|
Jun 01, 2024
|
|
|
|
GA 2710 - Strategy + Psychology in Games Credits: 3 Course Type: Studio
This sophomore-level course studies why we play video games; what makes gameplay engaging or educational; as well as topics such as immersion, social components, and addiction in video games. The class explores the use of games for art, story, and the place of narrative in our culture, as well as discussing games of the past and future directions for games. Through discussions, videos, and writing essays, the student investigates the relationship between games, psychology, and human culture and its expression in games and interactive media. Upon successful completion of this course, students gain an understanding of the psychological, ethical, and social aspects of games through storyboarding, essays, and discussions.
Prerequisites: Completion of 60+ credit hours
Course Learning Outcomes:
- Identify and apply game design theories and principles in narrative assignments.
- Recognize and implement psychological theories and principles that operate in game design in narrative assignments.
- Use narrative design writing methods to develop a story world for a game.
- Create an interactive fiction game using software.
- Revise their own interactive fiction game’s design by applying psychological theories and principles.
GA 2710 Course Learning Outcomes Rubric
Required Textbooks: The Art of Game Design: A Book of Lenses, 2nd Edition - ISBN: 9781466598645
Add to Bookmarks (opens a new window)
|
|