GA 3220 - Game Shader Development Credits: 3
In this junior-level course students will be using 2D and 3D painting, as well as photo-editing techniques to expand their personal texture library and build complex shader systems utilizing a game engine. This studio-based course will explore advanced shader systems including those for animated, intelligent, reactive, and scripted materials. Upon successful completion of this course, students will have produced a fully textured environment utilizing a variety of animated and/or intelligent shader systems.
Prerequisites: AN3D 2320 - 3D Computer Lighting + Materials and GA 2220 - Game Creation Fundamentals
Notes: (Formerly GA 3220)
Course Learning Outcomes:
- Create custom material networks utilizing native software tools.
- Apply real-world surface detail observation to objects and translate their surface properties into shader attributes.
- Demonstrate hand-painting textures, derived from photographs or procedurally generated in software.
- Produce clean, functional light maps.
GA3220 Course Learning Outcomes Rubric
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