Apr 23, 2024  
2020-2021 Academic Catalog 
    
2020-2021 Academic Catalog [ARCHIVED CATALOG]

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EMDT 5140 - Ubiquitous Learning


Credits: 3

This course explores what it means to learn anytime, anywhere. Students examine the tools that enable 24/7 learning, interconnectedness, and various forms of ubiquity using concepts of augmented reality, virtual reality, and mobile technology. During the hands-on application use of these tools, students also evaluate these curriculum delivery methods for a variety of learning scenarios. Students engage in project-based learning activities to produce artifacts and assets for their educational portfolio, which serves as an applied demonstration of their knowledge and skill in anytime, anywhere learning and how to foster this environment. Upon successful completion of this course, students will have explored and constructed ubiquitous learning experiences to impact curriculum for various environments.

Prerequisites: None

Course Learning Outcomes:
  • Identify elements of ubiquitous learning.
  • Utilize a variety tools and technology that allow for 24/7 learning.
  • Explore augmented reality, virtual reality, and mobile technology as a means of content delivery
  • Design engaging educational media for myriad learning styles and environments.

EMDT 5140 Course Learning Outcome Rubric  

Required Textbooks:
McQuiggan, S., McQuiggan, J., Sabourin, J., & Kosturko, L. (2015). Mobile learning: A handbook for developers, educators, and learners. Hoboken, NJ: Wiley & Sons. ISBN-13: 978-1118894309
Required Course Materials:
Note: This course requires access to a mobile device or tablet with an app store such as Google Play or the Apple app store.  Some app purchases will be required for the course, no more than $15.



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