|
May 12, 2025
|
|
|
|
GA 4460 - Character Creation II Credits: 3 Course Type: Studio
In this senior-level course students explore methods of developing character assets that adhere to technical requirements for rendering in film and games. The relationship between topology, edge flow, anatomical structure, and mesh deformation will be explored. Upon successful completion of this course, students will have the practical knowledge to produce a character of high visual quality and technical functionality.
Prerequisites: GA 3460 - Character Creation I or AN3D 2320 - 3D Computer Lighting + Materials
Notes: (Formerly AN3D 3330 - 3D Character + Production Design)
Course Learning Outcomes:
- Translate 2D subject matter reference and 3D character sculpts into a functional 3D character asset that adheres to proper topology and technical standards.
- Construct a 3D character model that adheres to proper technical modeling principles.
- Apply concepts of anatomy, shape, form, structure, and intricate detailing to produce 3D assets with a high level of organic visual quality.
GA 4460 Course Learning Outcomes Rubric
Add to Bookmarks (opens a new window)
|
|