AN 2320 - The Art of Villainy Credits: 3
This sophomore-level elective explores the visual development and narrative psychology of the animated villain in film and games. Students will analyze both detestable and lovable villains throughout the history of animation and games. Assignments will include class discussions, villain creation, and exercises that focus on both the narrative and visual connection between real-world evil and fictional characters. Upon successful completion of this course students will be able to develop believable villains that demonstrate a meaningful translation of real-world villainy into dramatic animated and gaming fiction.
Prerequisites: AN 1110 - Introduction to Animated Storytelling and FD 1370 - Life Drawing I
Course Learning Outcomes:
- Demonstrate an understanding of the psychology of Villain behavior and motivation in animated films and games.
- Design narrative and visual villains with whom an audience can connect through recognition of human weaknesses and flaws.
- Apply narrative and visual storytelling principles in the creation of a villain.
- Analyze ethical and social issues involved in creating villains for modern viewing audiences.
AN 2320 Course Learning Outcome Rubric
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