Apr 19, 2024  
2020-2021 Academic Catalog 
    
2020-2021 Academic Catalog [ARCHIVED CATALOG]

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GA 3220 - Game Shader Development


Credits: 3

In this junior-level course students will be using 2D and 3D painting, as well as photo-editing techniques to expand their personal texture library and build complex shader systems utilizing a game engine. This studio-based course will explore advanced shader systems including those for animated, intelligent, reactive, and scripted materials. Upon successful completion of this course, students will have produced a fully textured environment utilizing a variety of animated and/or intelligent shader systems.

Prerequisites: AN3D 2320 - 3D Computer Lighting + Materials  and GA 2220 - Game Creation Fundamentals  

Notes: (Formerly GA 3220)


Course Learning Outcomes:
  • Create custom material networks utilizing native software tools.
  • Observe real world objects and translate their surface properties into shader attributes.
  • Practice hand-painting textures, deriving them from photographs or procedurally generating them.
  • Produce clean, functional light maps.

GA 3220 Course Learning Outcome Rubric  



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