May 05, 2024  
2023-2024 Academic Catalog 
    
2023-2024 Academic Catalog [ARCHIVED CATALOG]

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AG 1110 - Introduction to Animated Storytelling


Credits: 3
Course Type: Studio

In this freshman-level studio class, students will receive an overview of how their animation and game art studies relate to current industry practices, emphasizing how story supports every phase of the creative process. Students will learn to analyze animated films and games, from shorts and cut scenes, to feature-length movies to understand how narrative content is delivered in different contexts. Upon successful completion of this course, students will have completed assignments analyzing the visual and narrative form of a variety of films and games, as well as completed projects demonstrating their ability to recognize and apply the basic components of visual storytelling in their own work.

Prerequisites: AG 1070 Digital Painting for Film + Games  

Notes: Prerequisites may be waived for Dual Enrollment students with chair approval.

(Formerly AN1110 Introduction to Animated Storytelling)




Course Learning Outcomes:
  • Identify the principles of narrative structure.
  • Distinguish the key differences between developing story for film and developing story for games.
  • Recognize and apply visual storytelling elements.
  • Memorize and use industry-standard vocabulary for storytelling and filmmaking.

AG1110 Course Learning Outcomes Rubric  

Required Textbooks:
Dream Worlds
9780240520933
Hans P. Bacher
Taylor & Francis
2008-01-01

Animation Unleashed
9781932907490
Ellen Besen
2008-01-01
Required Course Materials:

  • Word
  • Photoshop
  • Tablet

**Materials may vary depending on the instructor, make sure to check with your professor before purchasing.



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