AN 1110 - Introduction to Animated Storytelling Credits: 3
In this freshman-level studio class, students will receive an overview of how their animation and game art studies relate to current industry practices, emphasizing how story supports every phase of the creative process. Students will learn to analyze animated films and games, from shorts and cut scenes, to feature length movies to understand how narrative content is delivered in different contexts. Upon successful completion of this course, students will have completed assignments analyzing the visual and narrative form of a variety of films and games, as well as completed projects demonstrating their ability to recognize and apply the basic components of visual storytelling in their own work.
Prerequisites: FD 1020 - 2D Design: Elements + Principles .
Notes: May be waived for Dual Enrollment students with chair approval.
Course Learning Outcomes:
- Identify the principles of narrative structure.
- Distinguish the key differences between developing story for film and developing story for games.
- Recognize and apply visual storytelling elements.
- Memorize and use industry standard vocabulary for storytelling and film-making.
AN 1110 Course Learning Outcome Rubric
Required Textbooks: The Visual Story: Creating the Visual Structure of Film, TV + Digital Media - ISBN: 9780240807799
Ideas for the Animated Short: Finding + Building Stories, 2nd Edition - ISBN: 9780240818726 Required Course Materials:
**Materials may vary depending on the instructor, make sure to check with your professor before purchasing.
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