AN3D 2320 - 3D Computer Lighting + Materials
Building on the skills and knowledge gained in 3D Computer Fundamentals, this intermediate-level course will focus on lighting techniques, materials creation, and UVW mapping, including the integration of these practices with the storytelling aspect of film making. The study of lighting theory is also applied as it relates to the synthetic animation environment. The student gains further practical experience with the software user interface, workflow pipeline, project management, and rendering. Upon successful completion of the course, students will have produced refined 3D digital images that demonstrate their ability to create and manipulate lighting and textured surfaces in a 3D animation environment.
Prerequisites: AN3D 1210 - 3D Computer Fundamentals and AN 2270 - Digital Painting for Film + Games
Notes: (Formerly AN3D 2220)
Course Learning Outcomes:
- Recognize the impact lighting and surfacing has on visual storytelling.
- Recall and apply techniques for 3D asset surfacing.
- Create custom material networks utilizing native software tools.
- Relate visual storytelling concepts to look development.
- Practice hand-painting textures, and/or deriving them from photographs.
- Produce clean, functional UV maps.
AN 2320 Course Learning Outcome Rubric
Add to Bookmarks (opens a new window)