Mar 14, 2025  
2025-2026 Academic Catalog 
    
2025-2026 Academic Catalog
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AG 2650 - 3D Animation I


Credits: 3
Course Type: Studio

In this sophomore-level course, students learn to apply their knowledge of the fundamentals of animation using the digital tools of 3D animation. Studies include posing, keyframing, in-betweening, and timing with industry-standard 3D animation software. Upon successful completion of this course, students will have the technical knowledge necessary to produce basic 3D motion studies. 

Prerequisites: AN 1230 - Fundamentals of Animation ; or  AG 2300 - Animation + Game Art Sophomore Portfolio Review  and AN 1230 - Fundamentals of Animation  

Notes: (Formerly AN3D 3230 - 3D Computer Animation Motion Studies, AN 3720 3D Computer Animation Motion Studies)


Course Learning Outcomes:
  • Animate 3D characters emphasizing weight, physics, performance, and acting.
  • Recognize how to place and edit keyframes.
  • Practice adjusting motion curves to affect ease-ins and ease-outs.
  • Understand the relationship of the fundamental components of a rig to model deformation. 

AG 2650 Course Learning Outcomes Rubric    

Required Course Materials:

  • Autodesk Maya



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