AG 2850 - Introduction to Rigging Credits: 3 Course Type: Studio
In this sophomore-level course, students will learn the fundamentals of rigging tools for use in various 3D art disciplines. Topics include creating driven keys, constraints, IK/FK chains. Naming conventions and hierarchical systems will be reinforced. Upon successful completion of this course, students will have implemented rigging tools in various ways for utilization in animation or scene development.
Prerequisites: AG 2650 - 3D Animation I or AN3D 3230 - 3D Computer Animation Motion Studies
Notes: (Formerly AG 3350 - Rigging for Animation + Game Art)
Course Learning Outcomes:
- Create appropriate rigging controls for animatable objects.
- Demonstrate proper naming conventions in relation to rigging.
- Arrange rigging components into a proper hierarchical structure that ensures functionality and the intended purpose of rigging systems.
AG 2850 Course Learning Outcomes Rubric
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