GA 4350 - Character Rigging
In this senior-level studio course, students will learn the fundamentals of building character rigs for animation. Topics include constructing joint chains, building control hierarchies, and techniques for facial manipulation. Naming conventions and hierarchical systems will be reinforced. Upon successful completion of this course, students will have created a fully functional rigged character suitable for animation.
Prerequisites: AN3D 3230 - 3D Computer Animation Motion Studies and; AN3D 3330 - 3D Character + Production Design or GA 3120 - 3D Modeling
Notes: (Formerly GA 3350)
Course Learning Outcomes:
- Prepare 3D models for rigging and animation.
- Create a rig with design specific controls as necessitated by motion.
- Compare and apply FK and IK rigging solutions.
- Integrate constructed rig and its related mesh via skinning tools.
- Recognize the importance of naming conventions in relation to rigging, and use them in the creation of custom controls.
GA 4350 Course Learning Outcome Rubric
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