GA 3460 - Character Creation I Credits: 3 Course Type: Studio
In this junior-level course students gain the skills to create 3D assets using digital sculpting software. Students will develop a fully sculpted and painted character for further retopology and preparation in Character II. Upon successful completion of this course, students will have gained competency with digital sculpting tools, a greater understanding of anatomy as it applies to digital sculpting and character design, and the development of high-fidelity assets in preparation for integration into the final render or game engine.
Prerequisites: AG 1310 - 3D Fundamentals or AN3D 1210 - 3D Computer Fundamentals
Notes: (Formerly GA 3860 - Digital Sculpting)
Course Learning Outcomes:
- Create high poly, highly detailed models using digital sculpting tools and techniques.
- Utilize sculpting tools to add high-level detail to low-poly meshes.
- Gather and use anatomical (human and/or animal) references to create and sculpt with believable features and plausible anatomy and form.
GA 3460 Course Learning Outcomes Rubric
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