May 12, 2025  
2025-2026 Academic Catalog 
    
2025-2026 Academic Catalog
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GA 3460 - Character Creation I


Credits: 3
Course Type: Studio

In this junior-level course students gain the skills to create 3D assets using digital sculpting software. Students will develop a fully sculpted and painted character for further retopology and preparation in Character II. Upon successful completion of this course, students will have gained competency with digital sculpting tools, a greater understanding of anatomy as it applies to digital sculpting and character design, and the development of high-fidelity assets in preparation for integration into the final render or game engine.                            

Prerequisites: AG 1310 - 3D Fundamentals  or AN3D 1210 - 3D Computer Fundamentals

Notes: (Formerly GA 3860 - Digital Sculpting)


Course Learning Outcomes:
  • Create high poly, highly detailed models using digital sculpting tools and techniques.
  • Utilize sculpting tools to add high-level detail to low-poly meshes.
  • Gather and use anatomical (human and/or animal) references to create and sculpt with believable features and plausible anatomy and form. 

GA 3460 Course Learning Outcomes Rubric   



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