AN3D 3230 - 3D Computer Animation Motion Studies Credits: 3
In this junior-level studio course students learn how to analyze movement utilizing the principles of animation. Studies include posing, keyframing, inbetweening and timing. Upon successful completion of this course, students will have the technical knowledge necessary to produce believable character animation.
Prerequisites: FD 2300 - Foundations Sophomore Portfolio Review ; AN3D 1210 - 3D Computer Fundamentals or AN2D 3620 - 2D + Z
Notes: (Formerly AN 3720 3D Computer Animation Motion Studies)
Course Learning Outcomes:
- Animate 3D characters with a strong emphasis on weight, physics, performance and acting.
- Recognize how to place and edit keyframes.
- Practice adjusting motion curves to affect ease-ins and outs.
- Relate the fundamental components of a rig to the way they affect model deformation.
Required Textbooks: The Animator’s Survival Kit: A Manual of Methods, Principles + Formulas for Classical, Computer, Games, Stop Motion + Internet Animators - ISBN: 9780865478978AN3D3330
3D Character + Production Design: Perspective Drawing Handbook (Dover Art Instruction) - ISBN: 9780486432083
ONLINE: Intro to Animation - https://animationintro.com/
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