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Mar 14, 2025
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AG 2650 - 3D Animation I Credits: 3 Course Type: Studio
In this sophomore-level course, students learn to apply their knowledge of the fundamentals of animation using the digital tools of 3D animation. Studies include posing, keyframing, in-betweening, and timing with industry-standard 3D animation software. Upon successful completion of this course, students will have the technical knowledge necessary to produce basic 3D motion studies.
Prerequisites: AN 1230 - Fundamentals of Animation ; or AG 2300 - Animation + Game Art Sophomore Portfolio Review and AN 1230 - Fundamentals of Animation
Notes: (Formerly AN3D 3230 - 3D Computer Animation Motion Studies, AN 3720 3D Computer Animation Motion Studies)
Course Learning Outcomes:
- Animate 3D characters emphasizing weight, physics, performance, and acting.
- Recognize how to place and edit keyframes.
- Practice adjusting motion curves to affect ease-ins and ease-outs.
- Understand the relationship of the fundamental components of a rig to model deformation.
AG 2650 Course Learning Outcomes Rubric
Required Course Materials:
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