GD 3105 - User Prototyping Credits: 3
This is a foundational design course that establishes a set of best practices allowing the student to approach digital media through a user-centered lens. Students research and explore a variety of pre-visualization methods that are inherent in the online digital environment, merging new tools like user interface, interactivity, visual sequencing, and storytelling into their final projects. Upon successful completion of this course, students will gain a thorough understanding of paper prototyping, user testing, and pre-visualization methods for on-screen environments creating a user-centered design foundation for digital media.
Prerequisites: GD 2210 - Vector Illustration and GD 2220 - Raster Image Processing
Course Learning Outcomes:
- Understand prototyping, user testing, and pre-visualization methods for onscreen environments through a user-centered lens.
- Apply strategies in planning, creating, and testing prototypes.
- Evaluate a design problem from a contextual, conceptual, as well as a functional point of view.
- Analyze user testing and communicate critical thinking processes.
GD3105 Course Learning Outcomes Rubric
Required Textbooks: ON-CAMPUS: Prototyping: A Practitioners Guide - ISBN: 9781933820217
ONLINE: Sketching User Experiences: The Workbook - ISBN: 9780123819598
ONLINE: The Design of Everyday Things: Revised + Expanded Edition - ISBN: 9780465050659 Required Course Materials:
- Sketchbook
- Pencils/Pens
- Computer with Adobe CC Suite and a word processing program
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