GA 4350 - Character Rigging Credits: 3
In this senior-level studio course, students will learn the fundamentals of building character rigs for animation. Topics include constructing joint chains, building control hierarchies, and techniques for facial manipulation. Naming conventions and hierarchical systems will be reinforced. Upon successful completion of this course, students will have created a fully functional rigged character suitable for animation.
Prerequisites: AN3D 3230 - 3D Computer Animation Motion Studies and; AN3D 3330 - 3D Character + Production Design or GA 3120 - 3D Modeling
Notes: (Formerly GA 3350)
Course Learning Outcomes:
- Create a rig with the controls necessary for animation.
- Apply FK and IK rigging solutions.
- Apply skinning tools to the character resulting in proper deformations.
- Demonstrate proper naming conventions in relation to rigging.
GA4350 Course Learning Outcomes Rubric
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