AG 3350 - Rigging for Animation + Game Art Credits: 3 Course Type: Studio
In this upper-level course, students will learn the fundamentals of rigging tools for animation and/or other purposes. Topics include creating driven keys, constraints, IK/FK chains. Naming conventions and hierarchical systems will be reinforced. Upon successful completion of this course, students will have implemented rigging tools in various ways for utilization in animation or scene development.
Prerequisites: AN3D 3230 - 3D Computer Animation Motion Studies
Course Learning Outcomes:
- Create appropriate rigging controls for animatable objects.
- Demonstrate proper naming conventions in relation to rigging.
AG3350 Course Learning Outcomes Rubric
Required Course Materials:
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