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May 20, 2024
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GA 2220 - Game Creation Fundamentals Credits: 3
This studio-based course is an introduction to scripting and engines for games. Students will learn the fundamentals of how a game engine works; how to differentiate between various genres (such as FPS, Action, Side Scroller etc); modify and import custom assets; and use basic scripting to influence game play. At the conclusion of this class, students will have demonstrated familiarity and proficiency with an engine through the creation of test assets and simple level prototypes.
Prerequisites: AN3D 1210 - 3D Computer Fundamentals Notes: (Formerly GA 1120 and GA 2010)
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