Apr 19, 2024  
2020-2021 Academic Catalog 
    
2020-2021 Academic Catalog [ARCHIVED CATALOG]

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GA 2710 - Strategy + Psychology in Games


Credits: 3

This sophomore-level course studies why we play video games; what makes game play engaging or educational; as well as topics such as immersion, social components, and addiction in video games. The class explores the use of games for art, story, and the place of story in our culture, as well as discussing games of the past and future directions for games. Through discussions, video, and writing essays, the student investigates the relationship between games, psychology, and human culture and its expression in games and interactive media. At the conclusion of the course, students gain an understanding of the psychological, ethical, and social aspects of games through storyboarding, essays, and discussions.

Prerequisites: Completion of 60+ credit hours

Course Learning Outcomes:
  • Identify fundamental game design principles.
  • Interpret the relationship between psychology, game design, and societal impact.
  • Analyze existing game titles for psychological impact and meaning.
  • Discuss the impact of narrative design on the immersive experience.

GA 2710 Course Learning Outcome Rubric  

Required Textbooks:
The Art of Game Design: A Book of Lenses, 2nd Edition - ISBN: 9781466598645



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