
Prerequisites: FS 1200 - Introduction to Textiles + Materials
Course Learning Outcomes:
- Discuss high performance and knitting novelties to build a strong foundation for contemporary practice in fibers.
- Explain the genetic chemical quality of various man-made fibers and textile constructions.
- Compare high-tech synthetic fibers for durability, utility, and function relevant to fashion performance apparel products.
- Analyze high tech fabrics and knitting applications in performance apparel and specialized fashion and product design.
FS3570 Course Learning Outcomes Rubric
Required Textbooks: Recommended (used in FS1200): Textile Directory, ISBN: 978-9887711094
Fabric for Fashion: The Swatch Book, ISBN: 978-1780672335 Required Course Materials:
- Adobe Creative Cloud
Microsoft Office
Credits: 3 |
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FS 3601 - Fashion Design Internship Part I Credits: 1.5
The Fashion Internship program enables students to work with brands and established professionals in the field, specifically related to their academic and career interests. Under the direction of the Department Chair and the Office of Career + Alumni Services, students are carefully evaluated to facilitate the best possible student/sponsor connection, and a planned program of activities is determined with the professional internship sponsor. Upon successful completion of the internship program, students will have real-world work experience to build their resumes, preparing them for a career in the fashion industry.
Prerequisites: Approval of Department Chair or Department Internship Coordinator
Notes: This course is Pass/Fail.
Students have the option to fulfill a Fashion Design Internship, Practicum, or a combination of the two over the course of two terms.
Course Learning Outcomes:
- Demonstrate basic business practices, including the ability to communicate effectively, organize, take direction, work independently or productively as a member of a team.
- Describe the experience and how it advances an understanding of coursework concepts.
- Illustrate preparedness to enter a career in the fashion design industry.
FS3601/2 Course Learning Outcome Rubric
Required Course Materials: Credits: 1.5 |
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FS 3602 - Fashion Design Internship Part II Credits: 1.5
The Fashion Internship program enables students to work with brands and established professionals in the field, specifically related to their academic and career interests. Under the direction of the Department Chair and the Office of Career + Alumni Services, students are carefully evaluated to facilitate the best possible student/sponsor connection, and a planned program of activities is determined with the professional internship sponsor. Upon successful completion of the internship program, students will have real-world work experience to build their resumes, preparing them for a career in the fashion industry.
Prerequisites: Approval of Department Chair or Department Internship Coordinator
Notes: This course is Pass/Fail.
Students have the option to fulfill a Fashion Design Internship, Practicum, or a combination of the two over the course of two terms.
Course Learning Outcomes:
- Demonstrate basic business practices, including the ability to communicate effectively, organize, take direction, work independently or productively as a member of a team.
- Describe the experience and how it advances an understanding of coursework concepts.
- Illustrate preparedness to enter a career in the fashion design industry.
FS3601/2 Course Learning Outcome Rubric
Required Course Materials: Credits: 1.5 |
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FS 3603 - Fashion Design Practicum Part I Credits: 1.5
The Fashion Design Practicum course allows students to expand the knowledge and skills acquired in their coursework and explore a topic of interest under the supervision of a faculty member and/or mentor. The course may consist of readings, writing, research and/or applied work approved by the supervising faculty and Department Chair. The work must culminate in a final presentation aligned with the proposal.
Prerequisites: Approval of the Department Chair.
Notes: This course is Pass/Fail.
Students have the option to fulfill a Fashion Design Internship, Practicum, or a combination of the two over the course of two terms.
Course Learning Outcomes:
- Design a plan of action with purpose, process, and goals aligned with the proposal.
- Demonstrate the ability to conduct independent study with the guidance of a faculty member and/or mentor.
- Demonstrate the ability to adhere to timelines, milestones, and goals.
- Demonstrate the use of research resources and techniques appropriate for the topic.
- Demonstrate the ability to apply research findings and coursework to an area of interest related to fashion.
- Develop a final presentation in an appropriate format.
FS3603/4 Course Learning Outcome Rubric
Credits: 1.5 |
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FS 3604 - Fashion Design Practicum Part II Credits: 1.5
The Fashion Design Practicum course allows students to expand the knowledge and skills acquired in their coursework and explore a topic of interest under the supervision of a faculty member and/or mentor. The course may consist of readings, writing, research and/or applied work approved by the supervising faculty and Department Chair. The work must culminate in a final presentation aligned with the proposal.
Prerequisites: Approval of the Department Chair.
Notes: This course is Pass/Fail.
Students have the option to fulfill a Fashion Design Internship, Practicum, or a combination of the two over the course of two terms.
Course Learning Outcomes:
- Design a plan of action with purpose, process, and goals aligned with the proposal.
- Demonstrate the ability to conduct independent study with the guidance of a faculty member and/or mentor.
- Demonstrate the ability to adhere to timelines, milestones, and goals.
- Demonstrate the use of research resources and techniques appropriate for the topic.
- Demonstrate the ability to apply research findings and coursework to an area of interest related to fashion.
- Develop a final presentation in an appropriate format.
FS3603/4 Course Learning Outcome Rubric
Credits: 1.5 |
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FS 3610 - Textiles + Materials Exploration Credits: 3
Students will be challenged to explore textiles and materials from a conceptual and creative entry point. This course will cover surface design, fabric manipulation, knit design and weaving in both traditional techniques as well as with industry-standard technology. Students will learn about fibers, textures and fabric substrates appropriate for each process and develop creative and unique personal approaches to their design projects.
Prerequisites: FS 1110 - Fashion Design I
Notes: (Formerly FS 2610 Textile Design)
Course Learning Outcomes: FS3610 Course Learning Outcome Rubric
- Investigate and take creative risks in the development of textiles and materials.
- Understand the quality of fibers and materials and their effect on design choices.
- Develop prints and patterns based on fashion themes.
- Understand a variety of textile manipulation techniques for unique design approaches.
- Explore knitting and weaving with the understanding of techniques and design aesthetics.
Credits: 3 |
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FS 4000 - Senior Portfolio + Fashion Show Credits: 0
This portfolio review begins the student’s preparation for the graduation fashion show and for transition from the academic environment to the professional world. The student’s portfolio is critiqued by department faculty and post-graduation plans are discussed.
Prerequisites: FS 3150 - High Fashion Construction Techniques
Notes: Senior portfolio review included.
This course is Pass/Fail.
Course Learning Outcomes:
- Complete a self-assessment and synthesize what has been learned in the fashion design program.
- Produce a portfolio representing academic and professional achievements.
- Produce a graduation fashion collection that is suitable for runway presentation.
FS 4000 Course Learning Outcome Rubric
Required Course Materials:
- Fabric and notions depend on student’s collection
- Adobe Creative Suite
- Microsoft Office
Credits: 0 |
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Credits: 3 |
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Credits: 3 |
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Credits: 3 |
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Credits: 3 |
Game Art |
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Credits: 3 |
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Credits: 3 |
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Credits: 0 |
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Credits: 3 |
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Credits: 3 |
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Credits: 3 |
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GA 3601 - Game Art Internship Part I Credits: 1.5
The Game Art Elective Internship program enables students to work with established art and design professionals specifically related to their academic and career interests. Under the direction of the Department Chair, Department Internship Coordinator, and the Office of Career + Alumni Services, students are carefully evaluated to facilitate the best possible student/sponsor connection and a planned program of activities is then coordinated with the professional internship sponsor. Upon successful completion of the internship program, students will have real-world work experience, preparing them for a career in art and design.
Prerequisites: Approval of Department Chair or Department Internship Coordinator
Notes: This course is Pass/Fail.
Course Learning Outcomes:
- Develop a learning experience that provides application of coursework concepts in a real-world context.
- Practice applying relevant skills in your chosen field.
- Discuss your internship experience with an instructor.
Credits: 1.5 |
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GA 3602 - Game Art Internship Part II Credits: 1.5
The Game Art Elective Internship program enables students to work with established art and design professionals specifically related to their academic and career interests. Under the direction of the Department Chair, Department Internship Coordinator, and the Office of Career + Alumni Services, students are carefully evaluated to facilitate the best possible student/sponsor connection and a planned program of activities is then coordinated with the professional internship sponsor. Upon successful completion of the internship program, students will have real-world work experience, preparing them for a career in art and design.
Prerequisites: Approval of Department Chair or Department Internship Coordinator
Notes: This course is Pass/Fail.
Course Learning Outcomes:
- Develop a learning experience that provides application of coursework concepts in a real-world context.
- Practice applying relevant skills in your chosen field.
- Discuss your internship experience with an instructor.
Credits: 1.5 |
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Credits: 3 |
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GA 4110 - Game Animation + Motion Capture Credits: 3
In this senior-level studio course, students will learn the techniques used in the production of animation for games. Students will film reference footage for character motion/performance and animate character loops, cut scenes and dialogue using a combination of key-frame animation and motion-capture data. Upon successful completion of the course, students will have developed a series of looping and transitional character animations as well as a dialog cut scene.
Prerequisites: AN3D 3230 - 3D Computer Animation Motion Studies
Notes: (Formerly GA 3110)
Course Learning Outcomes:
- Create key frame animation for a pre-rigged character.
- Create a series of looping or non-looping animation for game character animation.
GA4110 Course Learning Outcomes Rubric
Required Textbooks: The Animator’s Survival Kit: A Manual of Methods, Principles + Formulas for Classical, Computer, Games, Stop Motion + Internet Animators - ISBN: 9780865478978
Credits: 3 |
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Credits: 3 |
Graphic Design |
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GD 1000 - Typography Credits: 3
This freshman-level course is an in-depth examination of the elements and principles of typography via hand-assembled and digital studio projects. Reader and audience demographics are also thoroughly covered. Upon successful completion of this course, students demonstrate conceptual and technical proficiencies with letterform structures, legibility, readability, text manipulation, typographic space, and communication hierarchies as well as an introduction to page layout applications.
Prerequisites: FD 1020 - 2D Design: Elements + Principles
Notes: (Formerly GD 2440 Typographic Design)
Course Learning Outcomes:
- Explain the anatomy and aesthetics of typography.
- Compose type using fundamental aesthetic principles and skills.
- Communicate visually using letters, words and paragraphs.
- Discuss the history, theory and ideas behind typography.
- Implement the fundamentals of page layout and basic grid systems.
- Illustrate the importance of hierarchy and emphasis within typography.
- Describe typographic personality, and its use in appealing to a defined target market.
- Compare relationships between typography and effective communication.
- Identify line and letter spacing, readability and legibility.
- Apply knowledge of classifications, type families, fonts and pairing type.
GD1000 Course Learning Outcome Rubric
Required Textbooks: Typographic Design: Form + Communication (6th or 7th Edition) - ISBN: 9781119312567 Required Course Materials:
- Laptop
- External Hard Drive (1 TB+)
- Sketchbook
- Pencils/Pens
- Tracing Paper
- Computer with Adobe CC Suite and a word processing program
**Materials may vary depending on the instructor, make sure to check with your professor before purchasing. Credits: 3 |
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Credits: 0 |
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GD 2100 - Layout Design Credits: 3
In this sophomore-level course, students will continue to develop their knowledge regarding letterforms, legibility, organization, hierarchy, grid systems, and multi-page layouts. Students will demonstrate the ability to solve communication problems through effective design. Upon successful completion of this course, students demonstrate an understanding of intermediate typography as it relates to electronic page layout through multiple real-world projects.
Prerequisites: GD 1000 - Typography
Notes: (Formerly GD 1310 Type + Layout)
Course Learning Outcomes:
- Demonstrate an intermediate level of page design and layout using industry-standard software.
- Determine typeface classifications, type families, type styles, and font selection within a page layout.
- Construct page layouts using visual hierarchy and the organization of visual components including text, graphics and imagery.
- Use single‐column, multi‐column and modular grid formations in page structure.
- Analyze and implement paragraph formatting through line and letter spacing, readability and legibility.
- Show intermediate knowledge and use of page layout software.
- Demonstrate research and information gathering, analysis, and generation of alternative solutions.
- Apply knowledge of classifications, type families, typestyles, fonts, type selection.
GD2100 Course Learning Outcome Rubric
Required Textbooks: ON-CAMPUS: Thinking with Type, 2nd Edition - ISBN: 9781568989693
ONLINE: Adobe InDesign CC Classroom in a Book (current edition) - ISBN: 9780135262153
Credits: 3 |
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GD 2210 - Vector Illustration Credits: 3
This sophomore-level course introduces students to the concept of semiotics and vector-based art. Through demonstrations and exploration of tools and techniques in Adobe Illustrator, students create icons, symbols, and illustrations in conjunction with typographic forms. Upon successful completion of this course, students demonstrate vector-based drawing tools to create meaning in graphic and typographic messages through multiple projects.
Prerequisites: FD 1020 - 2D Design: Elements + Principles
Course Learning Outcomes:
- Use vector-based text, graphics and imagery to deliver an effective message.
- Understand the tools used in creating vector-based shapes, graphics and text.
- Apply grids to page layouts.
GD 2210 Course Learning Outcome Rubric
Required Textbooks: ONLINE: Adobe Illustrator CC Classroom in a Book (current edition) - ISBN: 9780135262160 Required Course Materials:
- Laptop
- External Hard Drive (1 TB+)
- Tracing Paper Pad and/or Drafting Film
- 18” cork backed ruler
- Exacto Knife & Blades (or Utility Knife)
- Sketchbook
**Materials may vary depending on the instructor, make sure to check with your professor before purchasing. Credits: 3 |
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Credits: 3 |
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GD 2410 - Information Visualization Credits: 3
This sophomore course focuses on information design, information architecture, and information visualization. Students learn strategies to organize and display data from tabular data to graphs, charts, and infographics. Storytelling will be utilized to make data more accessible and relatable. New technologies will be exercised for dynamic data displays. Upon successful completion of this course, students demonstrate a responsible use of data, molding it into information that enhances knowledge and understanding.
Prerequisites: GD 1000 - Typography , GD 2210 - Vector Illustration and GD 2220 - Raster Image Processing
Course Learning Outcomes:
- Translate data into a relevant visual form.
- Assess why information design and data visualization is successful.
- Articulate why information design and data visualization is successful.
- Organize, analyze and present information.
GD2410 Course Learning Outcome Rubric
Required Textbooks: Optional textbooks:
Envisioning This by Edward R. Tufte ISBN: 978-0961392116
Dear Data by Giorgia Lupi and Stefanie Posavec ISBN: 978-1616895327 Required Course Materials:
- Sketchbook
- Pencils/Pens
- Computer with Adobe CC Suite and a word processing program
Credits: 3 |
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GD 2510 - Sign + Symbol Credits: 3
This sophomore-level course develops the principles of semiotics and visual communication. Three principles are addressed in this course: Semantics, Syntactics, and Pragmatics. Students working as individuals and in teams will complete studio projects that address the nature of signs, symbols, pictograms, and logotypes. Upon successful completion of this course, students demonstrate an understanding of basic visual communication theory and practice.
Prerequisites: GD 2100 - Layout Design , GD 2210 - Vector Illustration , GD 2220 - Raster Image Processing
Notes: (Formerly GD 2120 Sign + Symbol)
Course Learning Outcomes:
- Execute complex brand identity systems.
- Apply brainstorming techniques, as well as peer review practices as part of the ideation process.
- Analyze the differences and similarities between identity and brand.
GD2510 Course Learning Outcome Rubric
Required Textbooks: ON-CAMPUS: Mark of excellence: The History + Taxonomy of Trademarks - ISBN: 9780714838380
ON-CAMPUS: Designing Brand Identity: An Essential Guide for the Whole Branding Team 5th Edition - ISBN: 9781118980828 Required Course Materials:
- Sketchbook
- Pencils/Pens
- Computer with Adobe CC Suite and a word processing program
Credits: 3 |
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Credits: 0 |
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Credits: 3 |
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GD 3040 - Design Systems Credits: 3
This intensive course focuses on the principles and elements of brands and identity systems. Students engage in long-term projects that address the significance of brand design, applications, and identity management. Company mission, goals, and objectives are researched, investigated, and presented in detail. Content hierarchy, complex grid systems, typographic hierarchy, text/image integration, and color identification are explored in depth. Students also examine 20th century and contemporary branding systems. Upon successful completion of this course via long-term projects, students demonstrate the conceptual and technical ability to understand, establish, define, and create a complex design system.
Prerequisites: GD 2510 - Sign + Symbol
Course Learning Outcomes:
- The ability to solve communication problems.
- Research and information gathering, analysis, generation of alternative solutions.
- Prototyping, user testing, and evaluation of outcomes.
- The ability to describe and respond to the audiences and contexts which communication solutions must address. Recognition of the physical, cognitive, cultural, and social human factors that shape design decisions.
- The ability to create and develop visual form in response to communication problems.
- Translate customer experience into recommended design deliverables.
- Interpret the stakeholder’s needs and objectives.
- Translate brand attributes into original design concepts.
- Research the stakeholder’s needs and objectives.
- Exploring the differences and similarities between identity and brand.
GD3040 Course Learning Outcomes Rubric
Required Textbooks: ON-CAMPUS: Designing Brand Identity: An Essential Guide for the Whole Branding Team (5th) edition - ISBN: 9781118980828 Required Course Materials:
- Sketchbook
- Pencils/Pens
- Computer with Adobe CC Suite and a word processing program
Credits: 3 |
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GD 3105 - User Prototyping Credits: 3
This is a foundational design course that establishes a set of best practices allowing the student to approach digital media through a user-centered lens. Students research and explore a variety of pre-visualization methods that are inherent in the online digital environment, merging new tools like user interface, interactivity, visual sequencing, and storytelling into their final projects. Upon successful completion of this course, students will gain a thorough understanding of paper prototyping, user testing, and pre-visualization methods for on-screen environments creating a user-centered design foundation for digital media.
Prerequisites: GD 2210 - Vector Illustration and GD 2220 - Raster Image Processing
Course Learning Outcomes:
- Understand prototyping, user testing, and pre-visualization methods for onscreen environments through a user-centered lens.
- Apply strategies in planning, creating, and testing prototypes.
- Evaluate a design problem from a contextual, conceptual, as well as a functional point of view.
- Analyze user testing and communicate critical thinking processes.
GD3105 Course Learning Outcomes Rubric
Required Textbooks: ON-CAMPUS: Prototyping: A Practitioners Guide - ISBN: 9781933820217
ONLINE: Sketching User Experiences: The Workbook - ISBN: 9780123819598
ONLINE: The Design of Everyday Things: Revised + Expanded Edition - ISBN: 9780465050659 Required Course Materials:
- Sketchbook
- Pencils/Pens
- Computer with Adobe CC Suite and a word processing program
Credits: 3 |
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GD 3115 - Web Design I Credits: 3
This intermediate course uses the knowledge from GD 3105 - User Prototyping and focuses on taking the principles from traditional graphic design and applying them to the online environment. Students are introduced to site architecture, concept mapping, and digital code. Websites will be tested and used for optimal browser display, information architecture, and user needs. Upon successful completion of this course, students will have gained an understanding of the common challenges of creating and designing interactive media through prototyping, flow charting, pre-production, production, and execution of a final website design.
Prerequisites: GD 3105 - User Prototyping
Course Learning Outcomes:
- Understand the lexicon terms surrounding the modern online environment.
- Analyze basic solutions to the challenges of creating and designing web content.
- Apply a process for the development and implementation of web design.
- Apply basic web-based code languages to create and modify digital content.
GD3115 Course Learning Outcomes Rubric
Required Textbooks: HTML + CSS: Design + Build Websites - ISBN: 9781118008188
Above the Fold, Revised Edition - ISBN: 9781440336669
Credits: 3 |
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GD 3120 - Visual Sequencing Credits: 3
The significance of design research, analysis, and demographics is addressed in this advanced course. Using concepts and principles from the previous courses, students research and explore more complex multi-page visual communication problems. Principles and elements include: conceptual development, grid systems, sequencing, typographic hierarchy, and text/image integration. Working in teams and as individuals, students are introduced to written, verbal, and visual presentation techniques in order to articulate why specific solutions have been employed to solve Graphic Design problems. Upon successful completion of this course, students demonstrate the ability to conceptualize, design, and execute more complex communication projects.
Prerequisites: GD 2100 - Layout Design , GD 2210 - Vector Illustration and GD 2220 - Raster Image Processing
Course Learning Outcomes:
- Understand sequential art and design and apply it to an effective narrative.
- Create a conceptually driven, narrative-based think piece.
- Utilize grid systems, sequencing, typographic hierarchy, and text/image integration.
GD3120 Course Learning Outcomes Rubric
Required Textbooks: Making + Breaking the Grid: A Graphic Design Layout Workshop - ISBN: 9781592531257
The Cheese Monkeys - ISBN: 9780061452482
Understanding Comics - ISBN: 9780060976255
Credits: 3 |
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Credits: 3 |
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GD 3240 - Motion Design I Credits: 3
This junior-level course introduces students to time and motion-based graphic communication. Students will use tools and techniques to juxtapose imagery and audio, as well as apply a sequence of graphical elements using shape, color, composition, texture, and typography. Upon successful completion of this course students will demonstrate an understanding of time-based graphic communication.
Prerequisites: GD 2210 - Vector Illustration and GD 2220 - Raster Image Processing
Notes: (Formerly GD 3240 Motion Design, GD 4230 Motion Design)
Course Learning Outcomes:
- Understand the tools and features of industry-standard software in relation to Motion Design.
- Create time-based works that utilize principles of animation and graphic design.
- Understand and create narrative content using the principles of storytelling.
Credits: 3 |
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Credits: 3 |
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GD 3470 - 3D Packaging Credits: 3
Students utilize both traditional and digital media as an introduction to the skills necessary for designing packaging graphics and preparing accurate mock-ups as practiced within the Graphic Design industry. Content includes basic concept rendering, developing die-cut patterns, model-making, mock-up techniques, and both visual and verbal presentation skills. The course includes visits to package design and fabrication facilities in the Denver area.
Prerequisites: GD 2210 - Vector Illustration and GD 2220 - Raster Image Processing
Course Learning Outcomes:
- Research and analyze experience-based problems in packaging through a user-centered lens.
- Discuss packaging design solutions.
- Integrate historical, social and cultural perspectives into packaging designs.
- Produce packaging based on user-centered design principles.
- Practice concept rendering and fabricate die-cut packaging, models, and mock-ups.
GD3470 Course Learning Outcomes Rubric
Required Textbooks: Packaging Design: Successful Product Branding from Concept to Shelf, 2nd Edition - ISBN: 9781118027066
Package Design Workbook: The Art + Science of Successful Packaging - ISBN: 9781592537082 Required Course Materials:
- Sketchbook
- Chipboard
- Pencils/Pens
- Camera
- Computer with Adobe CC Suite and a word processing program
- Miscellaneous supplies based on individual packaging design choices
Credits: 3 |
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Credits: 1.5 |
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Credits: 1.5 |
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Credits: 3 |
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GD 3985 - Professional Practices in Graphic Design Credits: 3
The course in Professional Practices will introduce students into freelancing and self-employment along with the business and ethical practices of the Graphic Design Profession. Students will learn what freelancing is, the benefits and drawbacks to being creatively self-employed, and plan for their futures. Students will work through projects geared toward learning real-world skills they can then use when they start freelancing including learning how much to charge, how to market their services, working with clients, and legal matters. Upon successful completion of this course, students will have developed a business plan and marketing materials geared towards self-employment.
Prerequisites: GD 3000 - Graphic Design Junior Portfolio Review , GD 3040 - Design Systems
Notes: (Formerly GD 4985 Professional Practices in Graphic Design)
Course Learning Outcomes:
- Identify the most important parts of freelancing, and state them in a business plan.
- Create and revise a working contract that students can use with clients.
- Create a portfolio that showcases marketable skills and are aligned with the list of services offered.
- Compare and differentiate between desirable and non-desirable clients.
- Formulate an hourly/project-based pricing system for services.
GD3985 Course Learning Outcomes Rubric
Required Textbooks: ON-CAMPUS: The War of Art: Break Through the Block and Win Your Inner Creative Battles - ISBN: 9781936891023
ONLINE: Student Freelancing 101: A Start-to-Finish Course to Becoming a Student Freelancer - ISBN: 9781481116534
Credits: 3 |
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GD 4020 - Experience Design Credits: 3
This integrated course fully explores the significance and impact of experience design. Moving beyond traditional Graphic Design concepts, this course strives to create experiences beyond products and services. Students work on multi-faceted projects that address: way-finding, environmental graphic design, information architecture, and fabrication connections and resources. Students address issues such as: product or service life cycles, user interfaces, and the creation of environments that connect on an emotional or value level to customers. As in previous courses, students sharpen analytical, verbal, written, and visual presentation techniques. Upon successful completion of this course, students demonstrate a sound knowledge of research and user-centered design concepts via studio projects and client/user presentations.
Prerequisites: GD 3040 - Design Systems
Course Learning Outcomes:
- Articulate experience design.
- Understand the practice, process, and craft of designing a brand experience.
- Apply rapid ideation and visualization techniques in experience design.
- Apply human-centered design tools and research methods.
GD4020 Course Learning Outcomes Rubric
Required Textbooks: Graphic Design Thinking; Beyond Brainstorming - ISBN: 9781568989792
A Field Guide to Human-Centered Design - Free Download at https://www.designkit.org/resources/1
Credits: 3 |
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Credits: 3 |
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Credits: 3 |
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Credits: 3 |
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Credits: 3 |
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Credits: 3 |
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Credits: 3 |
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GD 4950 - Graphic Design BFA Capstone II Credits: 3
This course completes the Graphic Design BFA Program and will explore the changing role of the Graphic Designer in contemporary culture, conflicts between commercial practice and social responsibility, and
practical issues as they relate to securing a professional position in the field. Upon successful completion of this course, students will have successfully completed a thesis project, print/web portfolios, a personal brand identity system, and professional marketing materials. Additionally, designers will present their work in their final portfolio review.
Prerequisites: GD 4900 - Graphic Design BFA Capstone I and Senior in their last semester.
Notes: Senior portfolio review is included.
(GD4900 Graphic Design BFA Capstone I/GD4950 Graphic Design BFA Capstone II sequence formerly fulfilled by GD4980 Senior Graphic Design Seminar/GD4990 Graphic Design Graduation Portfolio. Students graduating by the end of Summer 2021 should complete the GD4980/GD4990 sequence. Students graduating Fall 2021 or later should complete GD4900/GD4950.)
Course Learning Outcomes:
- Apply aesthetic theories to contemporary design problems.
- Demonstrate the ability to present a professional portfolio with career intent.
- Produce print and web portfolios with subsequent marketing materials and a cohesive personal brand identity system.
GD4950 Course Learning Outcomes Rubric
Required Textbooks: No Plastic Sleeves: The Complete Portfolio and Self-Promotion Guide
ISBN-13: 978-0367151126
Larry Volk & Danielle Currier
Routledge
October 28, 2020
3rd Required Course Materials: No Plastic Sleeves: The Complete Portfolio and Self-Promotion Guide: ISBN-13: 978-0367151126 Credits: 3 |
Humanities |
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Credits: 3 |
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Credits: 3 |
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Credits: 3 |
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HU 1130 - Introduction to World Religions Credits: 3
This class provides students with an introduction to the major Western religions: Judaism, Islam, and Christianity, and the major Eastern religions: Hinduism, Buddhism, Taoism, and Confucianism. Students explore the origins, history, practices, cultural contexts, and meanings of each religious tradition. Students demonstrate a deeper understanding and appreciation for the varieties of religious thought, belief, practices, and meanings.
Prerequisites: EN 1110 - Composition I
Course Learning Outcomes:
- Understand the study of religion, comparative religious studies, and the major critiques of religious studies.
- Understands the basic rhetoric of religious studies to discuss religion and non-Western worldviews in an empathetically objective manner.
- Understands the basic knowledge of each of the world’s major religious traditions.
- Understand academic methodology in the analysis of religious tradition or world belief system.
- Understands non-Western cultures in a manner that respects and validates the uniqueness and sophistication of the peoples examined.
HU 1130 Course Learning Outcome Rubric
Required Textbooks: Scriptures of the World’s Religions, 6th edition ISBN: 9781259907920
Toward a True Kinship of Faiths - ISBN: 9780385525060
The Illustrated World’s Religions: A Guide to Our Wisdom Traditions - ISBN: 9780060674403
Credits: 3 |
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Credits: 3 |
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Credits: 3 |
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Credits: 3 |
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Credits: 3 |
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Credits: 3 |
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