May 20, 2024  
2023-2024 Academic Catalog 
    
2023-2024 Academic Catalog [ARCHIVED CATALOG]

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GA 3420 - Game Creation Fundamentals


Credits: 3
Course Type: Studio

This junior-level, studio-based course is an introduction to game design and development. Students will learn the fundamentals of how a game engine works, how to differentiate between various genres (such as FPS, Action, Side Scroller, etc.), modify and import custom assets, and use basic scripting to influence gameplay. Upon successful completion of this course, students will have demonstrated familiarity and proficiency with an engine through the creation of test assets and simple level prototypes.

Prerequisites: GA 2420 Game Shader Development  

Notes: (Formerly GA2220 Game Creation Fundamentals, GA 1120 and GA 2010)


Course Learning Outcomes:
  • Plan and create small, functional levels utilizing a combination of static meshes and brushes. 
  • Demonstrate knowledge of triggered events for gameplay. 
  • Apply materials to static and brush surfaces. 
  • Sculpt exterior environments using terrain editing tools. 

 

GA3420 Course Learning Outcomes Rubric  

Required Course Materials:

  • Autodesk Maya
  • Unreal Engine
  • Substance Suite



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