Nov 03, 2024  
2020-2021 Academic Catalog 
    
2020-2021 Academic Catalog [ARCHIVED CATALOG]

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GA 4110 - Game Animation + Motion Capture


Credits: 3

In this senior-level studio course, students will learn the techniques used in the production of animation for games. Students will film reference footage for character motion/performance and animate character loops, cut scenes and dialogue using a combination of key-frame animation and motion-capture data. Upon successful completion of the course, students will have developed a series of looping and transitional character animations as well as a dialog cut scene. 

Prerequisites: AN3D 3230 - 3D Computer Animation Motion Studies  

Notes: (Formerly GA 3110)


Course Learning Outcomes:
  • Create key frame animation for a pre-rigged character.
  • Attach clean-up and performance capture data onto a pre-rigged character.
  • Import character animation into a game engine.
  • Implement an original anim tree.

GA 4110 Course Learning Outcome Rubric  

Required Textbooks:
The Animator’s Survival Kit: A Manual of Methods, Principles + Formulas for Classical, Computer, Games, Stop Motion + Internet Animators - ISBN: 9780865478978



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