GA 4110 - Game Animation + Motion Capture Credits: 3
In this senior-level studio course, students will learn the techniques used in the production of animation for games. Students will film reference footage for character motion/performance and animate character loops, cut scenes and dialogue using a combination of key-frame animation and motion-capture data. Upon successful completion of the course, students will have developed a series of looping and transitional character animations as well as a dialog cut scene.
Prerequisites: AN3D 3230 - 3D Computer Animation Motion Studies
Notes: (Formerly GA 3110)
Course Learning Outcomes:
- Create key frame animation for a pre-rigged character.
- Attach clean-up and performance capture data onto a pre-rigged character.
- Import character animation into a game engine.
- Implement an original anim tree.
GA 4110 Course Learning Outcome Rubric
Required Textbooks: The Animator’s Survival Kit: A Manual of Methods, Principles + Formulas for Classical, Computer, Games, Stop Motion + Internet Animators - ISBN: 9780865478978
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