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May 11, 2025
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AG 2320 - 3D Lighting + Materials Credits: 3 Course Type: Studio
Building on the skills and knowledge gained in 3D Computer Fundamentals, this intermediate-level course will focus on lighting techniques, materials creation, and UVW mapping, including the integration of these practices with the storytelling aspect of filmmaking. The study of lighting theory is also applied to the synthetic animation environment. The student gains further practical experience with the software user interface, workflow pipeline, project management, and rendering. Upon successful completion of the course, students will have produced refined 3D digital images demonstrating their ability to create and manipulate lighting and textured surfaces in a 3D animation environment.
Prerequisites: AG 1310 - 3D Fundamentals , AG 1070 - Digital Painting for Film + Games and AG 2300 - Animation + Game Art Sophomore Portfolio Review ; OR AN3D1210 - 3D Computer Fundamentals and AG 1070 - Digital Painting for Film + Games
Notes: (Formerly AN3D 2320 3D Computer Lighting + Materials, AN3D 2220)
Course Learning Outcomes:
- Apply lighting and surfacing techniques to create scenes with elements of visual storytelling.
- Properly apply techniques for 3D asset surfacing.
- Create custom material networks utilizing native software tools.
- Demonstrate visual storytelling concepts as related to look development via 3D-rendered scenes.
- Apply textures, hand-painted and/or derived from photographs, to 3D models.
- Produce clean, functional UV maps.
AG 2320 Course Learning Outcomes Rubric
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