May 05, 2024  
2023-2024 Academic Catalog 
    
2023-2024 Academic Catalog [ARCHIVED CATALOG]

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AN3D 2320 - 3D Computer Lighting + Materials


Credits: 3
Course Type: Studio

Building on the skills and knowledge gained in 3D Computer Fundamentals, this intermediate-level course will focus on lighting techniques, materials creation, and UVW mapping, including the integration of these practices with the storytelling aspect of filmmaking. The study of lighting theory is also applied as it relates to the synthetic animation environment. The student gains further practical experience with the software user interface, workflow pipeline, project management, and rendering. Upon successful completion of the course, students will have produced refined 3D digital images that demonstrate their ability to create and manipulate lighting and textured surfaces in a 3D animation environment.

Prerequisites: AN3D 1210 - 3D Computer Fundamentals  and AG 1070 - Digital Painting for Film + Games  

Notes: (Formerly AN3D 2220)


Course Learning Outcomes:
  • Apply lighting and surfacing techniques to create scenes with elements of visual storytelling. 
  • Properly apply techniques for 3D asset surfacing. 
  • Create custom material networks utilizing native software tools. 
  • Demonstrate visual storytelling concepts as related to look development via 3D rendered scenes. 
  • Apply textures, hand-painted and/or derived from photographs, to 3D models. 
  • Produce clean, functional UV maps. 

AN3D2320 Course Learning Outcomes Rubric  

Required Course Materials:

  • Autodesk Maya
  • Substance Suite



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