EMDT 5120 - Game Strategies + Motivation
In this course students are introduced to game-theory techniques and strategies that motivate learners. Students examine a variety of gaming models and methods, along with the academic theories and psychological methods that support the game design process. Students design their own games to increase learner engagement and explore how such games can be evaluated for assessment goals. Students also explore best practices in having learners create their own games as part of the learning process. Students engage in project-based learning activities to produce content and assets for their educational portfolio, which serves as an applied demonstration of their knowledge and skill in using games in learning and evaluation within various learning environments. Upon successful completion of this course, students will have a deeper understanding of game theory, creating educational games, and developing games with learners.
Prerequisites: EMDT 5020 - Multiple Learning Theories and EMDT 5040 - Education Design + Evaluation
Course Learning Outcomes:
- Examine the relationship between education, gaming, and entertainment.
- Create a game to be utilized in their educational environment.
- Evaluate the proper application of their game for assessment in a learning environment.
- Apply strategies for having learners create games
EMDT 5120 Course Learning Outcome Rubric
Boller, S., & Kapp, K. (2017). Play to learn: Everything you need to know about designing effective learning games. Alexandria, VA: Association for Talent Development. ISBN-13: 978-1562865771
Required Course Materials:
Access to one of these strategy board games: Settlers of Catan, Ticket to Ride, New York 1901, Forbidden Island, Pandemic, or another board game that is strategy-focused.
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