GA 3330 - Character + Level Design Credits: 3
This junior-level, studio-based course focuses on exploring techniques that lead to quality design for games. Upon successful completion of the course, students will have created a functional Design Document comprised of concept art covering subjects such as characters, vehicles, props, creatures, level maps, GUI overlays, and environments.
Prerequisites: AN 2270 - Digital Painting for Film + Games or IL 3850 - Digital Illustration I
Course Learning Outcomes:
- Experiment with designs for characters, props, environments, vehicles and creatures.
- Develop a written story world as the foundation of a design document.
- Refine concepts by way of thumbnails, design variants, color studies and expression sheets.
- Assemble designs into a comprehensive design document.
GA 3330 Course Learning Outcome Rubric
Required Textbooks: Level up! The Guide to Great Video Game Design by Scott Rogers. 2e. 2014. Wiley, ISBN-13: 9781118877166
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